- March 24, 2016
- BinaryDream
PolyRace
56%Game Brain Score
graphics
story, gameplay
60% User Score 43 reviews
Platforms
About
Let's show off your racing skills! Hurtle through randomized tracks (using procedural algorithm) in this fast-paced futuristic racing game. Try and retry to reach your best race time. Challenge your friends in a 10min time attack or face the world in the race of the day.
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Audience ScoreBased on 43 reviews
graphics4 positive mentions
replayability2 negative mentions
- The game offers a fast-paced racing experience with tight and responsive controls, making it easy to pick up and play.
- Procedurally generated tracks provide a sense of endless replayability, allowing players to continuously improve their times and compete against others' ghosts.
- The minimalist low-poly graphics and '80s synthpop soundtrack create a unique aesthetic that appeals to fans of retro-style games.
- Many features are locked behind an online mode, which is currently unavailable, leading to a lack of content and a feeling of emptiness.
- The gameplay often feels more like a memory game due to poorly designed tracks and obstacles, making it frustrating rather than enjoyable.
- The game suffers from a lack of polish, with issues such as unclear UI, bugs, and a general feeling of being unfinished.
story
18 mentions Positive Neutral NegativeThe game's story aspect is minimal, lacking a clear narrative or tutorial, which leaves players uncertain about their goals. Missions consist of pre-generated tracks that do not flow well, and while players can earn stars to unlock new vehicles and courses, there is no overarching story or character development. The focus is primarily on completing challenges and competing on leaderboards rather than engaging with a narrative.
“Players can play through missions with different objectives to unlock more vehicles and courses, or try their hand at a 'race of the day' challenge based around a competitive leaderboard.”
“There's the mission mode, where there are 20 pre-chosen tracks available, ranging from easy to extreme in difficulty.”
“Stars unlock new missions, new hovercraft, and colors to use with them.”
“It's not clear what your goal is; there's no tutorial, just a practice run. If you finish a mission, you can't try the next one; you have to quit out to the mission select and pick a different one.”
“There's very little to unlock; there's no improving your craft's stats, and there's no story.”
“The 20 tracks in the missions don't flow particularly well either, and the ones I played didn't take very long.”