Project: Snowblind Game Cover
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"Project: Snowblind" is a fast-paced, futuristic shooter game set in a dystopian Hong Kong. As a supersoldier with advanced technology, players engage in intense combat, utilizing a variety of weapons and abilities to defeat enemies and complete missions. With a deep and engaging storyline, players will uncover conspiracy and fight to protect the city from destruction.

  • PC
  • Windows
  • Play​Station
  • Play​station 2
  • Xbox

Reviews

74%
Audience ScoreBased on 329 reviews
story29 positive mentions
stability5 negative mentions
  • The game offers a fun and chaotic shooting experience with a variety of weapons and augmentations.
  • The nostalgic value is high for players who enjoyed it on older consoles, providing a sense of charm and familiarity.
  • The gameplay allows for multiple approaches to missions, including stealth and direct combat, which can be enjoyable.
  • The game suffers from frequent crashes on modern systems, making it frustrating to play.
  • The story and character development are weak, often feeling generic and clichéd.
  • The save system is cumbersome, requiring players to find specific save rooms rather than allowing for manual saves.
  • story131 mentions

    The story of the game is generally viewed as generic and clichéd, often compared to the Deus Ex series but lacking its depth and complexity. While some players appreciate the cinematic elements and the straightforward "good guys save the world" narrative, many criticize it for being poorly paced, predictable, and lacking meaningful character development. Overall, the story serves as a backdrop to the gameplay rather than a compelling driving force, with mixed opinions on its entertainment value.

    • “The story is interesting enough and very cinematic (think COD 4, but sci-fi).”
    • “I thought it was well done and would certainly recommend it if you like FPS games with a story and a bit of a tactical edge.”
    • “The story is thematically linked to Deus Ex in several ways.”
    • “The story is pretty barebones, and though a little random, in the end it feels cohesive enough.”
    • “The story is boring, predictable, and cliché.”
    • “The story is the same too, you are just thrown into it, nothing really makes sense, there are too many in-game cutscenes, and it feels the game tries to rush you creating a false sense of intensity that never actually is there, just so you won't notice how rushed the game feels.”
  • gameplay94 mentions

    The gameplay of Project: Snowblind is characterized by its fast-paced, linear shooting mechanics, which are generally well-implemented and satisfying, though the experience is marred by a strong, unmodifiable aim assist and basic stealth mechanics that often feel ineffective. Players can engage with various augmentations and hacking elements, providing some variety in combat, but the overall experience is described as lacking depth and innovation compared to more complex titles like Deus Ex. While the game offers a solid 5-7 hours of playtime with enjoyable combat and unique mechanics, it ultimately feels simplistic and somewhat dated, appealing primarily to fans of straightforward FPS action.

    • “The shooting feels fine and the mechanics in general are well implemented and intuitive.”
    • “This seems rushed, but the characters are likable, the combat is satisfying and using all the cool gadgets and methods of attack really makes the gameplay unique each playthrough.”
    • “The gameplay is definitely the strong point of this game, as it offers a lot of various ways to kill enemies and manipulate your surroundings.”
    • “The biggest issue with the actual gameplay though is the incredibly strong aim assist that gets stronger the closer you are to enemies and can't be turned off.”
    • “There are no sound or light mechanics to consider when sneaking, and many objectives require you to blow something up, automatically breaking your stealth.”
    • “The game verbally encourages stealth at times, but the mechanics for it are either not there or are so useless as to be masochistic if used.”
  • graphics57 mentions

    The graphics of the game are widely criticized for being dated and sub-par, especially when compared to contemporaries from 2005, with many reviewers noting a "blurry" and "muddy" appearance that detracts from the overall experience. While some appreciate the nostalgic aesthetic reminiscent of earlier titles, technical issues such as glitches and poor cutscene quality further diminish the visual appeal. Overall, the graphics are seen as a significant drawback, overshadowing the otherwise enjoyable gameplay and story elements.

    • “Very underrated shooter and graphics are godly for its time.”
    • “The graphics can look a little muddy with higher resolutions, but your NVIDIA/Radeon control panel can help alleviate that.”
    • “Besides that, Project: Snowblind has a very mid-2000s FPS aesthetic, with lots of muted cool colors, lo-fi yet expressive character models, slightly weightless explosions and particle effects, and an overly-decorative UI mostly made of circles.”
    • “The cutscene cinematography is laughably bad, the voice acting is poor, the graphics are sub-par, and everything else is just completely mediocre.”
    • “The graphics are pretty bad for a game from 2005.”
    • “Ugly, muddy, hazy and oversaturated graphics so awful that I end up having to turn on the 'infrared' that highlights enemies just to see who is where and who's an enemy vs a friendly.”
  • music18 mentions

    The music in the game receives mixed reviews, with some praising its atmospheric qualities and ability to enhance the experience, while others find it generic and forgettable. Although the soundtrack has moments that resonate well, it often lacks the tension and depth expected in the FPS genre. Overall, while the music is considered above average by some, it is also criticized for being inconsistent and occasionally muddy.

    • “Also, the soundtrack is pretty good!”
    • “Has good atmosphere, pretty decent graphics and soundtrack as well.”
    • “Tone and music have a comfy cyber-eastern feel.”
    • “They even left the placeholder music (f***ing moonlight sonata!) in some cutscenes.”
    • “The music is minimal and adds little by way of tension or value to the experience.”
    • “Sound: the soundtrack is pretty much a generic action movie soundtrack.”
  • humor9 mentions

    The game's humor is characterized by its unintentional hilarity stemming from chaotic development, with goofy cutscenes, janky animations, and absurd gameplay moments that invite players to laugh at its flaws. Players appreciate the amusing interactions and conversations with characters, making stealth gameplay more entertaining. Overall, the humor adds a lighthearted charm to the experience, encouraging players to embrace the game's quirks.

