"Primitive Society Simulator is a tribe-building game inspired by ancient Chinese legends and games like RimWorld and Dawn of Man. As a tribal leader, guide your people in gathering resources, building a community, and ensuring the survival and growth of tribe members. Each individual has knowledge in various areas and can improve over time, forming families and passing on enhanced physical and intellectual traits to the next generation."
The game offers a unique blend of mechanics from popular titles like Rimworld and Going Medieval, providing a fresh take on tribal and community building.
The developer is actively listening to player feedback and regularly updating the game, which shows promise for future improvements and content.
Gameplay is engaging and allows for deep strategic planning, with a focus on managing a tribe's survival and development over time.
The user interface is clunky and unintuitive, making it difficult for players to navigate and manage tasks effectively.
The tutorial lacks clarity and depth, leaving players confused about essential mechanics and how to progress in the game.
Gameplay pacing can be frustratingly slow, with long wait times for tasks to complete and a lack of engaging content in the early stages.
gameplay
30 mentions Positive Neutral Negative
40%
50%
10%
The gameplay is praised for its innovative mechanics and thoughtful design, drawing comparisons to RimWorld while introducing unique elements like a generational knowledge system and a detailed hunting and gathering process. Players appreciate the game's variety and stability, although some express frustration with pacing issues during gameplay. Overall, the developer's responsiveness to feedback and the promise of future updates enhance the game's appeal.
“The game is very well thought through in regards to mechanics, and the developer is actively listening to feedback (e.g., I really love how much the UI has improved over time).”
“The game already offers an interesting variety of gameplay at the early access launch, and the prospect of further updates with more content and improvements makes this offer even better.”
“This is not just another civilization simulator - it cleverly adds new mechanics and offers interesting twists, such as generational knowledge and other unique elements.”
“Since science is very limited at the beginning of the game, building options and gameplay features are limited at first.”
“And some of the game mechanics, such as the hunting and gathering of herbs, or especially the knowledge system, I have never seen in this form before.”
“This game is a RimWorld-like with a lot of mechanics and elements that you'd really wish you had in RimWorld, especially for low-tech playthroughs.”
graphics
8 mentions Positive Neutral Negative
13%
49%
38%
The graphics in the game are generally considered average, receiving a score of 3 out of 5. While there are moments of visual appeal, low graphics settings notably lack foliage, impacting the overall aesthetic experience.
“The graphics have their moments.”
“Low graphics have no foliage, which is noticeable from a higher perspective.”
“Graphics = 3 out of 5.”
“The graphics are okay.”
story
6 mentions Positive Neutral Negative
33%
50%
17%
The game's story is conveyed through a tutorial featuring short missions, but some players find the quest design confusing, particularly when tasks reference ingredients that have not yet been introduced. Additionally, the quests involve significant reading, which may detract from the overall experience.
“The quests do require a lot of reading though.”
grinding
4 mentions Positive Neutral Negative
100%
Players find the grinding aspect of games like Coral Island to be tedious, especially when updates lag behind their gameplay pace. The need to manage multiple tasks for villagers can lead to a sense of frustration when waiting for new content in early access titles.
“I do try and support early access games, but I was nearly put off by Coral Island, another game I really like. The way I play, they can't keep up with me, so waiting for updates is tedious if it takes months!”
“It is not a first-person game, but one where you have to direct many villagers over many tasks including food, warmth (the ice age will come!), farming, defense, taming animals, and more.”
music
4 mentions Positive Neutral Negative
100%
The soundtrack is widely praised as a masterpiece, though some users note that the overall music and user interface could use improvement. Additionally, there is a minor issue with the labeling of the "animals" button as "anipals."
“The soundtrack is a masterpiece.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is subtly woven into player feedback, with users expressing their frustrations about the building mechanics in a light-hearted manner. Phrases like "oh dear laughing out loud" highlight a playful approach to the game's challenges, suggesting that while the mechanics can be confusing, players find amusement in their own quirks and the game's design. Overall, the humor serves to soften the critique of the game's complexities.
“I just like ummm like conformity, oh dear, laughing out loud.”