- December 10, 2014
- Rob Lach
POP: Methodology Experiment One
Platforms
About
"POP: Methodology Experiment One" is a first-person puzzle game that challenges players to manipulate and interact with their environment in unique ways. Players must navigate through various levels, using different abilities to activate mechanisms, solve puzzles, and ultimately progress through the game. The game features a distinct art style, with abstract level designs and a focus on experimentation and exploration.











- The game features a unique and trippy art style with engaging retro music that enhances the overall experience.
- It's a short but memorable collection of mini-games that offers a surreal and experimental journey, appealing to fans of avant-garde and indie titles.
- Many players appreciate the creativity and artistic expression behind the game, finding it to be a fascinating experience that challenges traditional gaming norms.
- The game suffers from poor controls and a lack of coherent storytelling, leaving many players confused and frustrated.
- Its extremely short length and minimal replay value make it feel overpriced for what it offers.
- The intense flashing visuals can be overwhelming and pose a risk for photosensitive individuals, making it inaccessible for some players.
music
18 mentions Positive Neutral NegativeThe music in *pop: methodology experiment one* is a standout feature, described as fantastic and integral to the game's surreal experience, often likened to an interactive music album. While some tracks are praised for their creativity and ability to enhance gameplay, others are noted as merely adequate, leading to mixed feelings about their overall fit within the game. The soundtrack's avant-garde influences and trippy aesthetics contribute to a unique atmosphere, making it appealing for fans of experimental and retro music.
“It's a fun retro game with really good retro music.”
“The influence of some early avant-garde works such as [i]deus ex machina (mel croucher, 1984)[/i] is ubiquitous in [i]pop: methodology experiment one[/i], especially the framework: a montage of a series of obscure minigames revolves around the soundtrack akin to an interactive music album.”
“A technicolor landscape fills your now empty sockets and trippy music licks your tarnished ear drums, as you're thrown from one set piece to another.”
“The soundtrack is ok on its own, but doesn’t fit into the rest of the game at all except the opening title track.”
“The music isn't much to speak of either; the driving and walking bits are alright, but I've heard much better in the same style elsewhere.”
“Playing pop: methodology experiment one is a surreal experience; it makes me feel like I’m watching a muted music video.”