- November 8, 2024
- Cain Maddox
PROXIMATE
Platforms
About
the optimist says it’s half human the pessimist says it’s half monster and the project manager says, “when can we ship it?” PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise. You'll be required to wear an image recognition visor that only tells you the bare minimum informati…

- The game features a unique premise that effectively combines horror with a compelling narrative, creating an immersive experience.
- The writing is praised for its realism and relatability, with characters that feel genuine and evoke a range of emotions.
- The sound design and atmosphere contribute significantly to the tension, enhancing the overall horror experience without relying on cheap jump scares.
- Some players found the gameplay mechanics frustrating, particularly the navigation and control system, which can lead to confusion and disorientation.
- The story may not resonate with everyone, as some felt it was bogged down by unnecessary dialogue or lacked depth in character development.
- A few reviews mentioned that the game felt too short for its price, leaving players wanting more content and exploration.
story
112 mentions Positive Neutral NegativeThe game's story is a compelling blend of cosmic horror and personal narrative, delivered through engaging text logs and environmental storytelling that evoke a sense of dread and emotional depth. While many players appreciate its unique approach and poignant themes, some critique the limited character development and world-building. Overall, it is highly recommended for those who enjoy story-driven experiences, though it may not appeal to players who prefer action over narrative.
“The story is poignant, the gameplay is unique & engaging, and the delivery is flawless.”
“A wonderful story that carries a looming sense of dread as you explore the abandoned labs.”
“The execution of storytelling via text was superbly done: you trudge seemingly blindly through a strange territory and your surroundings gradually start to make sense as you piece together the narrative.”
“I just wish the story expanded more on the other characters, and especially gave more attention to the overall world-building, in which the game certainly scratched an itch even with the very little information written in a span of a few entries.”
“The story was definitely not my favorite.”
“I will note here that a lot of the negative reviews came from individuals whom the story and characters rubbed the wrong way.”