Redout 2 Game Cover
Redout 2 is a beautiful-looking, anti-gravity racing game that has you driving at ridiculously fast speeds. This difficulty level is pretty high, but if you are willing to practise and hone your skills you will definitely be rewarded.

Redout 2 is the ultimate edition of the fast-paced racing game, including the base game, a season pass, and a digital soundtrack. Experience exhilarating races at impossible speeds across an extensive single-player campaign and competitive multiplayer modes. The season pass features future DLC packs with new locations, career events, rewards, and more. The soundtrack includes 42 original tracks and 9 licensed tracks from top electronic music artists.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

82%
Audience ScoreBased on 936 reviews
music128 positive mentions
optimization15 negative mentions
  • The game offers an incredible sense of speed and fluid controls, making it exhilarating to play.
  • The customization options for ships are extensive, allowing players to tailor their vehicles to their preferences.
  • The graphics and track designs are visually stunning, providing a vibrant and immersive racing experience.
  • The difficulty curve can be steep, with some events feeling overly punishing and requiring significant memorization of tracks.
  • The campaign mode is lengthy and can become repetitive, with many events requiring players to race on similar tracks multiple times.
  • Some jumps and track designs are poorly executed, leading to frustrating moments where players can fall through the track or miss landing zones.
  • music359 mentions

    The music in "Redout 2" has received mixed reviews, with many players noting that while it features some enjoyable tracks, it generally falls short compared to the standout soundtrack of the original game. Critics highlight a tendency for the new soundtrack to feel repetitive and generic, lacking the memorable melodies that characterized its predecessor. However, some players appreciate the dynamic music system and the way the soundtrack complements the fast-paced gameplay, suggesting that it still serves its purpose effectively despite its shortcomings.

    • “The music, the stages, the visuals, the mechanics (not counting flying) - it's all great.”
    • “The music in this game goes hard, and the custom tracks are perfect fits for their respective areas.”
    • “The soundtrack is full of absolute slappers, and the visuals are stunning, making for an exhilarating racing experience.”
    • “The soundtrack is a massive downgrade compared to the first game's as it feels like 10 second loops now.”
    • “The music in this game is something special too, the custom tracks in the game are 1:1 perfect fits to their respective areas.”
    • “The music is what I would call 'an okay background noise' - it's not annoying, just very forgettable :(”
  • gameplay297 mentions

    The gameplay of Redout 2 has received mixed reviews, with many praising its deep mechanics, particularly the new boost and overheat systems that add a risk-reward dynamic to racing. While the controls and track designs are generally considered improved, some players find the learning curve steep and the gameplay can feel overly reliant on mastering complex mechanics, which may alienate casual players. Overall, the game is seen as a worthy successor to its predecessor, offering engaging and fast-paced racing, though it is not without its flaws, such as inconsistent track design and tutorial issues.

    • “There are intricate little complexities in its gameplay that make it simple to understand and difficult to master.”
    • “The gameplay is incredibly engaging.”
    • “The sense of speed is unparalleled, the amount of control you have over the craft both on and off track is great, the boost/overheat mechanic feels both risky but also really rewarding if used right... overall, the game's mechanics all feel fantastic, and have a lot of depth to them.”
    • “On a surface level, Redout 2 seems like nothing but an improvement over the first game, with improved graphics, overhauled and new mechanics, and the removal of the dumb power-up system, but despite all of these improvements, playing Redout 2 felt like an empty experience, and after giving it a long fair shake, I think I have earned the right to call it mediocre, especially compared to the first game.”
    • “The customization and graphics are the only improvements, whereas the gameplay and most notably the music are extremely subpar.”
    • “Mechanics are solid, but poor track design (mismarked turns as well as sharp, blind turns with no guard rail are common) and horrible jump mechanics (many jumps make it very unclear as to where you're even supposed to land, and floaty, borderline unresponsive controls while midair make it far more frustrating than it should be), as well as a few bugs spoil an otherwise good game.”
  • graphics179 mentions

    The graphics in Redout 2 have received mixed reviews, with many praising the improved visual fidelity, vibrant track designs, and stunning ship models that enhance the overall aesthetic experience. However, some players criticize the cluttered visuals that can obscure track visibility and detract from gameplay, as well as performance issues that hinder the experience. Overall, while the graphics are generally considered a significant upgrade from the first game, opinions vary on their effectiveness in supporting gameplay clarity and performance.

