Polimines 2 Game Cover
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Polimines 2 is a single-player strategy game, combining elements of Minesweeper and Nonograms for a challenging puzzle experience. It offers 60 hand-crafted levels that require logical thinking and can be solved without guessing, with no timers and a minimalist aesthetic for a relaxing experience. Players can expect around 20 hours of playtime while discovering unique shapes and sizes in each level.

Reviews

91%
Audience ScoreBased on 85 reviews
gameplay8 positive mentions
grinding3 negative mentions
  • The puzzles are well-crafted, challenging, and can be solved purely through logic without any guessing.
  • The game features a customizable UI and introduces new mechanics that keep the gameplay fresh and engaging.
  • It offers a satisfying difficulty progression, with later levels providing a significant challenge that rewards patience and critical thinking.
  • Some players find the difficulty spikes in later levels to be frustrating, with certain puzzles feeling overly complex and tedious.
  • The lack of a zoom feature makes it difficult to interact with larger puzzles, leading to potential misclicks.
  • The requirement for a perfect solution in some achievements can create unnecessary stress and detracts from the overall enjoyment of the game.
  • gameplay22 mentions

    The gameplay is a refined evolution of the original, introducing new mechanics that enhance the puzzle experience while also increasing difficulty. Players appreciate the gradual introduction of these mechanics, although some find the challenge can become overly complex and less intuitive. Overall, the game successfully combines elements of nonograms and minesweeper, offering a fun and engaging puzzle experience with a solid 15-20 hours of gameplay.

    • “The escalating difficulty level is well judged, and the gradual introduction of some additional rule mechanics keeps the novelty of these puzzles fresh.”
    • “I love the new mechanics and the weird ways they make you think.”
    • “Each level presents one or two new ideas, some of which are completely original and not seen in minesweeper or nonograms, and the added mechanics get explored to their full potential.”
    • “Really like the first one, but the puzzles in this get too sparse on the setup hints and the new mechanics hurt more than help.”
    • “Once they introduce the chainlink mechanic, this game becomes too obtuse for its own good.”
    • “No part of the gameplay experience feels systematic the way solving an easy minesweeper board does.”
  • music4 mentions

    The music in the game is characterized by a chill, bopping jazz soundtrack that enhances the overall experience, providing quality of life improvements and contributing to the game's engaging atmosphere. Players appreciate the excellent soundtrack, which complements the puzzle gameplay and adds to the enjoyment of the 15-20 hours of content.

    • “Excellent soundtrack and easy to pick up but hard to master challenges.”
    • “The music is pretty chill, with several tracks you will get to know as you stare at one board for an hour.”
    • “It adds a ton of quality of life improvements and a bopping jazz soundtrack.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly in higher levels where complexity increases significantly, leading to a sense of overwhelming difficulty. The transition between levels can feel disproportionate, making progress feel like a chore rather than an enjoyable challenge.

    • “Some of the game was still fun, but it quickly got too big and complex for its own good, which really made the levels past 30 tedious and the difficulty quickly gave way to frustration.”
    • “For me, a mistake like that means a tedious 'take a screenshot and fill in to right before where I made the mistake' exercise.”
    • “A jump from one level to another sometimes quadruples its size, making solving it very tedious (see 22-23, 42-43).”
  • graphics2 mentions

    The graphics of the game are described as simple yet pleasant, complementing the overall experience alongside its engaging puzzles and music. Players appreciate the visual aesthetics, which enhance the gameplay without overwhelming it.

    • “All in all, a fine puzzle game, with nice graphics and music, and it offers at least 15-20 hours of gameplay.”
    • “The aesthetics are simple but pleasant, and the puzzles have the perfect level of complexity without being too difficult for experienced puzzle gamers.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 1 analyzed playthroughs

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