- November 8, 2024
- Cain Maddox
PROXIMATE
Platforms
About
the optimist says it’s half human the pessimist says it’s half monster and the project manager says, “when can we ship it?” PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise. You'll be required to wear an image recognition visor that only tells you the bare minimum informati…

- The game features a unique premise that effectively combines horror with a compelling narrative, utilizing a visor mechanic that enhances the sense of dread and immersion.
- The writing is exceptional, with relatable characters and a mix of humor and emotional depth that resonates with players, making the experience both engaging and memorable.
- The sound design and atmosphere are top-notch, creating a tense environment that keeps players on edge throughout the short playtime.
- Some players found the gameplay mechanics frustrating, particularly the navigation and control system, which can lead to confusion and hinder the overall experience.
- The game is relatively short, which some reviewers felt left them wanting more in terms of story and character development, leading to a sense of abruptness.
- Certain aspects of the writing and character interactions may not resonate with all players, as some found the humor and dialogue to be overly niche or unrelatable.
story
56 mentions Positive Neutral NegativeThe game's story is a compelling blend of cosmic horror and personal narrative, effectively creating a sense of dread while engaging players through unique storytelling methods, primarily via text logs and environmental descriptions. While many players found the writing poignant and immersive, some expressed a desire for deeper character development and world-building. Overall, the narrative is praised for its emotional depth and relevance, making it a standout feature for those who appreciate story-driven experiences.
“The story is poignant, the gameplay is unique & engaging, and the delivery is flawless.”
“A wonderful story that carries a looming sense of dread as you explore the abandoned labs.”
“The execution of storytelling via text was superbly done: you trudge seemingly blindly through a strange territory and your surroundings gradually start to make sense as you piece together the narrative.”
“I just wish the story expanded more on the other characters, and especially give more attention to the overall world-building, in which the game certainly scratched an itch even with the very little information written in a span of a few entries.”
“The story was definitely not my favorite.”
“If you usually skip the story, smash past text or dialogue, or don't like reading in general, you will not have fun playing this game.”