- May 13, 2020
- Potata Company
Potata: fairy flower
Platforms
About
"Potata: Fairy Flower" is a charming adventure platformer that follows a young witch's journey through fairy forests to save her home. With a wonderful world to explore, relaxing gameplay, and numerous puzzles with multiple solutions, players can enjoy an immersive and exciting experience. The game features funny characters, bosses, and an engaging story, all brought to life by the talents of art director Anna Lepeshkina and programmer Alexey Zavrin.
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- The game features beautiful art and charming characters, creating a delightful atmosphere.
- The puzzles are enjoyable and provide a good challenge without being overly difficult, making it accessible for a wide audience.
- The soundtrack complements the gameplay well, adding to the overall whimsical and folktale-inspired experience.
- The story is simplistic and poorly structured, leading to confusion about character motivations and plot progression.
- There are significant localization issues, with some text remaining in Russian and grammatical errors present in the English version.
- The controls can feel clunky, with frustrating mechanics such as confusing save points and poor ladder interactions.
story
12 mentions Positive Neutral NegativeThe story is criticized for being basic and poorly structured, with disjointed progression and unclear moral themes, often conveyed through scattered notes and inconsistent translations. While some players appreciate its nostalgic charm and folktale inspiration, others find it nonsensical and lacking coherence, detracting from the overall experience.
“Not entirely sure about the moral at the end of the story, but that kind of fits for something folktale inspired.”
“Very pretty and the story is great.”
“This game is perfect for people of all ages, and for those who appreciate old quest games and platformers too - it brings up such good and warm childhood feelings!”
“The story is really basic.”
“The background story/lore is kind of thrown throughout the game through notes randomly.”
“The story progression of the game is nonsensical at best.”