    • “The graphics are beautiful, especially the lighting and reflections, though you may need to turn graphics down since the game is genuinely difficult to play at too low a frame rate due to the sheer speed.”
    • “The visuals are stunning and the feeling of speed is unparalleled in any other racer, with absolutely amazing soundtracks that really immerse you.”
    • “Graphics are improved across the board, the tracks are brimming with detail and the ship designs are a definite step up from the first game.”
    • “Lastly and possibly least importantly, the visuals of Redout 2 are a mess.”
    • “The kaleidoscope of an art style does the complete opposite of dazzle, and I feel like half the time the game is unintentionally hiding its own track in an attempt to look cool.”
    • “I used to think Redout 2 looked worse than 1; on further inspection that was not a fair assessment, as the graphical quality remains about the same (which is worth criticizing in and of itself for a sequel), but the performance has significantly decreased - I have experienced stuttering and frame drops.”
  • optimization106 mentions

    The optimization of Redout II has received mixed feedback from players, with many reporting significant micro-stuttering and performance issues, particularly during high-speed races and when loading new tracks. While the game offers extensive customization options for ship performance and aesthetics, these features are often overshadowed by the inconsistent frame rates and lag, which detract from the overall racing experience. Despite some players experiencing smooth performance on higher-end systems, the general consensus indicates that further optimization is needed to enhance gameplay fluidity across a wider range of hardware.

    • “Redout II has a system where you can customize the performance of your ships with parts that you unlock through playing the campaign.”
    • “While the community at large has already optimized the system, it provides some interesting control in making your ship feel how you want it to (floaty, stiff, ballistic missile, tank, glass cannon, literally undriveable, etc.).”
    • “Customisation is a welcome feature, with a huge list of paints, liveries, and parts, both cosmetic and performance boosting.”
    • “Performance-wise, the game has some inexplicable micro-stuttering at times.”
    • “There are some performance issues; the game freezes for a tiny bit quite often, and given the Mach 2 fighter jet speeds, there would be a lot to gain from higher FPS.”
    • “Even on lower settings, you'll still end up with crippling stuttering, which will prevent you from completing challenges.”
  • story37 mentions

    The story in Redout 2 attempts to enhance the racing experience with voiceovers and lore, but many players find it irrelevant and poorly integrated, often feeling it detracts from the core gameplay. The career mode's structure, which requires players to unlock upgrades through numerous missions, can feel tedious and unbalanced, leading to frustration rather than engagement with the narrative. Overall, while the game offers a rich backstory, its execution leaves much to be desired, with many players preferring a more streamlined racing focus.

    • “All the while rewarding the player with a rich backstory about the possible future of humanity.”
    • “Redout 2 is an amazing sequel with major improvements on handling, difficulty curve, storytelling, and builds greatly on the first game.”
    • “Unlike Redout 1, this game has voice overs and attempts to tell a story that goes beyond just racing.”
    • “The career mode is probably the worst offender in this case; instead of choosing your chassis like in the first game and earning money to unlock the things you want, you get a stock vehicle and have to unlock literally everything else piecemeal one by one by playing each mission in your career.”
    • “Difficulty is all over the place, maps are all the same or so it feels just with different layers of effects, and suddenly they decided to add some story that no one cares about. I came here to race, to go hypersonic, not listen to the lore of Tatooine.”
    • “Before you race, sometimes you get a half-a-minute dialogue regarding Redout 2's backstory.”
  • stability30 mentions

    Overall, the game's stability is a mixed bag; while many players report smooth performance and polished gameplay, particularly on the Steam Deck, there are notable issues with bugs and glitches that can disrupt the experience. Some users have experienced freezing, odd landing mechanics, and glitches in specific tracks, though many of these problems have been addressed in recent patches. Despite these hiccups, the game is generally considered enjoyable and runs well on a variety of hardware.

    • “It's polished, the flight model seems refined, the controls are responsive, there seems to be a good variety of tracks and content, and it runs great on the Steam Deck (with a few options turned down).”
    • “The game is quite polished as I've encountered little to no glitches during my time playing.”
    • “The visuals are very pleasing and the game is basically bug-free.”
    • “Game lags to a point that it freezes the Steam Deck.”
    • “Fun but buggy, I've fallen through the ground and gone through physical barriers multiple times.”
    • “Unfortunately, I eventually had to throw in the towel after experiencing some really infuriating glitches.”
  • grinding24 mentions

    The grinding aspect of the game is widely criticized for being tedious and time-consuming, particularly in the career mode, which requires players to repeatedly race to unlock parts that serve little purpose outside of that mode. Many reviewers express frustration with the lack of player agency in the progression system and the necessity to complete tutorials to access key settings. While some appreciate the track design and the potential for leaderboard competition, the overall sentiment is that the grind can feel exhausting and detracts from the enjoyment of the game.

