- November 8, 2024
- Cain Maddox
PROXIMATE
Platforms
About
the optimist says it’s half human the pessimist says it’s half monster and the project manager says, “when can we ship it?” PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise. You'll be required to wear an image recognition visor that only tells you the bare minimum informati…

- The game features excellent writing and storytelling, with relatable character interactions and emotional depth.
- Unique gameplay mechanics and sound design create a tense and immersive atmosphere, enhancing the horror experience.
- The blend of humor and horror, along with a compelling narrative, makes for an engaging and memorable short game.
- Some players found the controls and UI disorienting, which could detract from the overall experience.
- Certain gameplay elements, like the bioprinter, can be confusing and may require additional guidance to navigate effectively.
- While the game is praised for its brevity, some players wished for a deeper exploration of horror elements.
story
8 mentions Positive Neutral NegativeThe game's story is highly praised for its engaging narrative about humanity's destruction due to greed, complemented by heartfelt storytelling and excellent writing. While the gameplay is unique and enjoyable, it is the compelling story that truly captivates players, making it a recommended experience for those who appreciate strong narratives in games.
“Excellent puzzle game with an interesting story about the destruction of humanity through greed (a tale as old as time).”
“While the gameplay concept is unique and fun to work out on its own, the story is why you're here, and it's good.”
“It blends super inventive and unique traversal with stellar writing and genuinely heartfelt storytelling.”
“The storytelling was reminiscent of Tacoma.”
“The core gameplay loop is a bit like stumbling around in an unlit room, but you'll pretty quickly learn the layout of the rooms as you traverse them, which turns out to be very handy as the story unfolds.”
“I wasn't sure about it at first, but the unique UI/movement did grow on me after a while (though I really do wish you kept the map!) so I'd still recommend it, if only because of how interesting it is (but I did also like the story!)”