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PolyRace Game Cover

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PolyRace is a single player racing game. It was developed by BinaryDream and was released on March 24, 2016. It received mostly positive reviews from critics and neutral reviews from players.

Let's show off your racing skills! Hurtle through randomized tracks (using procedural algorithm) in this fast-paced futuristic racing game. Try and retry to reach your best race time. Challenge your friends in a 10min time attack or face the world in the race of the day.

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59%
Audience ScoreBased on 41 reviews
graphics4 positive mentions
replayability2 negative mentions

  • Tight, responsive, and simple controls that provide a great sense of speed and precision.
  • Procedurally generated and premade missions offer variety with short, engaging race times suitable for quick gaming sessions.
  • Features modes like Race of the Day and Challenge mode with global leaderboards, encouraging competitive play and replayability.
  • Gameplay heavily relies on memorization rather than racing skill or reflexes, leading to frustration.
  • Lack of polish and content variety, with limited number of missions and little to no synchronous multiplayer.
  • Technical issues including poor controller support, UI problems, crashes, and reliance on servers that appear offline or unstable.
  • story
    17 mentions Positive Neutral Negative

    The story aspect is minimal and lacks clear goals or narrative, with no tutorial and a mission structure that feels disconnected and repetitive. Missions offer a challenge and unlockables like vehicles and colors, but there is no progression in craft stats or deeper storyline. Overall, the game focuses more on mission-based challenges, leaderboards, and varied race modes rather than a cohesive or engaging story.

    • “Players can play through missions with different objectives to unlock more vehicles and courses, or try their hand at a 'race of the day' challenge based around a competitive leaderboard.”
    • “Stars unlock new missions, new hovercraft, and colors to use with them.”
    • “There's the mission mode, where there are 20 pre-chosen tracks available, ranging from easy to extreme in difficulty.”
    • “It's not clear what your goal is, there is no tutorial, just a practice run, and if you do finish a mission you can't try the next mission directly; you have to quit out to the mission select and pick a different one.”
    • “The 20 tracks in the missions don't flow particularly well, and the ones I played didn't take very long.”
    • “There's very little to unlock, no improvement of your craft's stats, and no story.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics feature a simple, low-poly style that is easy to see and stylistically consistent, though some find it unattractive or boring over time. The procedural course generation and minimalist aesthetic suit the straightforward, time trial racing gameplay, but visuals lack detail and polish. Overall, the graphics meet functional standards but may not appeal to those seeking more sophisticated visuals.

    • “The procedurally generated courses are nice and the polygonal graphics are pretty stylish, in my opinion.”
    • “The game features simple and colorful low-poly graphics that are easy to see.”
    • “Very basic graphics with a tad of cell shading.”
    • “The engine works well enough and you can customise the graphics and control settings so the game does meet those minimum standards.”
    • “Low-poly graphical style is simple and easy on the eyes.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay offers tight and responsive controls with a good feel for steering, but its repetitive nature as an endless runner with poorly defined tracks limits enjoyment. While it has potential for speedrunners due to instant restarts and fast-paced action, the lack of depth and engaging mechanics makes it frustrating and monotonous over time.

    • “The actual gameplay is tight; the steering feels good and wouldn't need changing. However, from the second track onwards, where braking is needed, the brake doesn't seem to do much more than releasing the boost.”
    • “There is potential here, especially for speedrunners, as the near-instant restarts and good gameplay feel contribute to a strong 'one-more-go' factor, though within an hour it can become an exercise in frustration.”
    • “Core gameplay is based around navigating open terrain at high speed, avoiding obstacles, and sticking to a recommended path.”
    • “The real issue is the gameplay itself; it's not really racing as the name suggests, but rather a repetitive endless runner where you follow the same poorly delineated track, avoiding obstacles that spring up repeatedly to hit lower times.”
    • “Let me explain, the actual gameplay is tight, I wouldn't change the steering at all, it feels good, but from the second track on where you need to brake, the brake just doesn't feel like it does anything more than releasing the boost.”
    • “My main gripe, however, is that the core gameplay just isn't that fun.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game features a fitting '80s synthpop soundtrack that complements the action well, though some users find the variety lacking and suggest improvements like smoother transitions. Overall, the soundtrack enhances the experience but could benefit from more polish and diversity.

    • “Polyrace is a straightforward, time trial-oriented racer with a low-poly art style and '80s synthpop soundtrack.”
    • “The soundtrack fits the action well, enhancing the overall experience.”
    • “The sound is minimalist, balanced more towards the music.”
    • “Part of the unfinished feel comes from the lack of music variety.”
    • “If the menu music faded in when you pause, that would polish this.”
    • “Sound is spartan, balanced more towards the music.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is lacking, as it struggles to run smoothly even on decent PCs and has controller compatibility issues, requiring workarounds like Steam. Additionally, the UI and performance feedback could be clearer and more intuitive.

  • replayability
    2 mentions Positive Neutral Negative

    Replayability is debated due to challenging terrain recognition and varying player skill, with procedural generation offering extensive but sometimes lower-quality content compared to carefully crafted designs.

    • “The whole idea of replayability raises some question marks as the terrain rarely has clear landmarks to recognize, which hampers the experience for both quick and slow wits.”
    • “Procedural generation often prioritizes quantity over quality, leading to endless replayability but at the cost of tight, immaculate design.”
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80%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

PolyRace is a racing game.

PolyRace is available on PC, Mac OS, Windows and Linux.

PolyRace was released on March 24, 2016.

PolyRace was developed by BinaryDream.

PolyRace has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its story.

PolyRace is a single player game.

Similar games include Polyball, Xenon Racer, BARRIER X, Riff Racer, Lonely Mountains: Downhill and others.