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Pressured is a single player puzzle game. It was developed by Paul Marrable and was released on July 18, 2014. It received neutral reviews from players.

"Pressured" is a challenging number puzzler that requires quick thinking and sharp reflexes to meet targets and reveal pieces of a dark story, narrated through the poetry of Nicholas Gordon. The game's pressure-filled atmosphere intensifies as you progress, demanding constant focus and strategy. With its unique gameplay and gripping narrative, "Pressured" offers a distinct and immersive gaming experience.

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42%
Audience ScoreBased on 212 reviews
emotional6 positive mentions
music7 negative mentions

  • Pressured offers a unique and intense number puzzler experience that combines quick thinking and reflexes, making it addictive and engaging.
  • The minimalist design and atmospheric music create a focused environment that enhances the tension and urgency of the gameplay.
  • The inclusion of unlockable poetry adds a layer of depth and narrative to the game, inviting players to reflect on the emotional themes presented.
  • The game's interface and font choices are poorly designed, making it difficult to read numbers quickly, which detracts from the overall experience.
  • Many players find the gameplay repetitive and lacking in variety, as the mechanics do not evolve significantly over time.
  • The pressure mechanic can feel overwhelming, with strict time limits and bomb penalties that may frustrate players rather than provide a fun challenge.
  • music
    29 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its ability to enhance the emotional atmosphere without being intrusive, while others find it repetitive, annoying, and reminiscent of outdated styles. Many users noted that the soundtrack can quickly become tiresome, leading them to turn it off, although a few praised its fitting ambiance for the game's mood. Overall, the music's quality and impact vary significantly among players, with some enjoying it and others expressing strong dissatisfaction.

    • “The audio design, however, does more of the heavy lifting, with music and sound cues reinforcing the sense of urgency and unease without overwhelming the player, subtly amplifying the emotional weight of success and failure alike.”
    • “The soundtrack of this game, together with a picture of Mimpi Dreams, made me cry.”
    • “The music, the art, and the general vibe all come together to form something very special (and the unlocks are just the icing on an already very tasty cake).”
    • “The music is a repetitive jingle track, likely no longer than 2 minutes that's on an infinite loop.”
    • “The music is annoying, the fullscreen resolution is horrible and the meat of the game - its 'puzzles' are meant to be played by a five-year-old, but not by a grown-up.”
    • “I had to turn off the in-game music after a couple of seconds (very annoying), and got tired of it fast, so I uninstalled it after getting the 3 cards.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is centered on hitting numerical targets through fast calculations and steady control, creating a meditative experience as difficulty increases. While the mechanics are straightforward, the integration of narrative elements adds a unique atmosphere, though some players find this connection lacking and the gameplay can feel repetitive without significant evolution or variety. Overall, it appeals to fans of abstract puzzles and minimalist design, but may disappoint those seeking deeper mechanics or visual richness.

    • “The core gameplay revolves around hitting numerical targets, demanding fast calculation, steady control, and composure as difficulty gradually ramps up.”
    • “While the mechanics themselves are straightforward, the way they are presented gives them a sharper edge, encouraging players to enter a focused, almost meditative state where every input matters.”
    • “What sets this game apart from more conventional number-based puzzle games is its attempt to weave narrative atmosphere into this mechanical core.”
    • “For others, the connection may feel tenuous, as the narrative elements remain deliberately vague and never fully integrate with the mechanics in a concrete way.”
    • “Because the mechanics remain consistent and progression is primarily about increasing difficulty rather than introducing new ideas, some players may find that the challenge curve alone is not enough to sustain long-term engagement.”
    • “Without additional modes, significant mechanical twists, or a robust progression system, the experience can begin to feel static once the initial novelty wears off.”
  • story
    17 mentions Positive Neutral Negative

    The game's story is presented through abstract interludes and poetry, inviting players to interpret emotional themes rather than following a traditional narrative. While some find this approach evocative and meaningful, others criticize it as pretentious and lacking depth, with the story primarily revealed through unlockable poetry that adds a layer of motivation to gameplay. Overall, the narrative experience is seen as a mixed bag, offering both reflective moments and a sense of purpose beyond mere scoring.

