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Redout 2

Despite enjoying some parts of Redout 2, I cannot recommend it, especially not at full price.
Redout 2 Game Cover
76%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:optimization, grinding
83% User Score Based on 1,208 reviews
Critic Score 50%Based on 2 reviews

Platforms

Nintendo SwitchXbox Series X|SPCEpic GamesPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Redout 2 Game Cover

About Redout 2

Redout 2 is a single player and multiplayer arcade racing game with a science fiction theme. It was developed by 34BigThings srl and was released on March 21, 2022. It received neutral reviews from critics and positive reviews from players.

The Deluxe Edition of Redout 2 includes the base game and the Redout 2 - Season Pass. The Redout 2 - Season Pass includes 2 future DLC packs with new locations, career events, rewards and more, all at a discounted rate.

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Reviews

83%Audience ScoreBased on 1,208 reviews
music150 positive mentions
grinding30 negative mentions

  • Exceptional sense of speed with intense, exhilarating gameplay that rewards skill and precision.
  • Deep and satisfying vehicle customization combined with diverse and visually striking tracks.
  • Generous career mode and tutorials with adjustable AI difficulty and assist options that cater to different skill levels.
  • Steep learning curve and challenging flight controls, especially mid-air maneuvering and jumps, may frustrate new players.
  • Repetitive and lengthy campaign with frequent reuse of track sections leading to monotonous progression.
  • Issues with track design including blind turns, poorly telegraphed jumps, and occasionally inconsistent AI behavior.
  • music

    434 mentions Positive Neutral Negative
    35% positive mentions, 58% neutral mentions, 7% negative mentions

    The music in this racing game receives mixed reviews: many praise its energetic electronic, psytrance, and drum & bass soundtrack that fits the high-speed gameplay and dynamic environments well, creating an immersive experience. However, a considerable number of users find it less memorable and more generic compared to the original game's standout, iconic soundtrack, describing the sequel's music as repetitive or lacking the same impact. Overall, while the soundtrack complements the racing action effectively, it is generally seen as a downgrade from its predecessor's more distinctive and memorable compositions.

    • “The soundtrack is absolutely incredible!”
    • “The soundtrack really hits the spot, the visuals are stunning, all that comes with really good performance.”
    • “The soundtrack further enhances the experience, featuring energetic electronic compositions that align seamlessly with the game’s high-speed tone.”
    • “The soundtrack is a massive downgrade compared to the first game's as it feels like 10 second loops now.”
    • “Not a single song (that I have heard so far) can even get me excited, and almost every single song on the Redout 1 OST can get my adrenaline going.”
    • “The music in Redout 2 is mind-numbingly monotonous, it gets annoying really fast and I replaced it with my own playlist.”
  • gameplay

    354 mentions Positive Neutral Negative
    28% positive mentions, 69% neutral mentions, 3% negative mentions

    Redout 2’s gameplay is fast-paced, mechanically deep, and highly skill-based, featuring innovative elements like dual boost mechanics tied to a heat and health system, strafing, and mid-air control that create a risk-reward dynamic. While the mechanics offer a rewarding challenge with a high skill ceiling and satisfying sense of speed, the game presents a steep learning curve, uneven difficulty, and some frustrating design flaws such as confusing jumps, inconsistent tutorials, and occasional bugs. Overall, it is praised for its polished core driving experience and track design but may be daunting for casual players seeking a more accessible or relaxed racer.

