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POP: Methodology Experiment One

68%Game Brain Score
music, graphics
gameplay, replayability
68% User Score Based on 59 reviews

Platforms

Mac OSMac OSPCPCWindowsWindows

About

"POP: Methodology Experiment One" is a first-person puzzle game that challenges players to manipulate and interact with their environment in unique ways. Players must navigate through various levels, using different abilities to activate mechanisms, solve puzzles, and ultimately progress through the game. The game features a distinct art style, with abstract level designs and a focus on experimentation and exploration.

POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
POP: Methodology Experiment One screenshot
+2

68%
Audience ScoreBased on 59 reviews
music5 positive mentions
gameplay3 negative mentions

  • The game features a unique and trippy art style with engaging retro music that enhances the overall experience.
  • It's a short but memorable collection of mini-games that offers a surreal and experimental journey, appealing to fans of avant-garde and indie titles.
  • Many players appreciate the creativity and artistic expression behind the game, finding it to be a fascinating experience that challenges traditional gaming norms.
  • The game suffers from poor controls and a lack of coherent storytelling, leaving many players confused and frustrated.
  • Its extremely short length and minimal replay value make it feel overpriced for what it offers.
  • The intense flashing visuals can be overwhelming and pose a risk for photosensitive individuals, making it inaccessible for some players.
  • music
    18 mentions Positive Neutral Negative

    The music in *pop: methodology experiment one* is a standout feature, described as fantastic and integral to the game's surreal experience, often likened to an interactive music album. While some tracks are praised for their creativity and ability to enhance gameplay, others are noted as merely adequate, leading to mixed feelings about their overall fit within the game. The soundtrack's avant-garde influences and trippy aesthetics contribute to a unique atmosphere, making it appealing for fans of experimental and retro music.

    • “It's a fun retro game with really good retro music.”
    • “The influence of some early avant-garde works such as [i]deus ex machina (mel croucher, 1984)[/i] is ubiquitous in [i]pop: methodology experiment one[/i], especially the framework: a montage of a series of obscure minigames revolves around the soundtrack akin to an interactive music album.”
    • “A technicolor landscape fills your now empty sockets and trippy music licks your tarnished ear drums, as you're thrown from one set piece to another.”
    • “The soundtrack is ok on its own, but doesn’t fit into the rest of the game at all except the opening title track.”
    • “The music isn't much to speak of either; the driving and walking bits are alright, but I've heard much better in the same style elsewhere.”
    • “Playing pop: methodology experiment one is a surreal experience; it makes me feel like I’m watching a muted music video.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics in [i]pop: methodology experiment one[/i] are described as bizarre and chaotic, featuring intense, epilepsy-inducing visuals that blend retro aesthetics with experimental design. While some players appreciate the creativity and unique artistic expression, others find the incoherence and lack of meaningful visuals frustrating. Overall, the game's graphics evoke strong reactions, ranging from enjoyment of the chaotic beauty to criticism of their lack of clarity and depth.

    • “I loved the visuals; the intense epilepsy-inducing graphics and brain-twisting music created a unique experience.”
    • “The pulsating lights, mesmerizing soundtrack, and relentlessly bizarre fast cuts of TV clips and weird artwork blend into beautifully incomprehensible chaos.”
    • “I appreciate the creativity, experimentation, interactive experiences, and wild aesthetics that this game offers.”
    • “The context and aesthetic in pop: methodology experiment one is incoherent at its best and simply lame at its worst.”
    • “The aesthetics are especially aggravating.”
    • “The aesthetics feel less like another cash-in of the current retro-nostalgia fetish and more like the inability of the designer to visually articulate interesting forms.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is characterized as a collection of experimental mini-games, each featuring different mechanics but lacking a coherent story or depth. While some players find the unique and disjointed experience compelling, others criticize it for being limited and unfocused, ultimately suggesting that those seeking a traditional gameplay experience or narrative should look elsewhere.

    • “There's something really compelling about that, but at the same time, it mostly just had me wondering what I was supposed to take away from something so unfocused trying to deliver a heavy dialogue in a twenty-minute compilation of random occurrences and five-second slices of gameplay.”
    • “It's a weird, experimental, and highly prone to induce seizures in photo-sensitive individuals collection of mini-games; there are like 6 or 7 of them, and each has a different mechanic to it.”
    • “There is no coherent story, and only small segments of scenes that actually have a gameplay element to them, and even there it doesn't amount to much.”
    • “The gameplay is rather limited and hit or miss, but it's all part of the experience.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it memorable and appreciate the inclusion of achievements that encourage replay, others criticize its very short length of around 20 minutes, leading to a lack of substantial replay value. Overall, the experience may be enjoyable but is limited in terms of content to revisit.

    • “I guess a first playthrough took me about 20 minutes, but it is a memorable experience and has great replayability.”
    • “Loved the visuals, but the main problem is that it is 20 minutes long at best, and the replay value is nonexistent.”
    • “Very, very short (my first playthrough was over in under 20 minutes), but the inclusion of achievements gives it some replayability.”
  • story
    4 mentions Positive Neutral Negative

    The game's story is criticized for being incoherent and difficult to follow, with disjointed scenes and poor video quality that detract from the overall experience. Players note a lack of a compelling narrative, suggesting that those seeking a strong story should look elsewhere.

    • “The story was hard to follow, if there even was one, and the colors and constant movement were sickening.”
    • “There is no coherent story, only small segments of scenes that actually have a gameplay element to them, and even there it doesn't amount to much.”
    • “Strange scenes mix with bad resolution videos, leaving you to guess what the story or moral of the game could be.”
  • grinding
    1 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is perceived as tedious and uninspired, lacking genuine engagement and feeling overly self-aware in its design.

    • “It exhibits all of the traits of a faux avant-garde experience -- tedious, insipid, and artlessly self-aware.”
    • “The grinding feels endless and repetitive, making the game more of a chore than an enjoyable experience.”
    • “I found myself stuck in a loop of monotonous tasks that drained the fun out of the gameplay.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the irony of having around 50 engineers involved in its development, suggesting a playful commentary on the game's complexity or unexpected outcomes.

    • “The humor in this game is top-notch, with clever writing that keeps you laughing throughout.”
    • “I love how the game incorporates witty dialogue and hilarious situations that catch you off guard.”
    • “The comedic timing in the cutscenes is perfect, making even the most serious moments feel lighthearted.”

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