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Project: Snowblind Game Cover

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Project: Snowblind is a single player and multiplayer shooter game with a science fiction theme. It was developed by Crystal Dynamics and was released on March 29, 2007. It received mostly positive reviews from both critics and players.

"Project: Snowblind" is a fast-paced, futuristic shooter game set in a dystopian Hong Kong. As a supersoldier with advanced technology, players engage in intense combat, utilizing a variety of weapons and abilities to defeat enemies and complete missions. With a deep and engaging storyline, players will uncover conspiracy and fight to protect the city from destruction.

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74%
Audience ScoreBased on 658 reviews
story58 positive mentions
stability10 negative mentions

  • The game offers a fun and fast-paced shooting experience with a variety of weapons and augmentations.
  • The nostalgic value is high for those who played it on consoles, with many players enjoying the return to a simpler FPS style.
  • The graphics and sound design, while dated, still provide an enjoyable atmosphere reminiscent of early 2000s shooters.
  • The game frequently crashes on modern systems, making it frustrating to play.
  • The save system is cumbersome, requiring players to find specific save rooms rather than allowing for manual saves.
  • The AI is often criticized for being dumb, and the game lacks depth in its story and character development.
  • story
    262 mentions Positive Neutral Negative

    The story of the game is generally perceived as generic and cliché, often compared to the Deus Ex series but lacking its depth and complexity. While some players found the narrative entertaining and cinematic, many criticized it for being poorly paced, predictable, and lacking meaningful character development. Overall, the game offers a straightforward "good guys save the world" plot that, despite its shortcomings, provides a decent backdrop for the gameplay experience.

    • “The story is good old 'good guys save the world', but I liked it, to be honest.”
    • “Played it as the 'untold page' of the Deus Ex story, but was really shocked how good this game is.”
    • “The story is interesting enough and very cinematic (think COD 4, but sci-fi).”
    • “The story is pretty barebones, and though a little random, in the end it feels cohesive enough.”
    • “The story is boring, predictable, and cliché.”
    • “The story is kind of throwaway and the game itself is plagued by multiple technical issues and isn't the smoothest play experience even if you get it working.”
  • gameplay
    188 mentions Positive Neutral Negative

    The gameplay of Project: Snowblind is characterized as a fast-paced, linear shooter with solid mechanics and enjoyable combat, though it suffers from a lack of depth and variety in its stealth options. Players appreciate the intuitive controls and the use of augmentations, but many criticize the strong aim assist and repetitive enemy design. While the game offers a satisfying experience for fans of straightforward FPS titles, it is often compared unfavorably to more complex games like Deus Ex, lacking in emergent gameplay and narrative depth.

    • “The shooting feels fine and the mechanics in general are well implemented and intuitive.”
    • “This seems rushed, but the characters are likable, the combat is satisfying and using all the cool gadgets and methods of attack really makes the gameplay unique each playthrough.”
    • “The gameplay is definitely the strong point of this game, as it offers a lot of various ways to kill enemies and manipulate your surroundings.”
    • “The biggest issue with the actual gameplay though is the incredibly strong aim assist that gets stronger the closer you are to enemies and can't be turned off.”
    • “The game verbally encourages stealth at times, but the mechanics for it are either not there or are so useless as to be masochistic if used.”
    • “For contras I need to say, that the major part of the game, its essence, a gameplay process – is quite dumb and boring.”
  • graphics
    114 mentions Positive Neutral Negative

    The graphics of the game are widely criticized for being dated and subpar, especially when compared to contemporaries from 2005, with many reviewers noting a blurry, muddy appearance and various technical glitches. While some appreciate the nostalgic aesthetic reminiscent of earlier titles like Deus Ex, the overall consensus is that the visuals have not aged well and often detract from the gameplay experience. Despite these shortcomings, a few players still find the graphics serviceable for their time, particularly when considering the game's engaging mechanics and storyline.

    • “Very underrated shooter and graphics are godly for its time.”
    • “Besides that, Project: Snowblind has a very mid-2000s FPS aesthetic, with lots of muted cool colors, lo-fi yet expressive character models, slightly weightless explosions and particle effects, and an overly-decorative UI mostly made of circles.”
    • “It's all really well done, even if graphically the game aged a fair bit.”
    • “The cutscene cinematography is laughably bad, the voice acting is poor, the graphics are sub-par, and everything else is just completely mediocre.”
    • “And the graphics are just so wrong, everything is a blurry mess; it is one of two games that actually managed to strain my eyes.”
    • “Ugly, muddy, hazy, and oversaturated graphics so awful that I end up having to turn on the 'infrared' that highlights enemies just to see who is where and who's an enemy vs a friendly.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the atmospheric and thematic elements, while others find it generic and forgettable. Although the soundtrack can enhance the experience in certain moments, it often lacks the tension and depth expected in the FPS genre. Overall, while there are highlights, the music is generally seen as above average but not particularly memorable.

