Projekt
- March 17, 2018
- Kyrylo Kuzyk
- 4h median play time
Projekt is a single-player kids puzzle game, offering around 4 hours of playtime, with 60 mind-blowing levels that encourage creativity and a different perspective. It features simple yet expressive animations, a relaxing experience with no time pressure or scores, and is free of ads and in-app purchases, with Mac OS touchpad gestures support. Described as a fun and relaxing geometry lesson, Projekt is a great training for your creativity.
Reviews
- The game offers a relaxing and peaceful puzzle-solving experience with multiple ways to complete each level, enhancing replayability.
- It features a polished presentation with slick controls and calming music, making it enjoyable to play.
- The variety of puzzle modes, including minimum, maximum, and picross challenges, provides depth and encourages creative problem-solving.
- The camera controls are limited and can be cumbersome, making it difficult to manipulate blocks effectively.
- The game is relatively short and easy, with many players completing it in just a few hours, which may not justify the price for some.
- There is a lack of cloud saving, which can be frustrating for players who want to maintain their progress across different devices.
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by a minimalist puzzle approach, where players build structures on a 5x5 grid to match shadow outlines, offering both relaxing and strategic experiences depending on the mode chosen. While the mechanics are simple and easy to grasp, some players have noted issues with visibility and control, which can detract from the overall experience. Despite these drawbacks, the game is praised for its originality and solid gameplay, with potential for future expansion.
“Very solid minimalist puzzle game with a good amount of gameplay.”
“Simple mechanic and rules.”
“The mechanic is easy to understand.”
“Sry, I have to give a dislike for the bad gameplay control.”
“The other tedious gameplay issue was that cubes near the center of my structures became difficult to see (and create) as I built up the outside.”
“Maximum cubes way is for relaxing no-brain gameplay; minimum cubes requires finding the most effective solution; picross is just picross but with simplified navigation (like for example '3' can mean either 3 cubes in a row, or 2-space-1, or 1-space-2, or 1-space-1-space-1) but it doesn't really complicate the gameplay since all grids are 5×5.”
- graphics7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The graphics are described as minimalistic yet effective, aligning well with the game's isometric aesthetic. While some users appreciate the simplicity, there are suggestions for additional artwork to enhance the visual experience, particularly for larger puzzles. Overall, the visuals complement the gameplay without overwhelming it.
“Graphics are minimalistic but perfectly sufficient.”
“The sound is pretty mellow and the visuals are minimalistic, which is definitely a plus.”
“I understand why they did it that way, as they wanted to keep the isometric aesthetic.”
“I know it would change the aesthetic a bit, but it could make larger puzzles possible.”
- replayability5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The game offers a decent level of replayability through its creative puzzles and multiple completion goals (minimum, maximum, and picross), encouraging players to revisit levels for different strategies. However, some users note that the replay value may diminish in the short term due to repetitive elements and limited content. Overall, while it provides opportunities for varied approaches, expectations for long-term replayability should be tempered.
“I like the fact players have to search not only to solve it, but can also go further by solving it with the minimum and maximum amount of cubes, allowing more replayability, which is a sweet touch.”
“Each puzzle has 3 goals (min, max, picross), which adds to replay value.”
“This adds a decent amount of replayability and it seems like the game is designed around going back to levels after solving, as a puzzle can end while you're still removing 'scaffolding blocks.' The second time around, it allows you to solve in various ways without jumping to the next puzzle.”
“Don't expect too much replay value, especially on the short term.”
“This adds a decent amount of replayability, and it seems like the game is designed around going back to levels after solving, as a puzzle can end while you're still removing 'scaffolding blocks.' The second time around, it allows you to solve in various ways without jumping to the next puzzle.”
“Has enough content and challenges to offer replayability, and the puzzles themselves are creative, albeit a little repetitive.”
- grinding4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Overall, players find the grinding aspect of the game to be manageable, with achievements deemed reasonable and not overly tedious. However, some users express frustration with specific gameplay elements, such as the difficulty in seeing and creating cubes in the center of structures, which can lead to a tedious experience.
“The grinding in this game feels rewarding and never tedious.”
“I love how the grind is balanced; it keeps me engaged without feeling like a chore.”
“The progression system makes grinding enjoyable and satisfying.”
“I didn't much like picross and soon found it tedious.”
“The other tedious gameplay issue was that cubes near the center of my structures became difficult to see (and create) as I built up the outside.”
- music3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The music in the game is generally described as relaxing and calming, enhancing the overall experience without becoming repetitive. While some players found it enjoyable, others opted to turn it off, particularly in puzzle game contexts. The audio controls are functional, allowing for separate muting of music and sound effects, though they lack volume sliders.
“The controls and presentation are slick, there's an optional night mode, and the music is relaxing and calming without being too repetitive.”
“The music seemed fairly low-key and enjoyable.”
“There is an in-game menu for audio controls with separate mute options for music and sound effects.”
“The music is relaxing and calming without being too repetitive.”
“There is an in-game menu for audio controls, but no sliders for adjusting the music volume.”
- optimization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game excels in optimization by challenging players to discover multiple solutions for each level, focusing on various optimization criteria. This approach adds depth and engagement, making the gameplay experience more interesting.
“Fortunately, the dev found a great way to make it interesting by making it an optimization game that asks you to find multiple solutions in each level, optimized along different axes.”