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"Project: Snowblind" is a fast-paced, futuristic shooter game set in a dystopian Hong Kong. As a supersoldier with advanced technology, players engage in intense combat, utilizing a variety of weapons and abilities to defeat enemies and complete missions. With a deep and engaging storyline, players will uncover conspiracy and fight to protect the city from destruction.

Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot
Project: Snowblind screenshot

74%
Audience ScoreBased on 720 reviews
story68 positive mentions
graphics18 negative mentions

  • Project: Snowblind offers a fun and fast-paced FPS experience with a variety of weapons and augmentations, allowing for different playstyles.
  • The game features enjoyable combat mechanics, including unique secondary fire modes for weapons and the ability to hack turrets and mechs.
  • Despite its age, the game provides a nostalgic experience for fans of early 2000s shooters, reminiscent of titles like Deus Ex.
  • The game frequently crashes on modern systems, particularly when alt-tabbing or during specific cutscenes, leading to frustration.
  • The save system is cumbersome, requiring players to find designated save rooms, which can result in losing significant progress after a crash.
  • The graphics and overall presentation feel dated, with washed-out colors and a lack of widescreen support, detracting from the visual experience.
  • story
    304 mentions Positive Neutral Negative

    The story in the game is generally perceived as generic and predictable, often revolving around a straightforward "good guys vs. bad guys" narrative without significant plot twists or character development. While some players appreciate the fast-paced progression and cinematic cutscenes, many criticize the lack of depth and coherence, describing it as a throwaway plot that serves primarily as a backdrop for the gameplay. Overall, the story is seen as a weak point, with some enjoyment derived from its nostalgic ties to the Deus Ex series, but ultimately failing to deliver a compelling narrative experience.

    • “Everything happens very fast and the story progression has no pauses, no long monologues, the cutscenes are straight to the point and I loved it.”
    • “The story is good old 'good guys save the world', but I liked it, to be honest.”
    • “Story is decent, there are actually some post-de vibes; gameplay is simple but satisfying; augmentations are useful and I used all of them with different combinations through the story; levels have very neat architecture with a lot of ways of approaching to the enemies; cinematics are great, boss fight is awesome.”
    • “The story is boring, predictable, and cliché.”
    • “The story is the same too, you are just thrown into it, nothing really makes sense, there are too many in-game cutscenes, and it feels the game tries to rush you creating a false sense of intensity that never actually is there, just so you won't notice how rushed the game feels.”
    • “The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level.”
  • gameplay
    202 mentions Positive Neutral Negative

    The gameplay of Project: Snowblind is characterized by its fast-paced, linear shooting mechanics, offering a solid 5-7 hours of action with intuitive controls and a variety of augmentations. While the game features interesting mechanics like hacking and destructible environments, it suffers from issues such as strong aim assist, basic stealth options, and a lack of depth in its story and character development. Overall, it provides an enjoyable experience for fans of straightforward FPS games, though it may not satisfy those seeking more complex gameplay or narrative depth.

    • “The gameplay is definitely the strong point of this game, as it offers a lot of various ways to kill enemies and manipulate your surroundings.”
    • “Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.”
    • “While this is not a masterpiece, it is still a fun, entertaining experience with solid weapons, great power-ups & abilities, engaging gameplay, and it even has its own version of the gravity gun.”
    • “The biggest issue with the actual gameplay though is the incredibly strong aim assist that gets stronger the closer you are to enemies and can't be turned off.”
    • “The game verbally encourages stealth at times, but the mechanics for it are either not there or are so useless as to be masochistic if used.”
    • “Not really, it has too many issues with gameplay, which makes it sometimes painful, and there aren't really anything in the game except gameplay.”
  • graphics
    118 mentions Positive Neutral Negative

    The graphics of the game are widely criticized for being outdated and subpar, especially when compared to contemporaries from 2005, with many reviewers noting issues like blurriness, poor cutscene quality, and various graphical glitches. While some appreciate the nostalgic aesthetic reminiscent of earlier titles, the overall consensus is that the visuals have not aged well and often detract from the gameplay experience. Despite these shortcomings, a few players still find the graphics serviceable for their time, emphasizing that the game's engaging mechanics and storyline can overshadow its visual flaws.

    • “Very underrated shooter and graphics are godly for its time.”
    • “Besides that, Project: Snowblind has a very mid-2000s FPS aesthetic, with lots of muted cool colors, lo-fi yet expressive character models, slightly weightless explosions and particle effects, and an overly-decorative UI mostly made of circles.”
    • “It's all really well done, even if graphically the game aged a fair bit.”
    • “The cutscene cinematography is laughably bad, the voice acting is poor, the graphics are sub-par, and everything else is just completely mediocre.”
    • “And the graphics are just so wrong, everything is a blurry mess; it is one of two games that actually managed to strain my eyes.”
    • “The graphics are pretty bad for a game from 2005.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its atmospheric qualities and decent soundtrack, while others find it generic and forgettable. Notably, certain cutscenes lack audio, and placeholder music is used in some instances, detracting from the overall experience. While the soundtrack can enhance the gameplay, it often fails to elevate tension or engagement, leaving it as an average component of the game.

