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project BLARI

68%Game Brain Score
gameplay, atmosphere
story, music
68% User Score Based on 50 reviews

Platforms

PCWindows

About

"Project BLARI" is a horror-inspired survival game with PS1-style graphics, where you play as an investigative journalist, Terence Lebrun, uncovering a mysterious disaster at the Local Tax Administration and Regulation building. With a large open map and multiple zones, you must escape the entity's grip, choose your allies and enemies, and find the entity's weak point to survive. The game offers a choose-your-own-ending approach, allowing you to decide who to help and who to kill in this original and open independent survival game.

Play Modes
project BLARI screenshot
project BLARI screenshot
project BLARI screenshot
project BLARI screenshot
project BLARI screenshot
project BLARI screenshot
project BLARI screenshot

68%
Audience ScoreBased on 50 reviews
gameplay4 positive mentions
music3 negative mentions

  • The game captures a nostalgic PS1 aesthetic with great attention to detail and environmental storytelling, making it enjoyable for fans of classic survival horror.
  • The gameplay features multiple endings and side quests, providing some replay value and opportunities for player choice.
  • The atmosphere is immersive and unique, with a blend of surreal elements that enhance the horror experience.
  • The game suffers from poor execution of its mechanics, leading to a lackluster and confusing gameplay experience, including unintuitive controls and level design.
  • Many elements, including crucial story documents and interface options, are not fully translated into English, making it difficult for non-French speakers to engage with the narrative.
  • The game is plagued by bugs and glitches, which detract from the overall experience and can lead to frustrating gameplay moments.
  • story
    28 mentions Positive Neutral Negative

    The story of the game is criticized for its lack of depth and engaging side quests, often reduced to simple fetch tasks that fail to challenge players. While the atmosphere and lore show potential, issues with translation and glitches hinder comprehension and immersion, leaving players feeling disappointed. Despite these shortcomings, the game offers multiple endings and hints at a more complex narrative that could be explored in a sequel.

    • “I feel like more could have been done with the story, but it left room for a sequel.”
    • “The lore of the game only adds up on it; the small details can tell you a lot about the complex story this game has!”
    • “The gameplay is a bit of a trump card; for once your head is set on it being a linear world, it startles you with a missable quest (and therefore rewards), a survivor to tag along with you, and even steps that pave the way to different endings!”
    • “These 'innocent' mistakes affect the storytelling, which in turn diminishes one’s comprehension and eliminates any chance of swaying interest, let alone attention span.”
    • “They did not take the effort to translate the documents, so non-French speakers don't get the full story.”
    • “Despite this title being marked as full English for the interface and subtitles, most of the interface options remain in French, there are several interactions that are not translated, and none of the notes (which are the key to making any sort of sense out of the story at all) are translated.”
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players finding it boring and lacking in depth compared to classic PS1 horror titles. While some appreciate the linear structure and the inclusion of missable quests and multiple endings, others criticize the absence of crucial mechanics and the overall blandness of the experience. Despite some positive aspects, such as a unique running mechanic, the gameplay is often described as sparse and unengaging.

    • “The gameplay is a bit of a trump card, for once your head is set on it being a linear world; it startles you with a missable quest (and therefore rewards), a survivor to tag along with you and even steps that pave way to different endings!”
    • “There’s more to it; the gameplay has its means of shaking up things and you, fuddling your sense of direction.”
    • “I love that mechanic of spamming a button to run instead of just pressing it; it's kind of more stressful in a way which fits the situation.”
    • “Sadly, this game executes that, and all of its mechanics, in an awfully boring and lackluster way, when games from the PS1 era it tries to homage handled those things much better.”
    • “Furthermore, a number of crucial mechanics were either misappropriated or absent altogether.”
    • “For what it's worth, Project Blari seems to be a basic and boring simulated PS1 horror game with areas that are far too large and empty, no manual save system, no atmosphere, and bland gameplay.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its unique and surrealistic elements, effectively capturing a nostalgic PS1 horror vibe despite some limitations in graphics and gameplay. However, opinions vary, with some players feeling that certain design choices, such as large empty areas and music selections, detract from the overall experience. While many appreciate the charm and immersion, others express disappointment, suggesting that the atmosphere can feel inconsistent or lacking in depth.

    • “The atmosphere of the game is amazing despite its limited graphical prowess.”
    • “The game has absolutely a unique atmosphere due to its surrealistic elements, which is a hard thing to achieve considering the stylized PS1 b-horror games are getting a bit saturated by now.”
    • “Games good - for a one-man team he should be very happy with himself, the atmosphere is there.”
    • “There is a void in the atmosphere, when played in the wrong way, that encroaches into 'unfinished game' territory.”
    • “For what it's worth, Project Blari seems to be a basic and boring simulated PS1 horror game with areas that are far too large and empty, no manual save system, no atmosphere, and bland gameplay.”
    • “The game did give me a good spook, but at the same time, some of the music choices take you right out of the atmosphere.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics evoke a nostalgic PS1 aesthetic, successfully creating an atmospheric experience that complements its horror elements. While some players initially find the visuals and tank controls frustrating, many appreciate the attention to detail and environmental storytelling that enhance the overall immersion. However, issues like the lack of subtitles and poorly configured graphic settings detract from the experience for some users.

    • “At the surface, its premise and PS1 aesthetic look interesting; a third-person horror, with a semi-open world to explore...”
    • “Tank controls straight from the 90s, a true PS1 aesthetic, great attention to detail, environmental storytelling, dark questions, choices to be made...”
    • “The atmosphere of the game is amazing despite its limited graphical prowess.”
    • “Some titles nail the PS1 visuals, but not the stiff feeling of the movements.”
    • “It gets worse too… like there not being subtitles for the voiced lines or how the graphic settings were left in French!?”
    • “I really enjoyed the game, but the first 2-3 minutes I got annoyed by the graphics; after that, I became used to it.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some praise its fantastic quality and ability to enhance the atmosphere, others criticize it for lacking range and occasionally disrupting the immersive experience. Overall, the soundtrack is seen as a highlight for some players, but it can also detract from the game's intended ambiance at times.

    • “Combine that with some cool camera work, nice PS1 look, and fantastic music and you have a hidden gem of a game.”
    • “The same goes for the soundtrack, which habitually lacks range, until a complete reversal of the present ambiance comes blaring in.”
    • “The game did give me a good spook but at the same time some of the music choices take you right out of the atmosphere.”
    • “Being an indie game doesn't justify bland gameplay that has almost nothing interesting to offer and gets boring extremely quick, not when there are amazing old school horror-themed games like Signalis, Tormented Souls, and Song of Horror out there.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers multiple endings, which could enhance replayability; however, many players find these endings to be anticlimactic, diminishing the incentive to replay. Additionally, the game's short duration of 60-80 minutes contributes to a general perception of low replay value.

    • “There's a lack of replay value; it's a short game (about 60-80 minutes) but has multiple endings.”
    • “Those multiple endings would add to the replay value, but they are seriously so anticlimactic that it makes it just not enough. I've finished two of them; I do plan on doing the others, but who knows when.”
    • “There's a lack of replay value; it's a short game (about 60-80 minutes) but has multiple endings.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is overshadowed by technical issues, such as confusing camera controls, frustrating button mechanics, and inconsistent language settings, which detract from the overall experience and immersion.

  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs and glitches that detract from the overall experience. Additionally, the presence of one-hit killer enemies exacerbates player frustration, particularly within an already unclear campaign.

    • “The enemies are one-hit killers, and the game is riddled with bugs and glitches galore, which only adds annoyance to the already infuriatingly vague campaign.”

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