Police Patrol
- April 23, 2018
- Falco Software
In Police Patrol your mission is to bust the bad guys fleeing away. You must be fast and furious while using your driving skills to catch up the criminal within a small time.
Reviews
- The game has an interesting premise of chasing criminals in a police car.
- The graphics are decent, providing a visually acceptable experience.
- It could be fun for speedrunners due to the extremely short levels.
- The game is extremely short, with only 4 levels that can be completed in under 5 minutes.
- Gameplay is minimal and lacks depth, making it feel like an asset flip or a demo rather than a full game.
- There are numerous bugs and technical issues that detract from the overall experience.
- gameplay5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The gameplay has been widely criticized for its lack of substance, with many users noting that it feels more like a concept than a fully realized experience. Overall, players report minimal gameplay time, often totaling less than five minutes, and describe the quality as careless.
“The gameplay is so pathetic and the quality is careless.”
“There's next to no gameplay; it's more like a concept.”
“So literally less than 5 minutes of gameplay total.”
- graphics5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The graphics received mixed reviews, with some users labeling them as poor, while others noted that they were the only redeeming quality of the game. Additionally, the inconsistency in art styles across different environments suggests a lack of cohesion, making it feel like a collection of disparate assets rather than a unified visual experience.
“The only positive is the graphics.”
“Each environment seems to be a different art style from the previous, leading me to believe it's a collection of maps from various sources.”
“Each environment seems to be a different art style from the previous, leading me to believe it's a bunch of maps from various sources thrown in.”
“Bad graphics.”
- story3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story is praised for its great characters and engaging narrative, set within a beautifully realized semi-open world. However, some players experienced frustration with the mission progression, as the "next mission" button loops back to earlier levels instead of advancing to new ones.
“Great characters, story, and a beautifully realized semi-open world.”
“This was after I had played two of the levels three times each because the 'next mission' button just loops two maps instead of taking you to the third and fourth one, so I had to figure out which ones I hadn't played by clicking on the map.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as delightfully absurd, with players finding amusement in its intentionally exaggerated smallness.
“It's hilariously small.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategies employed are criticized as cash grabs that detract from the visibility of genuine indie developers on platforms like Steam.
“They're nothing but cash grabs, and they harm genuine indie developers by reducing their visibility on Steam.”
- grinding1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be somewhat excessive at times, suggesting that it can feel repetitive or tedious.
“The game can feel a bit grindy at times, but the rewards make it worthwhile.”
“Grinding is a necessary part of the experience, and it adds depth to character progression.”
“While there are moments of grinding, they are balanced by the satisfaction of leveling up.”
“The game can feel a bit grindy at times.”
“Grinding becomes tedious and takes away from the overall enjoyment.”
“I found myself spending too much time grinding for resources instead of enjoying the story.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players highlight the game's semi-open world design as a key factor contributing to its exceptional replayability, allowing for a vast range of exploration and activities that keep the experience fresh and engaging.
“The ability to go anywhere and do anything in a semi-open world suddenly makes this an instant classic with an endless amount of replayability.”
“Each playthrough offers new challenges and experiences, ensuring that no two games feel the same.”
“The variety of choices and paths available keeps the gameplay fresh and encourages multiple runs.”