    • “The sense of speed is unparalleled, the amount of control you have over the craft both on and off track is great, the boost/overheat mechanic feels both risky but also really rewarding if used right... overall, the game's mechanics all feel fantastic, and have a lot of depth to them.”
    • “Gameplay in its raw form is easy (enough) to learn but very hard to master, however there is ample difficulty/handicap settings for any player to tune the game to be fun regardless of playstyle.”
    • “Redout 2 is a mechanically deep anti-gravity racing game that tightens gameplay controls and goes all out on boost management and track memorization, offering a unique high skill ceiling experience.”
    • “The cherry on top is several tutorial stages that explain advanced and/or critically important lessons like "you can detach from the track and it can be useful" are also locked behind huge sections of gameplay that arguably force you to learn this stuff through blind failure - so coming back to find them feels more like an insult than help.”
    • “Mechanics are solid, but poor track design (mismarked turns as well as sharp, blind turns with no guard rail are common) and horrible jump mechanics (many jumps make it very unclear as to where you're even supposed to land, and floaty, borderline unresponsive, controls while midair make it far more frustrating than it should be), as well as a few bugs (e.g. falling through the track after certain jumps) spoil an otherwise good game.”
    • “The developers shook up the racing mechanics from the first game by removing powerups and the recharging energy meter and replacing them with a heat mechanic - you have a regular boost and a super boost, the more these are used the faster you go (obviously) but you build up heat as you do so and too much will drain your health until you explode.”
  • graphics

    223 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    Reviews praise the game for its stunning, vibrant visuals and improved graphical fidelity over the first installment, delivering an outstanding sense of speed and immersive futuristic environments. However, some users note issues with visual clutter on certain tracks, occasional performance stuttering especially at high settings or on lower-end hardware, and a departure from the original's minimalist art style which some find less clear or cohesive. Overall, the graphics are widely regarded as a major strength, though optimal performance may require tweaking settings.

    • “The game also features an exceptionally good OST with adaptive music, is graphically beautiful, genuinely incredible visually, and the sound design of this game is quite exceptional as well.”
    • “This game has outstanding visuals/graphics, and fluid driving mechanics.”
    • “The visuals are stunning—runs like a dream on my Steam Deck, and looks jaw-dropping on my RTX 4070 rig.”
    • “Never seen a game get more in its way with overdone glare, visual noise and shader blur on screen - be prepared to turn effects off and significantly reduce graphics settings just to keep the track visible; also excess fog on some tracks - that wasn't meant as a challenge, just a limitation of old hardware.”
    • “The graphics still hold up, even better than Wipeout in places, but performance has significantly decreased - experiencing stuttering and frame drops.”
    • “The kaleidoscope of an art style does the complete opposite of dazzle; half the time the game unintentionally hides its own track in an attempt to look cool.”
  • optimization

    126 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    Optimization in this game is mixed: while it boasts solid visuals and deep performance customization, many users report frequent stuttering, micro-freezes, and shader compilation hitches—especially at higher resolutions or on recommended-spec hardware. Performance often improves with manual tweaks, lower settings, or hardware upgrades, but persistent issues like asset streaming lag and lack of advanced upscaling technologies (DLSS/FSR) hinder smooth gameplay for some. Despite updates, optimization problems continue to affect the experience, making performance inconsistent across systems.

    • “The game is well optimized, have the best visual IMO.”
    • “The devs find the sweet-spot between arcade & hard sim everywhere it matters -- controls are deep but forgiving; garage is complex & key to performance enough to have to pay attention to your decisions, but simple enough to avoid choice paralysis; career lets you find a balance between pushing your parts to the limit on the way up to the fastest event classes & combing back through for upgrades; the focus on high effects & shaders paired w/ low-poly models looks beautiful & runs great even on older hardware.”
    • “Some others have said that there are performance issues and some bugs, I've luckily not experienced any and the game runs buttery smooth on highest settings, there will of course be some kinks to iron out after release like with any game but this launch has been flawless for me.”
    • “The default graphics settings can cause crazy stuttering even with a GPU more powerful than the recommended specs when at 4k resolution and everything set to ultra (RTX 3080).”
    • “The optimization is essentially a 'developer tax.' The devs skipped a shader pre-compilation step (unlike Atomic Heart), leading to constant jit stuttering.”
    • “I was messing with the performance settings of the game non-stop and this game just doesn't want to run smoothly on my system which meets the recommended specs.”
  • story

    47 mentions Positive Neutral Negative
    9% positive mentions, 85% neutral mentions, 6% negative mentions

    The story in this game is minimal and often considered unnecessary by players, with many noting it primarily consists of brief lore snippets or location explanations rather than a deep narrative. While the sequel attempts to introduce more story elements and voiceovers, the narrative remains secondary to racing, and its delivery can feel tedious or extraneous to those focused on gameplay. Overall, the sprawling, mostly race-focused campaign is criticized for lack of story depth, mission variety, and pacing issues.

