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"Project First Contact" is a thrilling action-packed game where alien invaders, known as "Project First Contact," have taken over Earth. Players must fight to save humanity and defeat the alien menace that has already modified countless animal species and human subjects. As one of the few unaltered survivors, players must battle their way to Area 51 to put an end to the alien conquest. The game promises challenging battles against surreal creatures in various landscapes.

  • PC
  • Windows

Reviews

45%
Audience ScoreBased on 53 reviews
humor3 positive mentions
gameplay3 negative mentions
  • Some graphics are decent and can be visually interesting at times.
  • The game can be hilariously bad, making it entertaining for some players.
  • It is available at a very low price, making it accessible for those curious about it.
  • The game is extremely poorly made with bad level design and numerous glitches.
  • Gameplay is frustrating due to slow movement, limited stamina, and forced jump scares.
  • Many players experienced crashes and technical issues, making it unplayable for some.
  • gameplay6 mentions

    The gameplay has been widely criticized, with users expressing disappointment in its mechanics, controls, and overall execution. Many feel that the disjointed level design detracts from the experience, suggesting that a more cohesive environment with improved gameplay would have been preferable. Overall, the consensus is that the gameplay fails to meet expectations and is a significant drawback of the game.

    • “The gameplay loop seems to be this:”
    • “Rather than making a smattering of disparate levels, it would have been nice to just experience one fully-realized locale with better game mechanics.”
    • “Don't buy it if you actually care about the gameplay.”
    • “While the graphics look somewhat alright in some aspects, like the buildings in the first area or the water in the second area, the sound, controls, and gameplay are dreadful.”
    • “Rather than making a smattering of disparate levels (at one point you're running through a creepy mansion and then the next level you're suddenly in a police station), it would have been nice to just experience one fully-realized locale with better game mechanics.”
  • humor3 mentions

    The humor in the game is characterized by its loud and quirky elements, with players finding the enemy types amusing and the overall experience hilariously fun and bizarre.

    • “Hilariously fun and weird.”
    • “I know there are two enemy types, but it was funny to me.”
    • “Loud = funny, I guess?”
  • graphics2 mentions

    The graphics receive mixed reviews, with some users noting that certain elements, such as the buildings and water effects, are visually acceptable. However, overall impressions are marred by poor sound, controls, and gameplay.

    • “While the graphics look somewhat alright in some aspects like the buildings in the first area or the water in the second area, the sound, controls, and gameplay are dreadful.”
  • story2 mentions

    The story aspect is noted for lacking a clear narrative, yet it conveys a moral about resilience and the unpredictability of life, emphasizing the importance of perseverance in the face of adversity.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “No storyline.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
  • atmosphere1 mentions

    The atmosphere of the game is widely criticized, with users describing it as lacking any engaging or immersive qualities, resulting in a "zero atmosphere" experience.

    • “There is zero atmosphere in this game.”
    • “The environment feels lifeless and uninspired.”
    • “I expected a rich atmosphere, but it fell completely flat.”
  • music1 mentions

    The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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