- October 29, 2019
- Shiny Dolphin Games LLC
- 5h median play time
Polyroll
Platforms
About
"Polyroll" is a single-player fantasy platformer game with a good soundtrack and a colorful, bug-themed world. Explore 36 levels filled with unique enemies, hidden gems, and challenging bosses, using your super shell to spin, bounce, and roll through the retro-inspired 2D adventure. The goal is to save your roly poly friends from the evil Kaiser Kiwi, taking about 4-10 hours to beat.











- Charming presentation with colorful graphics and a nostalgic retro feel, reminiscent of classic platformers.
- Engaging gameplay with unique mechanics, fun boss battles, and a smooth difficulty curve that keeps players interested.
- Generous design choices, such as infinite lives and the ability to keep health and collectibles after resetting levels, enhance the overall experience.
- Awkward wall jumping mechanics and lack of checkpoints can lead to frustrating gameplay experiences.
- The music and sound design are often criticized as being lackluster and not memorable.
- Some level designs feel underdeveloped or monotonous, with certain bosses being poorly executed and lacking playtesting.
- gameplay16 mentions Positive Neutral Negative
The gameplay is a solid blend of classic platforming elements reminiscent of Mario and Sonic, featuring unique mechanics like wall jumping and ball rolling that, while occasionally awkward, enhance the experience. Levels are creatively designed with area-specific gimmicks that encourage exploration and interaction, showcasing polished mechanics that set the game apart from its inspirations. Overall, while some players may find the gameplay less engaging, it offers a well-executed platforming experience with a distinct aesthetic and enjoyable controls.
“This is a pretty solid platformer that feels like a combination of Mario when it comes to structure and level objectives, and Sonic in terms of gameplay.”
“More importantly, these levels take good advantage of their respective settings with area-appropriate gameplay gimmicks, like the rolling hills and an icy area having ramps that let you roll off into the air, casino areas seemingly set on top of a gambling theme having playing cards and chips that make platforms and act as obstacles, along with bouncing balls that encourage you, in a sense, to take your chances; and various circuitry-oriented gimmicks in the levels set inside of computers.”
“The main character feels great to control and the level design complements the movement mechanics and encourages exploration.”
“The wall jumping mechanic is very awkward to use.”
“I do think the ball rolling and 'spin dash' mechanics could have been executed a bit better; they felt awkward to use, but maybe I'm too used to how that works in Sonic.”
“Gameplay is kinda boring to me, but giving it a negative review wouldn't feel okay as the game itself does nothing wrong.”



