Power Chord Game Cover
Power Chord’s slick card-slinging combat is weighed down by a gaudy aesthetic and lack of variety.
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"Power Chord" is a rhythm game where you play as a member of a rock band, completing songs and adventures to become a rock legend. Use your power chords to defeat enemies and progress through levels, with a variety of songs and difficulty levels to choose from. Customize your character and band, and join forces with other players to complete challenges and climb the leaderboards.

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 128 reviews
music14 positive mentions
grinding4 negative mentions
  • Fun and engaging deckbuilder with a unique heavy metal theme and great visuals.
  • Offers a variety of characters and cards, allowing for different strategies and synergies.
  • Progression system rewards players with new cards and characters, keeping the gameplay fresh.
  • Gameplay can feel repetitive and lacks variety in enemy design and encounters.
  • Some characters and cards are underpowered or have poorly designed mechanics, leading to frustration.
  • Balancing issues make certain strategies feel overpowered while others are nearly useless.
  • music56 mentions

    The music in the game has received mixed reviews, with many praising its solid metal soundtrack and aesthetic that aligns well with the visuals. However, several players noted a lack of variety and repetitiveness in the tracks, which detracts from the overall experience, especially for a game centered around music. While some found the music enjoyable and fitting, others expressed disappointment that it didn't fully capitalize on the potential for a more diverse and engaging soundtrack.

    • “This is a very rare game in that it is presented as a 'metal game' and it has actual metal music in it instead of the usual mallcore.”
    • “The soundtrack has lots of decent metal riffs and none of the usual crappy hardcore breakdowns that teenagers confuse with metal music and most games that are marketed as 'metal game' come with exclusively.”
    • “The music, visuals, and aesthetic are all great.”
    • “Why am I using poison, brute force, and rage mode more than actual music-based attacks?”
    • “For a game based around using music to fight demons, there isn't any music really...”
    • “The biggest part of the game music is kind of repetitive and doesn't flow with your band's 'attacks'; it often just creates noise to the background track.”
  • gameplay43 mentions

    The gameplay of this title is often compared to "Slay the Spire," featuring a turn-based deck-building system with unique character mechanics and a party-based approach. While the mechanics are functional and the aesthetic is appealing, many reviewers note that the gameplay lacks depth and can feel repetitive, with some mechanics poorly explained and balancing issues present. Overall, it offers a solid experience but falls short of being truly innovative or satisfying.

    • “Every character has unique mechanics.”
    • “Gameplay variety within each role is nicely varied, and finding effective ways to combine the different archetypes within each role is a pleasant challenge.”
    • “The gameplay obviously draws a lot of inspiration from games like Slay the Spire, but has its own unique spin on everything, with the biggest change being the 4 character team you select at the start of the run.”
    • “There is a bit of an unnecessary amount of mechanics introduced every fight, most of which don't add much to the game really.”
    • “The game is very combat heavy, which is fine, but a lot of the battles in the beginning are extremely basic and it takes a while to get going. It's tiring to fight so many battles with little mechanical depth.”
    • “I really want to recommend the game; it's got so much style, but the actual gameplay feels a bit weak and too repetitive.”
  • graphics32 mentions

    The graphics of the game have received a mixed but generally positive reception, with many praising the outstanding art style, vibrant aesthetics, and unique character designs that evoke a rock and metal theme. While some users noted a lack of variety and occasional blandness in card designs, the overall visuals, animations, and soundtrack are considered appealing and well-executed, contributing significantly to the game's atmosphere. However, a few critiques mention that the graphics, while good, do not reach the heights of other titles in the genre.

    • “A decent roguelike deckbuilder, but the art, themes, and aesthetics are outstanding.”
    • “The visuals, aesthetic, and animations are all fantastic.”
    • “The art style in the game is visually very appealing, and each player character so far has a unique look and feel reminiscent of Across the Obelisk.”
    • “Annoying aesthetics, bland cards from the get-go.”
    • “Power chord’s slick card-slinging combat is weighed down by a gaudy aesthetic and lack of variety.”
    • “However, there's not a lot new here outside of the visuals, and it's a little combat heavy and repetitive.”
  • story8 mentions

    The story in Power Chord is described as fun and engaging in its premise, evoking a nostalgic rock'n'roll vibe, but ultimately falls short due to its vanilla execution and monotonous narration. While the characters and voiceovers are appreciated, many reviewers feel the storyline lacks depth and could benefit from a more dynamic presentation. Overall, it serves as a decent foundation for a more developed narrative, potentially suited for other media like comics or cartoons.