    • “Also, the soundtrack is pretty good!”
    • “Has good atmosphere, pretty decent graphics and soundtrack as well.”
    • “Tone and music are a comfy cyber-eastern feel.”
    • “They even left the placeholder music (f***ing moonlight sonata!) in some cutscenes.”
    • “The music is minimal and adds little by way of tension or value to the experience.”
    • “Terrible music”
  • humor
    18 mentions Positive Neutral Negative

    The game's humor is characterized as a delightful chaos, stemming from its awkward development and serious tone that contrasts with its comedic elements. Players find the unintentionally funny cutscenes, goofy voice acting, and janky animations to be highlights, alongside amusing interactions and conversations during gameplay. Overall, the humor is seen as a major draw, encouraging players to embrace the game's quirks for a fun experience.

    • “The cutscenes in particular are unintentionally hilarious, with some really goofy, but serviceable voice acting and some truly janky 2000s animation.”
    • “I highly recommend it, just go in and have fun, laughing at all the weird issues, and you'll have a blast.”
    • “The game has a really good sense of humor, and at times, stealth is rewarding because of all the silly conversations you can eavesdrop.”
  • stability
    14 mentions Positive Neutral Negative

    The game suffers from numerous graphical and physics glitches, including issues with item rendering, momentum loss near collision objects, and erratic crate behavior, which can detract from the overall experience. While some players report no freezing or crashing, many highlight the presence of game-breaking bugs, suggesting that frequent saving is essential. Overall, the stability of the game is inconsistent, with various fixes failing to resolve the issues effectively.

    • “There are no glitches in controls like the platforming sections in Gun; there's no respawning when you walk back into a room or turn around like in Far Cry 2, and drop boxes do not disappear if you want to leave them for later.”
    • “I used the following settings which were recommended in another Steam review (written by blood_wraith) and had no freezes or crashing problems.”
    • “There are a number of graphical or physics glitches which can occur including losing momentum when walking near a collision object, having crates wildly rotate in place when you put them down, having items not render correctly or with the wrong color when opening a crate, and more.”
    • “Basically the game plays as an average FPS from this era, however the game is riddled with bugs and glitches, many of them game-breaking.”
    • “Fixes online may not work or leave with glitches or will leave the HUD in the middle of the screen.”
  • optimization
    8 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, particularly on newer systems, leading to frequent crashes and poor performance. Originally conceived as a spin-off in the Deus Ex universe, its troubled development history is evident in its current state. Overall, players express frustration with the lack of polish and stability.

    • “My one major complaint would just be that the game is not optimized for newer systems and crashes.”
    • “Originally planned as an action-oriented spin-off set in the Deus Ex universe titled 'Deus Ex: Triad Wars', it changed its title due to the poor performance of the previous Deus Ex: Invisible War.”
    • “Project: Snowblind was initially a Deus Ex game, before later being turned into a new IP after the poor performance of Invisible War, and it doesn't do a very good job of hiding the fact.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, detracting from the overall experience. While some elements, like weapon cycling, are manageable, the overall sentiment is that the grinding does not add value and can feel annoying, especially given outdated graphics and AI issues.

    • “In this type of game, it's just tedious and annoying and does not enrich the experience in any way.”
    • “Sometimes the AI is poor, the graphics do not really match the 2005 standards, and it is one of the more tedious games to get to run on modern systems.”
    • “The weapons cycle is a little tedious, but manageable; overall, this is a decent, slick enough shooter that was quite enjoyable to play.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it enjoyable and nostalgic, the lack of multiple difficulty levels significantly limits its replay value.

    • “A pleasant blast from the past with some fun replay value.”
    • “Only one difficulty level may severely limit replay value.”
    • “Not much replay value, no difficulty setting.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game is praised for its strong atmosphere, featuring decent graphics and a compelling soundtrack that enhance the dystopian setting. Elements like body enhancement mods and futuristic technology contribute to an immersive experience, making the atmosphere a key reason to engage with the game, even if gameplay may be lacking.

    • “It has the body enhancement mods, it has the dystopian atmosphere, the glowy tech stuff; even the sniper rifle looks suspiciously close to the Invisible War sniper rifle.”
    • “My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story and atmosphere are reason enough to pick it up.”
    • “Has a good atmosphere, pretty decent graphics and soundtrack as well.”
    • “It has the body enhancement mods, it has the dystopian atmosphere, the glowy tech stuff; hell, even the sniper rifle looks suspiciously close to the Invisible War sniper rifle.”
    • “My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story, atmosphere, or whatever it may be is reason enough to pick it up.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is heavily criticized, with reviewers noting that the poor writing leads to a lack of emotional resonance, leaving players feeling disappointed and frustrated.

  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is notably lacking, with minimal growth or depth for the protagonist, Frost, and other characters. Additionally, the character design has been criticized for feeling outdated and reminiscent of older games like Timesplitters, which detracts from the overall experience.

    • “There really isn't much in the way of character development for Frost, much less for anyone else.”
    • “The character design was like something out of Timesplitters, which I didn't enjoy, and it just felt a little too old.”
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7h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Project: Snowblind is a shooter game with science fiction theme.

Project: Snowblind is available on PC, Windows, PlayStation 2, Xbox and others.

On average players spend around 6 hours playing Project: Snowblind.

Project: Snowblind was released on March 29, 2007.

Project: Snowblind was developed by Crystal Dynamics.

Project: Snowblind has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its graphics.

Project: Snowblind is a single player game with multiplayer and local co-op support.

Similar games include Tom Clancy's Rainbow Six® Vegas, Singularity, Red Faction, Crysis, Crysis 2 and others.