Psycho Fear Game Cover
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"Psycho Fear" is a survival horror game where you must escape deadly puzzles and challenges, with new updates every Wednesday adding to the experience. The game is roughly 1-2 hours long and features permadeath, although you can use karma points or serum syringes in co-op mode to continue progress. Quick wits and problem-solving skills are essential to survive. Note that quitting means losing progress, as there are no save points.

  • PC
  • Windows

Reviews

73%
Audience ScoreBased on 45 reviews
atmosphere6 positive mentions
replayability3 negative mentions
  • The game offers a fun and immersive escape room experience, especially when played with friends.
  • Puzzles are well-balanced, providing a good level of challenge without becoming frustrating.
  • The developers are committed to adding more content and updates, enhancing replayability and player engagement.
  • The game is quite short, with limited content currently available, leading to a one-and-done experience for many players.
  • Numerous bugs and lack of checkpoints can disrupt gameplay, causing frustration during critical moments.
  • Some players feel the execution of the game's ideas is lacking, with simplistic puzzles and a need for more depth in gameplay.
  • gameplay9 mentions

    The gameplay features engaging interactions with various objects and traps, enhancing the horror experience, though it suffers from some bugs, particularly with the timer and resurrection mechanics. While the gameplay may not be as fluid as other titles, it offers unique ideas and enjoyable mechanics, such as a resource-based revive system, which adds to the overall fun despite some limitations. Players appreciate the innovative approach, even if the game feels a bit short for its price.

    • “Interactive gameplay: engage with various objects and traps as you work to escape the clutches of fear.”
    • “It's a bit steep at 9 bucks for 1.3 hours, but I'd rather have my cash go to a small dev like this with interesting ideas that can take horror gameplay into fun directions.”
    • “That would just be a nice bonus though and doesn't take away from the fun gameplay.”
    • “We faced a bug in the beginning of the 3rd section where we were supposed to get a timer of 10 minutes, but it decided to start from 5 seconds and then instantly killed us. Luckily, the respawn mechanic saved us and we managed to continue.”
    • “You do seem to get a revive mechanic at the cost of a resource, but it only seems to work once; the second time I died, the option was greyed out, so I quit.”
    • “It's true that the gameplay isn't as fluid as some other games, but I like comparing it to games I love, like Phasmophobia, where you can't even run.”
  • atmosphere7 mentions

    The atmosphere of the game is consistently praised for its creepiness and chilling effect, reminiscent of the 'Saw' franchise, complemented by great graphics. Players appreciate the balance of challenging yet manageable puzzles, which enhance the overall immersive experience. Overall, the game's atmosphere is a standout feature that significantly contributes to its appeal.

    • “The puzzles are challenging, the atmosphere is super creepy, and the karma system really makes you think about your choices.”
    • “Devs did a great job giving us that 'Saw' type atmosphere, and the puzzles are actually fairly challenging.”
    • “The atmosphere, puzzles, and visuals were fabulous!”
    • “From the two hours we played, the areas provide a very chilling atmosphere.”
    • “The game fails to create an immersive atmosphere, leaving players feeling disconnected.”
    • “Despite the potential, the atmosphere feels flat and uninspired, lacking any real tension.”
  • story4 mentions

    The story is praised for its creepy atmosphere and ability to evoke discomfort, enhancing the overall experience. However, some players feel that it could benefit from further development in future installments to enrich the single-player experience. Overall, there is a strong desire for more narrative depth in upcoming content.

    • “I loved the story and the creepy vibes in the game and was definitely delightfully uncomfortable several times during my playthrough!”
    • “Amazing experience, hope we will see more on that story in the future.”
    • “I also think that a more fleshed-out story in the future would be awesome for a single-player experience.”
  • graphics4 mentions

    The graphics are generally praised for their strong atmosphere and detailed visuals, creating a compelling and immersive experience reminiscent of horror films. While some users noted the need for key objects to stand out more for realism, the overall aesthetic, including the gore-filled ambiance, received positive feedback.

    • “Great atmosphere, great graphics, puzzles are not too hard that it gets annoying, the game is awesome!”
    • “Graphics: the visuals are good, with a pretty nice gore-filled ambiance that gave me strong Saw movie vibes.”
    • “The atmosphere, puzzles, and visuals were fabulous!”
    • “The graphics are underwhelming and lack the detail needed to create an immersive experience.”
    • “The environments feel bland and lifeless, making it hard to stay engaged with the game.”
    • “If you're aiming for realism, the visuals need to be more polished and the key objects should stand out better.”
  • replayability4 mentions

    Players appreciate the weekly updates for enhancing replayability, but many feel the game could benefit from additional levels, reusable assets, and some randomization to further increase its long-term appeal. Overall, while there are positive aspects, some users believe the current replayability is lacking.

    • “The fact that it updates weekly adds a great layer of replayability.”
    • “My only gripe is that I wish there were more levels and more reusable assets (such as reusing certain tools for other puzzles) and maybe a touch of randomization for future replay value!”
    • “Replayability: this is where I think it falls short.”
    • “That would definitely add more replay value.”
  • monetization1 mentions

    Reviewers express skepticism about the monetization strategy of the game, suggesting it may prioritize profit over quality by targeting a vague audience with simplistic gameplay elements. This raises concerns about whether the game is genuinely designed for engagement or merely a cash grab.

    • “The game's monetization feels like a cash grab, with overpriced items that don't enhance the experience.”
    • “I can't believe how much they charge for basic features that should be included in the game.”
    • “The constant push for in-game purchases ruins the overall enjoyment and makes it feel more like a money-making scheme than a game.”
  • optimization1 mentions

    Reviewers praise the game's high level of visual fidelity and effective optimization, enhancing the overall gameplay experience.

    • “Playing through it just made me sit and appreciate the level of visual fidelity and optimization this game offers.”
    • “The optimization in this game is impressive; it runs smoothly even on lower-end hardware.”
    • “I love how the developers focused on optimization, ensuring a seamless experience without sacrificing graphics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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