    • “Redout 2 is an amazing sequel with major improvements on handling, difficulty curve, storytelling and builds greatly on the first game.”
    • “Unlike Redout 1, this game has voice overs, and attempts to tell a story that goes beyond just racing.”
    • “Before you race, sometimes you get a half-a-minute dialogue regarding Redout 2's backstory.”
    • “This game has probably one of the most bloated campaign modes I've experienced—it's 50 hours long with no real story, just races and time trials repeated endlessly.”
    • “The career mode is a major problem: instead of choosing your chassis and earning money to unlock parts as in the first game, you start with a stock vehicle and must unlock everything piece by piece by playing numerous missions.”
    • “Difficulty is inconsistent and maps feel very similar. Suddenly, the game forces a story no one cares about—I came here to race, not listen to lore.”
  • grinding

    32 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    The game is widely criticized for its grind-heavy progression, especially in the campaign and unlocking parts, which often requires repeatedly playing the same tracks under slightly varied conditions. While some find the track design engaging, the overall tediousness and slow unlock system make the experience feel more like monotonous repetition than skill improvement. Despite enjoyable core mechanics, the grind can be frustrating enough to detract from long-term enjoyment.

    • “The unlock order and slow part access really make the game feel less like "improve your build and style" and more like "keep grinding."”
    • “It's very grindy; the system to unlock colors and cosmetics forces you to play the same tracks over and over under slightly different conditions. It's better to skip as much as you can, but it still takes considerable time to reach the last league.”
    • “The career mode is extremely tedious and required to unlock parts—which can only be used in career mode and have no other purpose.”
  • stability

    28 mentions Positive Neutral Negative
    36% positive mentions, 0% neutral mentions, 64% negative mentions

    The game generally runs smoothly and performs well on various hardware, including the Steam Deck, with responsive controls and stable frame rates. However, some players report occasional bugs, glitches, and freezes, particularly in specific tracks and during certain in-game events, though many of these issues have been addressed in patches. Overall, stability is solid but can be marred by sporadic technical hiccups.

    • “It's polished, the flight model seems refined, the controls are responsive, there seems to be a good variety of tracks and content, and it runs great on the Steam Deck (with a few options turned down).”
    • “The devs find the sweet spot between arcade and hard sim everywhere it matters -- controls are deep but forgiving; garage is complex and key to performance enough to require attention to your decisions, but simple enough to avoid choice paralysis; career lets you balance pushing parts to the limit on the way to the fastest event classes and returning for upgrades; the focus on high effects and shaders paired with low-poly models looks beautiful and runs great even on older hardware.”
    • “The visuals are very pleasing and the game is basically bug free.”
    • “Game lags to a point that it freezes the Steam Deck.”
    • “Fun but buggy, I've fallen through the ground and went through physical barriers multiple times.”
    • “Negative: a few odd technical hiccups exist in the tutorial slow-downs, and there is some seriously buggy respawn glitches in the Tartarus mines complex (4km and 20km skips!).”
  • atmosphere

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Reviews highlight the game's strong and varied atmosphere, praising its unique environmental effects like gravity changes, atmospheric density, and surface conditions that enhance immersion and impact gameplay. While some find the atmosphere oppressive or repetitive on certain tracks, others appreciate the surreal and diverse settings that create memorable and distinct racing experiences. Overall, the atmosphere is seen as a key element that enriches the game's design and feel.

