- December 19, 2016
- Zoo Corporation
- 2h median play time
Pretty Girls Panic!
Platforms
About
"Pretty Girls Panic!" is a survival horror game featuring cute anime-style girls. Players must navigate through a series of deadly rooms while avoiding grotesque monsters. The game features a unique "communication panic" system, where players can communicate with other girls to ease their fear, but must be careful not to attract the monsters. Can you help the girls survive the horror and escape the nightmare?
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- The game is a fun and satisfying experience, especially for fans of casual puzzle games.
- It features cute artwork and a variety of anime girls, making it visually appealing.
- The game offers easy achievements, making it accessible for achievement hunters.
- The gameplay can become tedious and frustrating, especially in later levels with overwhelming enemy numbers.
- The game is very short, with many players completing it in under two hours.
- There are issues with controls and hit detection, leading to a less enjoyable experience.
gameplay
26 mentions Positive Neutral NegativeThe gameplay is a fast-paced, addictive experience reminiscent of the classic arcade game Qix, where players draw lines to reveal images while avoiding enemies. While it offers casual accessibility and significant replayability, some players find it becomes overly hectic too quickly, often resorting to defensive strategies. The game balances nostalgia with modern mechanics, appealing to both casual gamers and those seeking a challenge.
“Which is to say, this doesn't take away from the addictive gameplay - Qix's timeless formula got me stuck to the computer and time flew by so fast that I forgot about a batch of bacon I just put into the oven and I accidentally burned it to a black crisp.”
“Also, there's huge replayability since the gameplay changes as you block off parts of the play area.”
“Gameplay involves drawing lines across the screen to reveal more than 75% of a picture without letting a sea creature touch your octopus avatar or the line being drawn.”
“The gameplay becomes too hectic too soon, where there are 10+ enemies on the screen and the only viable strategy for most stages becomes: circle at the edges and quickly snip a small piece when you dare.”
“Granted, in the original, uncovering areas of the girl would earn you negative points (enough of which would change the picture to something horrifying), and uncovering the open area would earn you positive, so maybe with that mechanic not in place, that was the intention, but honestly, I can't really see that as much of a justification.”
“The gameplay is simple and based on... I am not even sure how that game was called on Game Boy, way back, but even if you don't know the title at all, you'll 'get' the game super quickly.”