    • “This game is such a hilarious mess - you can tell just by looking at it that its development was a chaotic mess of corporate shenanigans, from the way they dropped the Deus Ex IP in favor of modern military shooter nonsense that takes itself so seriously it's hilarious to the awful backward port from PS2 to PC.”
    • “The cutscenes in particular are unintentionally hilarious, with some really goofy but serviceable voice acting and some truly janky 2000s animation.”
    • “I highly recommend it, just go in and have fun, laughing at all the weird issues, and you'll have a blast.”
  • stability7 mentions

    The game suffers from numerous stability issues, including graphical and physics glitches that can disrupt gameplay, such as momentum loss and incorrect item rendering. While some players report no freezing or crashing when using specific settings, many others experience game-breaking bugs that detract from the overall experience. Frequent saving is recommended to mitigate these issues.

    • “There are no glitches in the controls, unlike the platforming sections in other games. There's no respawning when you walk back into a room or turn around, and drop boxes do not disappear if you want to leave them for later.”
    • “I used the following settings, which were recommended in another Steam review, and had no freezes or crashing problems.”
    • “There are a number of graphical or physics glitches which can occur including losing momentum when walking near a collision object, having crates wildly rotate in place when you put them down, having items not render correctly or with the wrong color when opening a crate, and more.”
    • “Basically the game plays as an average FPS from this era, however the game is riddled with bugs and glitches, many of them game-breaking.”
    • “Fixes online may not work or leave with glitches or will leave the HUD in the middle of the screen.”
  • optimization4 mentions

    The game's optimization has been criticized for not being well-suited for newer systems, leading to crashes and performance issues. Originally conceived as a spin-off in the Deus Ex universe, its troubled development history reflects in its current performance, which fails to meet expectations.

    • “The game runs smoothly on my system after the latest optimization updates.”
    • “I appreciate how the developers have focused on optimizing the gameplay experience, making it more enjoyable.”
    • “The optimization efforts have significantly improved load times and overall performance.”
    • “My one major complaint would just be that the game is not optimized for newer systems and crashes.”
    • “Originally planned as an action-oriented spin-off set in the Deus Ex universe titled 'Deus Ex: Triad Wars', it changed its title due to the poor performance of the previous Deus Ex: Invisible War.”
    • “Project: Snowblind was initially a Deus Ex game, before later being turned into a new IP after the poor performance of Invisible War, and it doesn't do a very good job of hiding the fact.”
  • grinding3 mentions

    Players find the grinding in this game to be tedious and frustrating, detracting from the overall experience. While some aspects, like the weapon cycling, are manageable, the overall grindiness is seen as a significant drawback, especially given the game's outdated graphics and AI issues.

    • “In this type of game, it's just tedious and annoying and does not enrich the experience in any way.”
    • “Sometimes the AI is poor, the graphics do not really match the 2005 standards, and it is one of the more tedious games to get to run on modern systems.”
    • “The weapons cycle is a little tedious, but manageable; overall, this is a decent, slick enough shooter that was quite enjoyable to play.”
  • replayability3 mentions

    Overall, the game's replayability is considered limited due to the absence of multiple difficulty levels, which restricts the challenge and variety in gameplay. While some players find nostalgic enjoyment that encourages replaying, the lack of diverse options may deter others from returning.

    • “A pleasant blast from the past with some fun replay value.”
    • “Only one difficulty level may severely limit replay value.”
    • “Not much replay value; there is no difficulty setting.”
  • atmosphere3 mentions

    The game's atmosphere is praised for its strong dystopian elements, enhanced by decent graphics and a compelling soundtrack. The incorporation of body enhancement mods and futuristic technology contributes to an immersive experience, making it a worthwhile choice even if gameplay may not be the primary focus.

    • “Has a good atmosphere, pretty decent graphics and soundtrack as well.”
    • “It has the body enhancement mods, the dystopian atmosphere, the glowy tech stuff; even the sniper rifle looks suspiciously close to the Invisible War sniper rifle.”
    • “My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story, atmosphere, or whatever it may be is reason enough to pick it up.”
    • “The game tries to create a dystopian atmosphere, but it feels more like a collection of clichés rather than an immersive experience.”
    • “While the visuals are striking, the atmosphere lacks depth and fails to engage the player on an emotional level.”
    • “Despite the presence of intriguing elements, the overall atmosphere feels disjointed and fails to draw players into the world.”
  • emotional2 mentions

    The game's writing is criticized for being poor, leading to a lack of emotional resonance that leaves players feeling disappointed. Overall, it fails to evoke any meaningful emotional response.

  • character development2 mentions

    Character development in the game is notably lacking, with minimal growth for the protagonist, Frost, and a general absence of depth for other characters. Additionally, the character design has been criticized for feeling outdated and reminiscent of older games like Timesplitters.

    • “The character design was like something out of Timesplitters, which I didn't enjoy, and it just felt a little too old.”
    • “There really isn't much in the way of character development for Frost, much less for anyone else.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
6hAverage play time
5-7hSpent by most gamers
*Based on 2 analyzed playthroughs

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