PolyRace Game Cover
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Let's show off your racing skills! Hurtle through randomized tracks (using procedural algorithm) in this fast-paced futuristic racing game. Try and retry to reach your best race time. Challenge your friends in a 10min time attack or face the world in the race of the day.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

56%
Audience ScoreBased on 43 reviews
graphics4 positive mentions
replayability2 negative mentions
  • The game offers a fast-paced racing experience with tight and responsive controls, making it easy to pick up and play.
  • Procedurally generated tracks provide a sense of endless replayability, allowing players to continuously improve their times and compete against others' ghosts.
  • The minimalist low-poly graphics and '80s synthpop soundtrack create a unique aesthetic that appeals to fans of retro-style games.
  • Many features are locked behind an online mode, which is currently unavailable, leading to a lack of content and a feeling of emptiness.
  • The gameplay often feels more like a memory game due to poorly designed tracks and obstacles, making it frustrating rather than enjoyable.
  • The game suffers from a lack of polish, with issues such as unclear UI, bugs, and a general feeling of being unfinished.
  • story18 mentions

    The game's story aspect is minimal, lacking a clear narrative or tutorial, which leaves players uncertain about their goals. Missions consist of pre-generated tracks that do not flow well, and while players can earn stars to unlock new vehicles and courses, there is no overarching story or character development. The focus is primarily on completing challenges and competing on leaderboards rather than engaging with a narrative.

    • “Players can play through missions with different objectives to unlock more vehicles and courses, or try their hand at a 'race of the day' challenge based around a competitive leaderboard.”
    • “There's the mission mode, where there are 20 pre-chosen tracks available, ranging from easy to extreme in difficulty.”
    • “Stars unlock new missions, new hovercraft, and colors to use with them.”
    • “It's not clear what your goal is; there's no tutorial, just a practice run. If you finish a mission, you can't try the next one; you have to quit out to the mission select and pick a different one.”
    • “There's very little to unlock; there's no improving your craft's stats, and there's no story.”
    • “The 20 tracks in the missions don't flow particularly well either, and the ones I played didn't take very long.”
  • graphics10 mentions

    The graphics of the game feature a low-poly art style that is simple, colorful, and easy to see, appealing to some players for its stylishness. However, many reviewers feel that the visuals lack depth and can become monotonous over time, suggesting that the game would benefit from more refined graphics. Overall, while the aesthetic is functional and fits the game's theme, it may not satisfy those seeking more detailed visuals.

    • “Oh and simple and colorful low-poly graphics that are easy to see.”
    • “The procedurally generated courses are nice and the polygonal graphics are pretty stylish, in my opinion.”
    • “The low-poly graphical style is simple and easy on the eyes.”
    • “The engine works well enough, and you can customize the graphics and control settings, so the game does meet those minimum standards.”
    • “Very basic graphics with a tad of cell shading.”
    • “Polyrace is a straightforward, time trial-oriented racer with a low-poly art style and '80s synthpop soundtrack.”
  • gameplay9 mentions

    The gameplay is criticized for being more of a repetitive endless runner than a true racing experience, with poorly defined tracks and frustrating mechanics, particularly regarding braking. While the controls feel tight and the game offers a good "one-more-go" factor for speed runners, many players find the core gameplay lacks excitement and quickly becomes monotonous, especially for those not interested in time trials. Overall, the level design and graphics are praised, but the fun factor is deemed insufficient for sustained engagement.

    • “The actual gameplay is tight; I wouldn't change the steering at all. It feels good, but from the second track on, where you need to brake, the brake just doesn't feel like it does anything more than releasing the boost.”
    • “Core gameplay is based around navigating open terrain at high speed, avoiding obstacles and sticking to a recommended path.”
    • “If you want an engaging racing game that offers a daily dose of competitive gameplay, look no further.”
    • “The real issue is the gameplay itself; it's not really racing as the name suggests, rather a repetitive endless runner where you follow the same poorly delineated track, avoiding obstacles that spring up, again and again and again to hit lower times.”
    • “Let me explain, the actual gameplay is tight; I wouldn't change the steering at all, it feels good, but from the second track on where you need to brake, the brake just doesn't feel like it does anything more than releasing the boost.”
    • “My main gripe, however, is that the core gameplay just isn't that fun.”
  • music6 mentions

    The music in Polyrace is characterized by a limited variety, contributing to an unfinished feel, though the '80s synthpop soundtrack effectively complements the gameplay. Reviewers note that the sound design is minimalistic, focusing more on the music, which is well-suited to the game's action. Enhancements like fading menu music could improve the overall experience.

    • “Polyrace is a straightforward, time trial-oriented racer with a low-poly art style and an '80s synthpop soundtrack.”
    • “The soundtrack fits the action well.”
    • “The sound is spartan, balanced more towards the music.”
    • “Part of the unfinished feel comes from the lack of music variety.”
    • “If the menu music faded in when you pause, that would polish this.”
    • “The soundtrack is minimal and lacks diversity.”
  • optimization2 mentions

    The game's optimization has been criticized for not running smoothly even on capable PCs, and users have reported issues with controller compatibility. Additionally, some players find the user interface unintuitive and performance feedback unclear.

    • “The only issues I have with it so far are that the UI is a little unintuitive, and the feedback for your performance is a little unclear.”
  • replayability2 mentions

    Replayability is questioned due to the lack of clear landmarks in the terrain, which can hinder both quick and slow thinkers. While procedural generation offers the potential for endless replayability, it often prioritizes quantity over the quality of design, leading to mixed experiences.

    • “Procedural generation often brings practically endless replayability to a game while focusing on quantity over the quality of immaculate, tight design.”
    • “The whole idea of replayability raises some question marks, as quick wits are often required, and slow wits don't work either, since the terrain rarely has clear landmarks for you to recognize.”
    • “Procedural generation often brings practically endless replayability to a game, but it tends to focus on quantity over the quality of immaculate, tight design.”
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