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Project Arrhythmia is a single player and multiplayer arcade action adventure game with a anime theme. It was developed by Vitamin Games and was released on June 14, 2019. It received overwhelmingly positive reviews from players.

Project Arrhythmia is a rhythmic adventure in which all things beautiful are deadly. Avoid the musically timed pulse of blocks and bars, and in the process you might just find out what this mysterious "Project Arrhythmia" is.

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96%
Audience ScoreBased on 1,845 reviews
story36 positive mentions
optimization4 negative mentions

  • Large and active community with thousands of high-quality custom levels providing endless replayability.
  • Powerful and flexible level editor allowing creation of diverse and complex levels, including boss fights and animations.
  • Visually stunning with great music and effects; smooth controls and gameplay that is easy to learn but challenging to master, appealing to rhythm and bullet hell fans.
  • Story mode is incomplete with only a handful of official levels despite years in development, limiting single-player content.
  • Performance issues including lag and crashes on less powerful PCs, especially with graphically intensive community levels.
  • Level editor has a steep learning curve, buggy undo functionality, and confusing UI; the name change from Project Arrhythmia to AfterBeat caused community dissatisfaction.
  • story
    208 mentions Positive Neutral Negative

    The game's story mode is currently incomplete, offering only a few levels that serve as a promising but limited introduction. Players widely appreciate the strong gameplay and vibrant community-created levels, which largely compensate for the unfinished official story. Anticipation remains high for the full story mode release, which is expected to add depth and polish to the overall experience.

    • “From the story mode to the custom levels and bosses, it's all just so beautiful!”
    • “Project arrhythmia is very fun, the story mode is great, and the levels created by other players are challenging and fun!”
    • “First of all, I love the gameplay and story mode just from the intro, I'm a JSAB fan and this totally fits the style, but even better.”
    • “This game is a scam, don't waste your money on it, it will never be completed, 3 years in early access and the "story" is still being worked on.”
    • “Granted, this opinion is based on a still unfinished version of the story mode, but man it just really doesn't feel like what was originally promised.”
    • “Although the story mode only has 4 levels, the level design feels shallow.”
  • music
    146 mentions Positive Neutral Negative

    The music in this game is widely praised for its diverse, high-quality electronic soundtrack that perfectly complements the bullet hell gameplay, creating an engaging and rhythmically immersive experience. The robust level editor allowing players to create custom levels synced to their favorite verified songs is a standout feature, fostering a vibrant and creative community. However, some users note frustration with song restrictions, occasional sync issues, and technical glitches, but overall, the soundtrack significantly enhances the game's appeal.

    • “The levels are visually stunning, the music is great, and levels range from casual to incredibly challenging, so there is something for everyone.”
    • “It introduced me to new music (which I still listen to every day, especially Shirobon's 'Imposter Syndrome') and also new friends who have been there for me all the way.”
    • “The concept of being able to create your own levels with permitted and licensed songs from many artists like F-777, Creo, Danimal Cannon, Teminite, Chipzel, and many others is an absolute dream come true for those who've always wanted to create their own levels.”
    • “Half the songs I've played have just been terrible, near no warning at all for attacks, and when it does, it feels like it just wants you to react like Ui Goku.”
    • “Everything in this game, from the dash and music to the story and UI feels bad, unpolished and incoherent.”
    • “Also some songs made my game crash, big sad.”
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay is praised for being fun, smooth, and creatively inspired by rhythm and bullet-hell genres, with strong community-made levels and an excellent level editor enhancing the experience. However, some users note issues such as confusing level design, buggy mechanics (particularly dash/boost), lack of tutorials, limited official content, and occasional optimization problems. Overall, the gameplay offers engaging challenges and creative freedom but can require a learning curve and improvements to polish and variety.

    • “Game is providing nice music-based gameplay, that can be as easy as just listening to music, or as challenging as pixel perfect moments, making it perfect to play with different friends.”
    • “The gameplay was extremely good in custom levels (while story is still unfinished); it's amazing the ways it is made.”
    • “Endless community content, a loving developer, good and fun gameplay (mostly...), and a very cool editor that gives you the opportunity to make anything you want.”
    • “The mappers don't understand the base of gameplay, making their levels completely unreadable by mixing indicators and decoration.”
    • “The first time I played the game, I never understood what it was like and had a very hard time learning the mechanics due to the lack of tutorials.”
    • “Good levels made by people but the controls are honestly what ruins the gameplay for me.”
  • graphics
    47 mentions Positive Neutral Negative

    The game features mesmerizing, detailed visuals with a distinctive aesthetic that many players find captivating, especially in menus and custom levels. While graphics are generally praised for their quality and contribution to the atmosphere, some users note occasional performance issues due to heavy post-processing effects. Overall, the artistic style and visual design are key strengths that complement the gameplay and community-created content.