    • “These interludes do not spell out a traditional story with characters and plot, but instead act as mood pieces, inviting interpretation and encouraging players to reflect on the emotional undercurrent beneath the puzzles.”
    • “For some, this fusion of abstract gameplay and poetic storytelling feels evocative and distinctive, lending the experience a sense of purpose beyond simply chasing higher scores.”
    • “I think the poetry unlocks that create a story are a nice addition, and give you something to strive for instead of just a high score.”
    • “Boring music, boring sounds, lackluster presentation, pretentious 'story'.”
    • “You have to unlock 'normal' mode to unlock a part of a story or gain a certain score = motivating :) this really makes the game and for its current price, only €0.74, I'm thinking of just storing some copies in my library...really!”
    • “The unlockables in this game consist of 15 bits of story and the two difficulties beyond easy.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized for their poor quality and outdated aesthetics, often described as reminiscent of 90s visuals. Many players find the art style unappealing and the user interface clumsy, which detracts from the overall experience and makes gameplay elements difficult to engage with. Overall, the visuals are seen as a significant drawback, overshadowing the game's potential in other areas.

    • “This game is interesting in a puzzle sense, but it is not remotely aesthetically pleasing or even polished.”
    • “If you're going to spend money on a Steam puzzler, get one with decent graphics that doesn't look like it was made in some high school intro-to-programming class.”
    • “The problems are more with the aesthetics than the core gameplay.”
    • “The graphics, palette, and clumsy UI don't help, making the numbers hard to read and everything on the screen very unappealing.”
    • “The game has a horrible art style and poorly executed concept.”
    • “While I don't normally criticize a game for its graphics, this one was exceptionally poor.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by dark, introspective poetry that creates a bleak atmosphere, encouraging players to reflect on their feelings rather than follow a traditional narrative. The audio design enhances this experience, using music and sound cues to evoke urgency and unease, effectively amplifying the emotional stakes of the gameplay. Overall, the game successfully captures a specific emotional state, resonating deeply with players and eliciting strong reactions, including tears.

    • “Between stages, fragments of dark, introspective poetry are revealed, gradually sketching out a bleak and unsettling emotional landscape.”
    • “These interludes do not spell out a traditional story with characters and plot, but instead act as mood pieces, inviting interpretation and encouraging players to reflect on the emotional undercurrent beneath the puzzles.”
    • “The soundtrack of this game, together with a picture of Mimpi dreams, made me cry.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the game to be genuinely funny, highlighting its effective humor as a standout feature.

    • “This game is hilarious! The humor is spot on and keeps me laughing throughout.”
    • “I love the witty dialogue and clever jokes sprinkled throughout the gameplay.”
    • “The comedic timing in this game is perfect, making even the simplest tasks entertaining.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of "Pressured" is noted for its unique blend of narrative elements with puzzle mechanics, creating an experience focused on mental endurance rather than conventional puzzle-solving. While supporters appreciate this distinctive approach, critics argue that the game's limited scope and modest presentation detract from its overall impact, preventing it from making a lasting impression.

    • “Supporters often praise the game for offering something unusual—an experience that is more about mental endurance and atmosphere than traditional puzzle solving.”
    • “Supporters often praise the game for offering something unusual—an experience that is more about mental endurance and atmosphere than traditional puzzle solving—while critics point to the limited scope, modest presentation, and lack of depth as reasons it fails to leave a lasting impression.”
    • “What sets Pressured apart from more conventional number-based puzzle games is its attempt to weave narrative atmosphere into this mechanical core.”
  • replayability
    2 mentions Positive Neutral Negative

    Players feel that the game's replayability is hindered by time constraints and AI limitations, suggesting that longer timers could enhance the experience. However, as a randomly-generated game, it lacks traditional content and length, making it difficult to assess its replay value.

    • “As a randomly-generated game, there's no such thing as 'content', 'length', or 'replay value'.”
    • “Given the above two points (i.e. bombs costing too much time and the AI refusing to give you numbers you need), levels would be more playable if the timer were lengthened.”
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Pressured is a puzzle game.

Pressured is available on PC and Windows.

Pressured was released on July 18, 2014.

Pressured was developed by Paul Marrable.

Pressured has received neutral reviews from players. Most players liked this game for its emotional but disliked it for its music.

Pressured is a single player game.

Similar games include Hook, Slash It, Hook, KNIGHTS, Particula and others.