- March 17, 2018
- Kyrylo Kuzyk
- 4h median play time
Projekt
Platforms
About
Projekt is a single-player kids puzzle game, offering around 4 hours of playtime, with 60 mind-blowing levels that encourage creativity and a different perspective. It features simple yet expressive animations, a relaxing experience with no time pressure or scores, and is free of ads and in-app purchases, with Mac OS touchpad gestures support. Described as a fun and relaxing geometry lesson, Projekt is a great training for your creativity.
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- The game offers a relaxing and peaceful puzzle-solving experience with multiple ways to complete each level, enhancing replayability.
- It features a polished presentation with slick controls, a calming soundtrack, and a variety of puzzle modes that cater to different play styles.
- The game encourages spatial reasoning and provides a satisfying challenge without being overly difficult, making it accessible for a wide range of players.
- The camera controls are limited and can be cumbersome, making it difficult to manipulate blocks effectively in some levels.
- The puzzles can become repetitive and easy once the core mechanics are understood, leading to a lack of challenge for experienced players.
- There is no cloud saving feature, which can be frustrating for players who want to maintain their progress across different devices.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a minimalist puzzle approach, where players build structures on a 5x5 grid to match shadow outlines, offering both relaxing and strategic experiences depending on the chosen mode. While the mechanics are simple and easy to grasp, some players noted issues with visibility and control, particularly when constructing in the center of the grid. Overall, the game provides about 3 to 4 hours of engaging gameplay, with potential for future expansion in mechanics and board size.
“Very solid minimalist puzzle game with a good amount of gameplay.”
“The mechanic is easy to understand.”
“This is a refreshing game that I recommend for the originality of its gameplay.”
“Sry, I have to give a dislike for the bad gameplay control.”
“The other tedious gameplay issue was that cubes near the center of my structures became difficult to see (and create) as I built up the outside.”
“Maximum cubes way is for relaxing no-brain gameplay; minimum cubes requires finding the most effective solution; picross is just picross but with simplified navigation (like for example '3' can mean either 3 cubes in a row, or 2-space-1, or 1-space-2, or 1-space-1-space-1) but it doesn't really complicate the gameplay since all grids are 5×5.”