    • “Also, the soundtrack is pretty good!”
    • “Has good atmosphere, pretty decent graphics and soundtrack as well.”
    • “Tone and music are a comfy cyber-eastern feel.”
    • “They even left the placeholder music (f***ing moonlight sonata!) in some cutscenes.”
    • “The music is minimal and adds little by way of tension or value to the experience.”
    • “Sound: the soundtrack is pretty much a generic action movie soundtrack.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is described as both unintentional and charming, stemming from its chaotic development and janky animations, particularly in cutscenes. Players find enjoyment in the goofy voice acting, humorous interactions with characters, and the absurdity of gameplay mechanics, such as using a pistol rocket. Overall, the game offers a lighthearted experience filled with silly conversations and entertaining moments, making it a fun ride for those willing to embrace its flaws.

    • “The cutscenes in particular are unintentionally hilarious, with some really goofy, but serviceable voice acting and some truly janky 2000s animation.”
    • “I highly recommend it, just go in and have fun, laughing at all the weird issues, and you'll have a blast.”
    • “The game has a really good sense of humor, and at times, stealth is rewarding because of all the silly conversations you can eavesdrop.”
  • stability
    14 mentions Positive Neutral Negative

    The game suffers from numerous graphical and physics glitches, including issues with item rendering, momentum loss, and erratic object behavior, which can detract from the overall experience. While some players report no freezing or crashing when using specific settings, many still encounter game-breaking bugs, making frequent saves essential. Overall, the stability of the game is inconsistent, with significant room for improvement.

    • “There are no glitches in controls like the platforming sections in Gun; there's no respawning when you walk back into a room or turn around like in Far Cry 2, and drop boxes do not disappear if you want to leave them for later.”
    • “I used the following settings which were recommended in another Steam review (written by blood_wraith) and had no freezes or crashing problems.”
    • “There are a number of graphical or physics glitches which can occur including losing momentum when walking near a collision object, having crates wildly rotate in place when you put them down, having items not render correctly or with the wrong color when opening a crate, and more.”
    • “Basically the game plays as an average FPS from this era, however the game is riddled with bugs and glitches, many of them game-breaking.”
    • “Fixes online may not work or leave with glitches or will leave the HUD in the middle of the screen.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, particularly for its poor performance on newer systems, leading to frequent crashes. Originally conceived as a spin-off in the Deus Ex universe, it struggles to distance itself from the legacy of its predecessor, Deus Ex: Invisible War, which also suffered from optimization issues.

    • “My one major complaint would just be that the game is not optimized for newer systems and crashes.”
    • “Project: Snowblind was initially a Deus Ex game, before later being turned into a new IP after the poor performance of Invisible War, and it doesn't do a very good job of hiding the fact.”
    • “Originally planned as an action-oriented spin-off set in the Deus Ex universe titled 'Deus Ex: Triad Wars', it changed its title due to the poor performance of the previous Deus Ex: Invisible War.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, primarily due to the absence of multiple difficulty levels and unlockable content. While some players find it enjoyable for a nostalgic experience, many agree that the lack of variety significantly reduces its long-term appeal.

    • “A pleasant blast from the past with some fun replay value.”
    • “Only one difficulty level may severely limit replay value.”
    • “Not much replay value, no difficulty setting.”
    • “There are no replay value or unlockables in this game.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, detracting from the overall experience. While some elements, like the weapon cycling, are manageable, the game's outdated graphics and AI issues further contribute to the sense of monotony. Despite these drawbacks, some still appreciate the game as a decent shooter.

    • “In this type of game, it's just tedious and annoying and does not enrich the experience in any way.”
    • “Sometimes the AI is poor, the graphics do not really match the 2005 standards, and it is one of the more tedious games to get to run on modern systems.”
    • “The weapons cycle is a little tedious, but manageable; overall, this is a decent, slick enough shooter that was quite enjoyable to play.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game is praised for its strong atmosphere, featuring decent graphics and a compelling soundtrack that enhance its dystopian setting. Elements like body enhancement mods and futuristic technology contribute to an immersive experience, making the atmosphere a key reason to engage with the game, even if gameplay may be lacking.

    • “It has the body enhancement mods, it has the dystopian atmosphere, the glowy tech stuff; even the sniper rifle looks suspiciously close to the Invisible War sniper rifle.”
    • “My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story and atmosphere are reason enough to pick it up.”
    • “Has a good atmosphere, pretty decent graphics and soundtrack as well.”
    • “It has the body enhancement mods, it has the dystopian atmosphere, the glowy tech stuff, hell, even the sniper rifle looks suspiciously close to the Invisible War sniper rifle.”
    • “My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story, atmosphere, or whatever it may be is reason enough to pick it up.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized, with users noting a lack of emotional resonance and poor writing that detracts from the experience. Many comments reflect a desire for a deeper emotional connection, but the game's low-tech presentation and technical issues hinder this aspect significantly. Overall, players express disappointment in the game's ability to evoke any meaningful emotions.

    • “The writing here is so bad that you'll want to cry.”
    • “Beyond the technical problems, the game just has zero emotional resonance.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is notably lacking, with minimal growth for the protagonist, Frost, and little to no development for other characters. Additionally, the character design has been criticized for feeling outdated and reminiscent of older games like Timesplitters, which detracts from the overall experience.

    • “There really isn't much in the way of character development for Frost, much less for anyone else.”
    • “The character design was like something out of Timesplitters, which I didn't enjoy, and it just felt a little too old.”

Buy Project: Snowblind

7h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 4 analyzed playthroughs

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