- October 29, 2020
- Scorpius Games
PositronX
Platforms
About
"PositronX is a single-player shooter game with excellent mechanics, set in a futuristic, dying world. Experience fast-paced combat with various weapons, while manipulating time to outsmart machine swarms in a randomly generated campaign. With Turing, an autonomous AI machine, as your only ally, can you secure humanity's future on a distant planet?"
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- The game features a significant amount of customization, allowing for various playstyles and builds.
- Fluid mechanics and engaging gameplay provide a fun experience, especially with the time manipulation abilities.
- The graphics and aesthetic are visually appealing, creating an immersive atmosphere.
- Gameplay can become repetitive quickly, with limited variety in enemies and environments.
- The shooting mechanics feel inconsistent, with issues like projectile delays and poor enemy AI.
- Boss fights lack creativity, often feeling like larger versions of regular enemies without unique mechanics.
gameplay
31 mentions Positive Neutral NegativeThe gameplay of Positronx is characterized by fluid mechanics, enjoyable gunplay, and a mix of time manipulation and parkour elements, making it a fun roguelite FPS experience. However, players have noted issues with the clarity of gameplay mechanics, a lack of polish, and artificial difficulty spikes that can hinder progression. Despite these drawbacks, many find the core gameplay rewarding and engaging, with potential for improvement through future updates.
“Positronx is a rogue-lite FPS which I really like, even though it's rough around the edges and does lack some polish, but it's really enjoyable from a gameplay and mechanics perspective.”
“It's a fun FPS roguelike with good feeling guns, good feeling jumping and mechanics, and it looks endearingly like the box art for a graphics card.”
“Also great roguelike elements, tons of upgrades and gameplay variability, excellent communication with developers and huge potential for becoming my game of the year.”
“Progressing through the four levels, it quickly becomes evident that a high level of artificial difficulty is added, with enemies gaining more health and damage, while you're stuck with abilities and bonuses that don’t scale accurately against the rest of the gameplay.”
“Gameplay is static; rooms aren't random, and you go through the same content every run.”
“Gameplay mechanics are not properly explained to the player.”