    • “The levels have some amazing visuals and put a decent challenge at times, making up for the lack of quantity with quality.”
    • “The graphics in menus and cutscenes are detailed and really well-made.”
    • “The visuals are beautiful with stunning geometric designs; many custom levels offer great visuals while the campaign is still in development.”
    • “And no, do not tell me holding space and enter works. It doesn't. I have to manually spam them to skip through the dialogue and I can't even skip the annoying visuals.”
    • “Well, that used to be a non-issue, but more recent updates made this game add way too many post-processing and graphical effects, and it puts a lot of strain on your system.”
    • “Back then you'd somewhat require a mod to run the game at a stable framerate but now that has been solved a bit, there's still that tiny bit of lag but being able to run or play object intensive levels sure is a great improvement, but in a cause of breaking old levels' visuals or text but I guess that's something the level creators have to update if they need to.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is described as lighthearted and playful, often stemming from funny shapes, colorful visuals, and quirky audio choices. Players appreciate the creative and amusing elements such as meme backgrounds and unique community-made levels, which add to the overall fun and entertaining experience.

    • “It's funny, the levels made by the community are all original, the soundtracks used are versatile, and the color scheme is up to the creator.”
    • “The audio ranges from popular songs like 'How Deep Is Your Love' to electronic music like Enigma, as well as original tracks created by the developers like 'Firestorm,' and funny audio like the Nokia Arabic ringtone.”
    • “Others can make you laugh with some funny memes in the background.”
  • optimization
    14 mentions Positive Neutral Negative

    Optimization in the game remains inconsistent, with certain levels experiencing significant performance issues such as long load times and low frame rates, especially in custom or community-made content. While some improvements have been made compared to earlier versions, occasional lag, bugs, and sensitivity in controls persist, impacting overall smoothness. Further optimization is needed to ensure a consistently smooth gameplay experience.

    • “The game runs smoothly, and the editor leads to stunning level design!”
    • “All other things like the main interface sure was a huge improvement from the old list menu on a practically unused space background, there seems to be some optimizations done too compared to last time I played it a while back.”
    • “Could really use some performance optimizations though, some custom levels tend to be quite laggy.”
    • “Optimization is in complete shambles; loading a single level can take up to 5 minutes.”
    • “Old version of this game (legacy) used to have terrible performance issues and dash delay.”
    • “Could really use some performance optimizations though; some custom levels tend to be quite laggy.”
  • stability
    12 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent crashes, bugs, and poor optimization, particularly within the editor and during gameplay. While the developer is reportedly working on fixes, the current state hampers enjoyment and progress, making it challenging to fully engage with the game.

    • “Game was too buggy to be enjoyable; editor is too confusing; progress is lost if your game crashes; the game is fully community-made, so there isn't much effort in level design by the creator; half the time when you take damage, your game crashes.”
    • “To delete more than a few objects crashes the game (freezes it until you alt+f4); the game hasn't received a playable update in years.”
    • “The game is a good idea and could be really fun given enough time, but in its current state, it's painful to work with, incredibly buggy, and poorly optimized.”
  • grinding
    8 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and resource-consuming, with players needing multiple lives to progress. Additionally, creating and editing custom levels can be a time-consuming and frustrating process, especially as the level library grows.

    • “You'll need a second life for grinding.”
    • “Just be warned if you plan on editing levels; it can be quite tedious at times, and it isn't for everyone.”
    • “Actually trying to make a custom level is tedious for multiple reasons.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers nearly unlimited replayability, thanks to robust community tools that allow players to create and share new levels continuously. This user-generated content ensures fresh experiences daily, providing excellent value and long-term engagement.

    • “✅ Infinite replayability: you can keep coming back and playing any new level that the community puts out there every day!”
    • “Devs giving the community necessary tools to create infinite replayability for a game is one of the best decisions a dev can make, and with this game it also rings true.”
    • “This game has nearly unlimited replay value as people upload their own levels with any music.”
    • “While you can play it for a while, it misses something important regarding replayability.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews for character development are mixed, with some users criticizing the character design and UI, while others praise the character designs as well-executed and a strong point of the game.

  • emotional
    1 mentions Positive Neutral Negative

    The game offers a heartfelt and welcoming emotional experience, enhanced by its small but supportive community, making it a worthwhile and comforting engagement for players.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect is criticized for relying on generic, polished motion graphics commonly seen in ads, which may feel unoriginal and uninspired to users.

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87h Median play time
94h Average play time
24-197h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Project Arrhythmia is a arcade action adventure game with anime theme.

Project Arrhythmia is available on PC, Mac OS, Windows and Linux.

On average players spend around 94 hours playing Project Arrhythmia.

Project Arrhythmia was released on June 14, 2019.

Project Arrhythmia was developed by Vitamin Games.

Project Arrhythmia has received overwhelmingly positive reviews from players. Most players liked Project Arrhythmia for its story but disliked it for its optimization.

Project Arrhythmia is a single player game with multiplayer and local co-op support.

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