    • “They make the most of the design and end up being genuinely fun, with excellent atmosphere too.”
    • “It lends the track a surreal atmosphere, transforming an already gorgeous track into something so remarkable that I honestly can’t remember something like it.”
    • “Every single zone is unique and varied to have its own style of driving and track design with different environmental modifications to fit each location, like the atmosphere being set to 'dense' in the Mariana Trench since you race underwater there, causing more drag to be generated, losing you speed faster than normal.”
    • “I find Redout 2's atmosphere actually oppressive, which may be a matter of personal preference.”
    • “Despite the additions of varying atmosphere and road conditions affecting driving, all of the tracks feel the same.”
    • “I still prefer Redout 1 for its feel and atmosphere.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game offers high replayability through its numerous events, diverse track layouts, challenging difficulty, and extensive career content that encourages mastering tracks. Features like contracts, a progression system with unlockables, and a replayable tutorial further enhance long-term engagement. Despite some initial bugs and perceived incompleteness, the focus on replay value is evident and well-executed.

    • “It spans dozens of events across multiple track environments, each featuring forward and reverse layouts that significantly expand replay value.”
    • “With expansive career content, high replay value, and striking audiovisual design, it successfully revitalizes the anti-gravity racing formula while carving out its own modern identity.”
    • “And the content, just the singleplayer alone has hundreds of races and unlocks with great replayability due to its progression system encouraging you to return to past events to get more stars.”
    • “The tracks are very long and the difficulty is high for replayability bonus.”
    • “Edit 2024: the major bug with respawns has now been fixed making the game far more playable, however over a year later and the game still feels incomplete.”
    • “This game isn't without its flaws, and I have complaints of my own, but the priority from the developers seems to be replay value - and this game definitely has it if you want it.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game mainly arises from its quirky and sometimes frustrating mechanics, such as insignificant qualifying laps, odd speedometer readings, and unpredictable AI behavior. Players find these moments amusing, particularly when AI acts erratically or challenges feel disproportionately difficult, though some view these aspects as frustrating rather than genuinely funny.

    • “It is hilarious when it happens to the AI though.”
    • “However, when I set the difficulty one notch higher to 'redout' I will pull pretty far ahead during the first half of a race, but then the AI gets hilariously rubber-bandy and whips past me, putting me all the way to last place with no hope to compete.”
    • “Also, the gimmick events like the speed event are hilariously difficult and don't scale on chosen difficulty.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of the game is marked by a strong sense of community support and rewarding progression through mastering complex mechanics, which fosters a feeling of accomplishment. However, frustration arises from the punishing difficulty and a desolate multiplayer scene plagued by unsportsmanlike behavior, dampening the overall emotional engagement.

    • “Whether they dropped on my Twitch kindly feeding me advice, or on their Discord server with people always ready to watch you, provide feedback, and talk, whether it is from other players or the devs themselves... the Redout 2 community made me feel supported and at home, and I owe them a huge lot of thanks.”
    • “Re: a lot of the comments on difficulty -- the game does a great job with rewarding the player for learning the system & not ignoring mechanics that seem too complex, not ignoring cars or stats that seem uninteresting to the player's own comfort zone, etc.; for example, you might skip a track because you don't want to deal with a bunch of jumps or hairpins that you can't quite nail & just want to go fast, but you'll eventually need to come back for the points or upgrades, and can tune the car for the track in a way that will let you drift through the hairpins at full throttle without touching the wall, boost to a certain speed you need to hit for a challenge criterion, etc.”
    • “I gradually went from crashing into the wall in each corner to often touching walls to almost never touching walls.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users appreciate the developer's ongoing support and dedication despite minimal commercial advertising, indicating a positive view of the game's monetization approach.

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Play Times

48h Median play time
56h Average play time
12-95h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Redout 2 is a arcade racing game with science fiction theme. Common tags for Redout 2 include soundtrack, artificial intelligence, epic, combat, space and others.

Redout 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 56 hours playing Redout 2.

Redout 2 was released on March 21, 2022.

Redout 2 was developed by 34BigThings srl.

Redout 2 has received neutral reviews from players and neutral reviews from critics. Most players liked Redout 2 for its music but disliked it for its optimization.

Redout 2 is a single player game with multiplayer support.

Similar games include Pacer, Xenon Racer, Speed Liner, BallisticNG, Antigraviator and others.