- November 1, 2023
- Molter
- 20h median play time
Polimines 2
Platforms
About
Polimines 2 is a single-player strategy game, combining elements of Minesweeper and Nonograms for a challenging puzzle experience. It offers 60 hand-crafted levels that require logical thinking and can be solved without guessing, with no timers and a minimalist aesthetic for a relaxing experience. Players can expect around 20 hours of playtime while discovering unique shapes and sizes in each level.





- Significant improvement over the first game with more levels and new mechanics that enhance the puzzle experience.
- Puzzles are well-designed and can be solved purely through logic, providing a satisfying challenge without the need for guessing.
- The game features a gradual difficulty progression, making it engaging for both new and experienced players.
- The difficulty curve can be steep, with some levels becoming overly complex and tedious to solve.
- Lack of a zoom function and small tile sizes can lead to frustrating misclicks, especially in larger puzzles.
- The requirement for a perfect solution in all puzzles can be stressful and detracts from the overall enjoyment of the game.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is a refined evolution of the original, introducing new mechanics that enhance the challenge and keep the puzzles engaging, though some players find the difficulty spikes and sparse hints can be frustrating. The game effectively combines elements of nonograms and minesweeper, offering a methodological approach to problem-solving while gradually ramping up complexity. Overall, it provides a fun and challenging experience with a solid 15-20 hours of gameplay, though some mechanics may feel overly complex or obtuse at times.
“The escalating difficulty level is well judged, and the gradual introduction of some additional rule mechanics keeps the novelty of these puzzles fresh.”
“The way it consistently ramps up the challenge and introduces new mechanics is superbly done.”
“Each level presents one or two new ideas, some of which are completely original and not seen in minesweeper or nonograms, and the added mechanics get explored to their full potential.”
“Really like the first one, but the puzzles in this get too sparse on the setup hints and the new mechanics hurt more than help.”
“Once they introduce the chainlink mechanic, this game becomes too obtuse for its own good.”
“No part of the gameplay experience feels systematic the way solving an easy minesweeper board does.”