Projekt Game Cover

Projekt is a single-player kids puzzle game, offering around 4 hours of playtime, with 60 mind-blowing levels that encourage creativity and a different perspective. It features simple yet expressive animations, a relaxing experience with no time pressure or scores, and is free of ads and in-app purchases, with Mac OS touchpad gestures support. Described as a fun and relaxing geometry lesson, Projekt is a great training for your creativity.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

92%
Audience ScoreBased on 124 reviews
music3 positive mentions
gameplay4 negative mentions
  • The game offers a relaxing and peaceful puzzle-solving experience with multiple ways to complete each level, enhancing replayability.
  • It features a polished presentation with slick controls, a calming soundtrack, and a variety of puzzle modes that cater to different play styles.
  • The game encourages spatial reasoning and provides a satisfying challenge without being overly difficult, making it accessible for a wide range of players.
  • The camera controls are limited and can be cumbersome, making it difficult to manipulate blocks effectively in some levels.
  • The puzzles can become repetitive and easy once the core mechanics are understood, leading to a lack of challenge for experienced players.
  • There is no cloud saving feature, which can be frustrating for players who want to maintain their progress across different devices.
  • gameplay24 mentions

    The gameplay is characterized by a minimalist puzzle approach, where players build structures on a 5x5 grid to match shadow outlines, offering both relaxing and strategic experiences depending on the chosen mode. While the mechanics are simple and easy to grasp, some players noted issues with visibility and control, particularly when constructing in the center of the grid. Overall, the game provides about 3 to 4 hours of engaging gameplay, with potential for future expansion in mechanics and board size.

    • “Very solid minimalist puzzle game with a good amount of gameplay.”
    • “The mechanic is easy to understand.”
    • “This is a refreshing game that I recommend for the originality of its gameplay.”
    • “Sry, I have to give a dislike for the bad gameplay control.”
    • “The other tedious gameplay issue was that cubes near the center of my structures became difficult to see (and create) as I built up the outside.”
    • “Maximum cubes way is for relaxing no-brain gameplay; minimum cubes requires finding the most effective solution; picross is just picross but with simplified navigation (like for example '3' can mean either 3 cubes in a row, or 2-space-1, or 1-space-2, or 1-space-1-space-1) but it doesn't really complicate the gameplay since all grids are 5×5.”
  • graphics14 mentions

    The graphics are described as minimalistic yet sufficient, effectively supporting the game's isometric aesthetic. While some users appreciate the simplicity, there are suggestions for additional artwork to enhance the visual experience, particularly in relation to the new Steam library layout. Overall, the visuals complement the gameplay, especially in the context of the puzzle mechanics.

    • “Graphics are minimalistic but perfectly sufficient.”
    • “I understand why they did it that way, as they wanted to keep the isometric aesthetic.”
    • “The game starts off with a brief graphic tutorial.”
    • “I know it would change the aesthetic a bit, but it could make larger puzzles possible.”
    • “The sound is pretty mellow and the visuals are minimalistic, which is definitely a plus.”
  • replayability10 mentions

    The game offers a decent level of replayability through its creative puzzles and multiple completion goals (minimum, maximum, and picross), encouraging players to revisit levels for different challenges. However, some users note that the puzzles can feel repetitive, and while there is potential for varied solutions, the short-term replay value may be limited. Overall, the design promotes returning to previously solved puzzles, enhancing the replay experience.

    • “I like the fact players have to search not only to solve it, but can also go further by solving it with the minimum and maximum amount of cubes, allowing more replayability, which is a sweet touch.”
    • “Each puzzle has 3 goals (min, max, picross), which adds to replay value.”
    • “Don't expect too much replay value, especially on the short term.”
    • “This adds a decent amount of replayability and it seems like the game is designed around going back to levels after solving, as a puzzle can end while you're still removing 'scaffolding blocks.' The second time around, it allows you to solve in various ways without jumping to the next puzzle.”
    • “Has enough content and challenges to offer replayability, and the puzzles themselves are creative, albeit a little repetitive.”
  • grinding8 mentions

    Overall, players find the grinding aspect of the game to be manageable, with achievements deemed reasonable and not overly tedious. However, some users expressed frustration with specific gameplay elements, such as the difficulty in seeing and creating cubes in the center of structures, which contributed to a sense of tedium.

    • “I didn't much like picross and soon found it tedious.”
    • “The other tedious gameplay issue was that cubes near the center of my structures became difficult to see (and create) as I built up the outside.”
  • music6 mentions

    The music in the game is described as relaxing and calming, enhancing the overall experience without becoming repetitive. While some players found it enjoyable, others opted to turn it off quickly, particularly in the context of puzzle gameplay. The audio controls are functional, offering separate mute options for music and sound effects, though lacking volume sliders.

    • “The controls and presentation are slick, there's an optional night mode, and the music is relaxing and calming without being too repetitive.”
    • “The music seemed fairly low-key and enjoyable.”
    • “On the technical side, the Unity loader does most of the heavy lifting, but there is an in-game menu for audio controls with separate mute options for music and sound effects.”
  • optimization4 mentions

    The game excels in optimization, challenging players to discover multiple solutions for each level, each optimized along various axes. This approach adds depth and engagement, making the gameplay experience more interesting.

    • “Fortunately, the dev found a great way to make it interesting by creating an optimization game that challenges you to find multiple solutions in each level, optimized along different axes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 2 analyzed playthroughs

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