- April 5, 2016
- Panda Indie Studio
- 5h median play time
Project Starship
Platforms
About
"Project Starship" is an arcade-style bullet-hell game with randomized mechanics, ensuring a unique experience in every match. As Garret or Gwen, players embark on a mission to save the world from the mighty Cthulhu, navigating through relentless showers of bullets and facing off against divine and demonic adversaries. The journey leads players deeper into the unknown, where obscure and arcane secrets await.
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- The game features an amazing soundtrack that enhances the overall experience.
- It offers a fun and challenging bullet-hell gameplay with a variety of enemies and power-ups.
- The retro graphics and arcade-style aesthetic provide a nostalgic feel that many players enjoy.
- The game suffers from poor sound design, lacking sound effects for many actions, including enemy hits.
- Controls are unresponsive at times, and the hitboxes can be inconsistent, leading to frustrating gameplay.
- The game is plagued by technical issues, such as slow performance and a lack of fullscreen support.
music
72 mentions Positive Neutral NegativeThe music in the game is widely praised as one of its standout features, with many reviewers describing it as "amazing," "catchy," and "memorable." The soundtrack complements the gameplay well, enhancing the overall experience without being distracting. However, some players noted a lack of sound effects for various actions, which detracted from the audio experience, despite the music's high quality.
“The soundtrack is genuinely amazing and I wish it was available on YouTube or Spotify... and well, as you can imagine, expect to dodge a hell of a lot of bullets...”
“The music's great, the character reactions are funny, and the gameplay is really solid and cleverly designed, with the enemies pulling out all sorts of different attacks and patterns throughout the fight.”
“But where it really shines is in the music department.”
“The most off-putting aspect for me was the lack of sound effects for... most things, including enemies getting hit, the majority of enemy attacks, and the player getting hit or killed (although that does have musical distortion to indicate it).”
“The game is also a bit inconsistent with its visual and audio style, with some sprites being pretty clean while others appear intentionally limited (the character art in particular), and the fact that the game has many 8-bit style sound effects and compressed voice clips despite playing modern electronic music.”
“[*] A mute music-only button is needed.”