    • “Grinding can be a rewarding experience that allows you to fully develop your character.”
    • “The grind is real, but it feels satisfying to see your progress over time.”
    • “Investing time in grinding opens up new opportunities and enhances gameplay.”
    • “The career mode is extremely tedious and required to unlock parts--parts which only can be used in career mode and have no other purpose.”
    • “But after 17 hours on this game I don't feel like I'm getting anywhere and it's already become extremely tedious to play.”
    • “The campaign feels grindy so unless you are in love with the game like I am, it may feel like a slog.”
  • atmosphere8 mentions

    The atmosphere in the game is described as both oppressive and surreal, with some tracks feeling uniform despite varying conditions. In contrast, "Redout" is praised for its unique and immersive environments, where each zone offers distinct driving experiences influenced by atmospheric factors like density and temperature. Overall, while some players appreciate the complexity and variety, others prefer the more cohesive feel of the original "Redout."

    • “It lends the track a surreal atmosphere, transforming an already gorgeous track into something so remarkable that I honestly can’t remember something like it.”
    • “Track designs are top notch with cool sets and environments that also can impact your race such as gravity types, surface temperatures, and even atmosphere settings.”
    • “Every single zone is unique and varied to have its own style of driving and track design with different environmental modifications to fit each location, like the atmosphere being set to 'dense' in the Mariana Trench since you race underwater there, causing more drag to be generated, losing you speed faster than normal.”
    • “I find the atmosphere in RO2 Vertex actually oppressive.”
    • “Despite the additions of varying atmosphere and road conditions changing how you drive, all of the tracks feel the same.”
    • “More subjectively, I still prefer Redout 1 for its feel and atmosphere.”
  • humor8 mentions

    The humor in the game is often derived from its absurdities, such as the exaggerated differences in race placements and the comically frustrating AI behavior that can lead to unexpected outcomes. Players find amusement in the game's quirky mechanics, like the hilariously difficult gimmick events and the exaggerated reactions of others who struggle with the gameplay. Overall, the humor seems to stem from the game's technical challenges and the often ridiculous situations that arise during races.

    • “Some races also want you to complete a qualifying lap, which is hilarious because you only gain 100m from first to last place in the starting grid where multiple kilometers of difference are normal. Gladly, you can skip them though.”
    • “However, when I set the difficulty one notch higher to 'redout', I will pull pretty far ahead during the first half of a race, but then the AI gets hilariously rubber-bandy and whips past me, putting me all the way to last place with no hope to compete.”
    • “Looking at the panic reviews from people that rage quit after failing to learn how to boost properly is pretty funny.”
  • emotional6 mentions

    Players express a strong emotional connection to the Redout 2 community, highlighting the support and camaraderie found through platforms like Twitch and Discord. While the game offers a rewarding learning experience and a beautiful design, frustrations arise from handling and AI difficulty, as well as a disappointing multiplayer experience that detracts from the overall enjoyment.

    • “Whether they dropped on my Twitch kindly feeding me advice, or on their Discord server with people always ready to watch you, provide feedback, and talk, the Redout 2 community made me feel supported and at home, and I owe them a huge lot of thanks.”
    • “The game does a great job of rewarding the player for learning the system and not ignoring mechanics that seem too complex. You'll eventually need to come back for the points or upgrades, and can tune the car for the track in a way that will let you drift through the hairpins at full throttle without touching the wall.”
    • “My biggest turnoff after finishing the beautiful campaign in RO1 was finding out multiplayer is desolate; I was disheartened to see the amount of dirty driving (intentional wall touching) necessary to even be slightly competitive.”
  • replayability6 mentions

    The game offers significant replayability through its contracts and a progression system that encourages players to revisit past events for additional rewards. Players appreciate the challenge of mastering tracks rather than simply winning races, enhancing the overall experience. Despite some lingering issues, the recent bug fixes have improved playability, making it a more engaging option for repeated play.

    • “Contracts added a lot to the replayability of levels.”
    • “And the content, just the singleplayer alone has hundreds of races and unlocks with great replayability due to its progression system encouraging you to return to past events to get more stars.”
    • “This game isn't without its flaws, and I have complaints of my own, but the priority from the developers seems to be replay value - and this game definitely has it if you want it.”
    • “I personally love that I don't just win every race without actually knowing the track and practicing it a couple of times; it adds way more replayability to the game just by something as simple as learning the tracks.”
    • “Edit 2024: The major bug with respawns has now been fixed, making the game far more playable; however, over a year later, the game still feels incomplete.”
  • monetization1 mentions

    The developer receives praise for their ongoing support of the game, despite limited commercial advertising and visibility in the market.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

58hMedian play time
67hAverage play time
30-100hSpent by most gamers
*Based on 8 analyzed playthroughs

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