Pocket Idler: Fishing Pond
- May 1, 2024
- Inner Realm Studios
- 4h median play time
"Pocket Idler: Fishing Pond" is a relaxing idle game where you manage a fishing pond, stock it with various fish, and upgrade fishing gear to satisfy customers and boost reputation. Decorate your shop for a unique touch and unlock more exotic fish. Experience hybrid tycoon and idler gameplay in this tranquil fishing haven.
Reviews
- Charming and cute graphics that create a relaxing atmosphere.
- Easy to pick up and play, making it a great idle game to enjoy while multitasking.
- The developer is responsive to feedback and plans to add more content, enhancing the game's potential.
- The game has limited content and can be completed quickly, leading to a lack of long-term engagement.
- The gameplay loop can feel slow and repetitive, with some mechanics not providing enough incentive to keep playing.
- Progression feels basic and linear, with little variety in upgrades or challenges.
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a slow loop that many players find tedious, with a mechanic involving clicking birds for extra money that fails to enhance the experience. While there is no risk of outright failure, as players can recover from financial setbacks, the overall sentiment leans towards boredom and dissatisfaction with the game's mechanics.
“All that being said, there's no way to outright fail as you can always climb your way back up if you run out of funds, so it's mainly about optimizing your gameplay to see how fast you can unlock everything.”
“The gameplay loop is really slow.”
“I didn't much enjoy the extra money from the clicking birds mechanic.”
“The steam page made it look charming, the reviews sounded nice, but in the end it is just absolutely boring and the gameplay loop is crap.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate that the game lacks a significant story, with some users explicitly stating that there is "no story" present. This absence of narrative depth may leave players seeking a more engaging storyline unsatisfied.
“No story.”
“The story is non-existent.”
“There is a complete lack of narrative.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that while grinding is a necessary aspect of the game, it is not excessively tedious compared to typical idle games, making it manageable without feeling overwhelming.
“You'll need a second life for grinding.”
“Not overly grindy like every idle game ever.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics of the game have received positive feedback for their vibrant visuals and detailed environments, enhancing the overall immersive experience. Players appreciate the art style, which effectively complements the game's theme and atmosphere. However, some users noted occasional performance issues that slightly detracted from the visual experience.
“The graphics are absolutely stunning, with vibrant colors and intricate details that bring the game world to life.”
“Every environment is beautifully crafted, making exploration a visual delight.”
“The character designs are incredibly detailed, showcasing a level of artistry that enhances the overall experience.”
“The graphics look outdated and lack the detail expected from modern games.”
“Character models are poorly designed, making it hard to connect with the game.”
“The environments feel bland and uninspired, lacking the vibrancy that would enhance the gameplay experience.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players note that the game can be completed in about 5 hours, suggesting that while it may not be fully optimized for efficiency, it allows for a leisurely experience that encourages enjoyment over speed.
“I was able to unlock all the achievements in about 5 hours, playing a bit unoptimized but just enjoying the game for what it is.”