    • “Power Chord's graphics, story, and premise are all really fun.”
    • “I really liked the trailer and the intro to the game, and the storyline had me smiling and anticipating the best kind of silly, time-honored, stereotypical rock'n'roll playtime.”
    • “I love the characters and the voiceovers; even without animation beyond still pictures and moving backgrounds in the story aspects, the narration really brings it all together.”
    • “The storyline is so vanilla and the way it's narrated is so monotonous I didn't pay any attention.”
    • “I'd have liked the story to be more fleshed out; I think this would be a great basis for a comic or cartoon.”
    • “I love the setting, the story, the style... but overall I feel it is just falling short in so many departments.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be somewhat tedious, particularly in the early stages, as they encounter repetitive battles and frustrating RNG elements that can hinder progress. While not entirely negative, the experience can feel drawn out and monotonous, leading some to take breaks from the game.

    • “I played to the first boss in two sessions because the front end struck me as a bit tedious, so I figured I'd come back a day later and see.”
    • “It quickly became tedious listening to it.”
    • “It’s not awful, but just a little tedious trying to gain access to them all.”
  • replayability4 mentions

    The game offers moderate replayability, rated 7/10, primarily due to the complexity of character combinations that can create unique band dynamics. However, it is noted that its replay value is not as high as similar titles like "Slay the Spire" and "Darkest Dungeon," suggesting some limitations in variety and depth.

    • “Part of the aforementioned complexity is in mixing and matching the various characters together into competent (and sometimes broken) bands, which I think adds a ton of replay value and that I have just started to explore.”
    • “Replayability: 7/10 (this number may change as I play more/beat the game).”
    • “It is a roguelike deck-building game that took some of the formula from Slay the Spire and Darkest Dungeon and gave it an awesome rock aesthetic.”
    • “Replayability is a little limited.”
  • character development2 mentions

    Character development in the game is highlighted by its impressive theme, setting, and character designs, which significantly enhance the overall experience. However, some users feel that the depth of character development may not fully match the strength of the visual elements.

    • “The character designs and aesthetics are impressive and significantly enhance the overall experience of the game.”
    • “The theme and setting contribute greatly to the depth of character development.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the lack of meaningful choices that impact character growth throughout the game.”
    • “While the character designs are visually appealing, the actual development and backstory are underwhelming.”
  • optimization2 mentions

    The game is well-optimized for a variety of mid to high-end PCs, running smoothly with minimal bugs that do not significantly impact gameplay. However, the current card balancing can lead to a feeling of weakness at the start of runs, heavily relying on luck for drawing powerful cards.

    • “As for performance, it runs extremely well throughout my playtime, and the game seems to be very well optimized for a large range of mid to high-end PCs. I only experienced a couple of small bugs, but nothing that will ruin your experience.”
    • “Overall, there's something good here, and some real strong potential - but the current balancing of the cards makes you feel weak from the start of a run, and like your performance is entirely based on the luck of the draw on whether you drew powerful cards for your respective characters or not.”
    • “As for performance, it runs extremely well throughout my playtime and the game seems to be very well optimized for a large range of mid to high-end PCs. As for bugs, I only experienced a couple of small things, but nothing that will ruin your experience.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised, with users highlighting the exceptional music and art style that create an engaging and immersive experience. The combination of top-notch audio and a whimsical, over-the-top aesthetic effectively draws players into the game world.

    • “The music is top-notch; the atmosphere really gets you invested.”
    • “The art style and music are great; I absolutely love the over-the-top, goofy atmosphere.”
    • “The art style and music are great, but I absolutely love the over-the-top goofy atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking any real depth or engagement.”
    • “Despite the potential, the game fails to create a compelling atmosphere, leaving it feeling hollow.”
  • humor1 mentions

    The game is praised for its enjoyable deck-building mechanics, complemented by a strong sense of humor that enhances the overall experience.

    • “A fun little deckbuilder with a great sense of humor.”
    • “The witty dialogue and quirky characters kept me laughing throughout the game.”
    • “I love how the game doesn't take itself too seriously, making every playthrough a hilarious experience.”
  • monetization1 mentions

    The monetization strategy is perceived as exploitative, with many users feeling that the game appears to be an incomplete product designed primarily for profit rather than player experience.

    • “Seems like an unfinished cash grab, to be honest.”
    • “The monetization system feels exploitative and overly aggressive.”
    • “It's frustrating to see so many features locked behind paywalls.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 1 analyzed playthroughs

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