- March 24, 2021
- Piggybank Studios
Princess Castle Quest
Platforms
About
"Princess Castle Quest" is a 2D puzzle game with a level editor, where players solve puzzles to earn diamonds and buy a must save a princess while exploring various environments such as pyramids, lava caves and outer space. The game offers a large variety of challenging puzzle mechanics, and supports local co-op or remote play through Steam. It also includes a level editor for players to create and share their own levels. The game includes a range of difficulty levels from easy to head-scratching.











- The game features a charming and well-designed puzzle experience with a variety of mechanics that keep gameplay fresh and engaging.
- It offers a large, non-linear world filled with secrets, collectibles, and a level editor, providing hours of entertainment and exploration.
- The graphics and sound design are delightful, contributing to a lighthearted and enjoyable atmosphere that appeals to puzzle lovers.
- Some mechanics feel underutilized, and the workshop integration for sharing puzzles is not yet implemented, requiring alternative methods for sharing.
- The saving system can be frustrating, as leaving a level resets puzzles, which may lead to unnecessary repetition.
- There are occasional technical issues, such as crashes on the level select screens and mixed messages regarding control prompts.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is a rich blend of sokoban-style mechanics and adventure elements, offering over 250 puzzles that encourage exploration and experimentation. Players will encounter a variety of challenges, including crate pushing, laser redirection, and portal navigation, all while enjoying a visually diverse experience. While some mechanics feel underutilized, the overall design keeps the gameplay fresh and engaging, appealing to both puzzle enthusiasts and casual players alike.
“Simple sokoban gameplay on the surface, but the adventure-style construction means you'll spend plenty of time exploring, experimenting, and scratching your head over the location of that last missing gem. The formula stays fresh thanks to different themes in each world--in one, for example, you'll use portals to solve the expansive multi-screen levels, while in another you'll pick up different weapons and need to figure out how to use them across a dozen or so puzzles.”
“The aptly-titled adventure mode has 250+ puzzles, grouped into a bunch of levels per location, each with their own mechanics.”
“Many different intuitive mechanics interact in interesting ways to create one quality puzzle after another.”
“My only complaint is that some mechanics feel underused, for example the bow and push-pull rods.”
“Nothing difficult, more of a discovery-type puzzler such as Antichamber than a pure mechanical puzzler like Snakebird or Sausage.”
“There's some puzzle mechanics that aren't utilized or permutated in the campaign, and I expect some great user levels or dev puzzle packs in the future.”