Pointless
- February 22, 2016
- Cake Collective Games
Pointless is a retro-style game centered around destroying Dots for points, which can be added to a global point tally. Five weapons and eleven unlockable color palettes are available, with character building coming in the form of a talking head named Alex. The game boasts Steam achievements and trading cards for players to earn, all within an authentically pixellated 160x144 resolution.
Reviews
- The game is free, making it accessible for anyone looking for a quick distraction.
- It offers an easy way to achieve 100% completion in a short amount of time, appealing to achievement hunters.
- The retro Game Boy-inspired graphics and sound provide a nostalgic experience for some players.
- The gameplay is repetitive and lacks depth, leading to boredom after a few minutes.
- Many players find the game to be pointless, with no real objectives or challenges.
- The hit detection and overall programming quality are poor, resulting in a frustrating experience.
- music3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The music in the game features nostalgic chiptune elements reminiscent of late '80s sound toys, which some players find engaging and encouraging for gameplay. However, others note that the music can become repetitive and annoying after a short period, despite the presence of volume controls and options to change the background color palette.
“The game features music and sound effect volume controls, allowing players to customize their audio experience.”
“I love how the background color palette can be changed, adding a unique visual touch to the gameplay.”
“Unlocking new color options after destroying dots adds an exciting layer to the game, making the music experience even more engaging.”
“There's music and sound effect volume controls, as well as an option to change the background 'color palette', but only after you destroy so many dots to unlock the other two distinctly bland colors of peach and tomato red.”
“Music is getting pretty looped and annoying in minutes!”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is considered somewhat monotonous, with overpriced upgrades and limited replay value, making it suitable primarily as a casual time-waster.
“The gameplay can get a little boring, and the upgrades are way overpriced, but it's fun for a little time waster.”
“There is no gameplay or replay potential.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of "Pointless" aligns with its straightforward premise, as players find the game's advertising accurately reflects its simplistic gameplay focused on destroying dots. However, the reviews do not provide specific details on the monetization model itself, leaving its effectiveness and fairness unclear.
“Pointless is a good example of truth in advertising.”
“The game's advertising blurb says that 'Pointless is a game about destroying dots'.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics of the game are characterized by a simplistic design reminiscent of Game Boy-era visuals, appealing to fans of retro aesthetics.
“A simple game with Game Boy-inspired graphics.”
“The visuals are charming and evoke a nostalgic feeling.”
“The art style is vibrant and beautifully designed.”
“The graphics feel outdated, reminiscent of early 90s games.”
“The visuals lack detail and polish, making the game look unappealing.”
“The art style is bland and fails to create an immersive experience.”