- October 20, 2020
- MaxEstLa
project BLARI
Platforms
About
"Project BLARI" is a horror-inspired survival game with PS1-style graphics, where you play as an investigative journalist, Terence Lebrun, uncovering a mysterious disaster at the Local Tax Administration and Regulation building. With a large open map and multiple zones, you must escape the entity's grip, choose your allies and enemies, and find the entity's weak point to survive. The game offers a choose-your-own-ending approach, allowing you to decide who to help and who to kill in this original and open independent survival game.







- The game successfully captures a nostalgic PS1 aesthetic, providing an enjoyable atmosphere reminiscent of classic survival horror games.
- Multiple endings and side quests add a layer of replayability, allowing players to explore different outcomes based on their choices.
- The gameplay features engaging mechanics, such as stealth and resource management, which can create tension and excitement during encounters.
- The game suffers from poor translation, with many key elements remaining in French, making it difficult for non-French speakers to fully understand the story.
- Gameplay mechanics are often frustrating, including the need to spam a key to run and confusing level design that can lead to disorientation.
- The overall execution of the game feels unfinished, with numerous bugs, bland enemy encounters, and a lack of meaningful challenge.
story
14 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with many players feeling that the main narrative lacks depth and is hindered by poorly designed side quests and translation issues. While some appreciate the atmospheric elements and the potential for multiple endings, others criticize the linearity and the lack of challenge in quests, which detracts from overall engagement. Additionally, the failure to translate key story documents leaves non-French speakers at a disadvantage, diminishing their understanding and investment in the plot.
“I feel like more could have been done with the story, but it left room for a sequel.”
“The lore of the game only adds up on it; the small details can tell you a lot about the complex story this game has!”
“Atmosphere, sound, a story that isn't convoluted from the get-go, better translation.”
“The few side quests given by NPCs are basically just 'bring me x item from y place' with practically nothing in the way that could challenge you to get said item.”
“These 'innocent' mistakes affect the storytelling, which in turn diminishes one’s comprehension and eliminates any chance of swaying interest, let alone attention span.”
“Despite this title being marked as full English for the interface and subtitles, most of the interface options remain in French, there are several interactions that are not translated, and none of the notes (which are the key to making any sort of sense out of the story at all) are translated.”