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Plague Lords: Witch Hunt

Plague Lords: Witch Hunt Game Cover
53%Game Brain Score
gameplay, story
57% User Score Based on 44 reviews

Platforms

PCWindows
Plague Lords: Witch Hunt Game Cover

About

Plague Lords: Witch Hunt is a single player role playing game. It was developed by Red Unit Studios and was released on October 30, 2025. It received neutral reviews from players.

Plague Lords: Witch Hunt follows a mercenary squad drawn to a forest barony plagued by a mysterious illness, blending medieval plague horror with witchcraft intrigue. Players command soldiers, explore infected lands, and build fortified camps while uncovering the dark secrets behind the epidemic. Strategy, crafting, and tactical combat shape this intense prelude to the main game.

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57%
Audience ScoreBased on 44 reviews
story3 negative mentions

  • The game features a compelling concept and an appealing art style that combines hand-drawn and pixel shader elements.
  • The gameplay encourages independent decision-making and exploration, providing a more organic flow rather than a linear experience.
  • There is potential for a solid game once the developers address the current bugs and refine the mechanics, particularly in inventory management and UI.
  • The game suffers from numerous bugs and clunky mechanics, particularly with inventory management and turn-ending processes, which can lead to frustrating gameplay experiences.
  • The tutorial is insufficient, leaving players confused about basic mechanics and how to progress, which can result in a steep learning curve.
  • Many players find the game overly reliant on micromanagement, making it feel tedious and difficult to keep track of various tasks and resources.
  • gameplay
    15 mentions Positive Neutral Negative

    Gameplay is characterized by a complex and organic approach to survival, where players must make independent decisions without being guided, reflecting the challenges of an apocalyptic setting. However, many users report significant issues with the user interface and unclear mechanics, leading to frustration and a steep learning curve. While the game offers depth in character management and resource gathering, the lack of proper explanations and the presence of bugs detract from the overall enjoyment and fluidity of the experience.

    • “As far as the gameplay goes, I liked that you are not led by the hand and, like in a real apocalypse, you have to make decisions independently and often irreversibly: tasks are rather descriptions of the general situation, not mandatory orders, so the game flow is more organic and lets you explore more than follow the dots as in many other games.”
    • “I struggled for hours with the UI and the game's unexplained mechanics, restarting the game multiple times, asking questions in the Steam discussions (the dev was very helpful) before I was able to roughly understand how the game is supposed to work and realizing the depth and tension in its approach to managing your characters and supplies.”
    • “All the mechanics seem to go deep, with different skills for your characters, professions, various buildings, repairing, resource gathering, etc.”
    • “I understand the survival mechanics, but there is little reward for actively trying to survive. I'm used to playing Battle Brothers where you just buy food or take it from parties you beat, or Stoneshard where picking food doesn't detriment you. Unlike this game, where picking food takes several rounds, and on top of that, the constant zombie hordes are not a worry; they are just annoying while I have to worry about my sword or bow breaking and having to walk ten tiles to get the resources to fix that sword again.”
    • “I struggled for hours with the UI and the game's unexplained mechanics, restarting the game multiple times and asking questions in the Steam discussions (the dev was very helpful) before I was able to roughly understand how the game is supposed to work and realizing the depth and tension in its approach to managing your characters and supplies.”
    • “A lot of the mechanics are not explained properly (inventory, 'special actions' like looting a building, etc.).”
  • story
    9 mentions Positive Neutral Negative

    The game's story concept is intriguing, blending elements from various genres into a grim backdrop for a turn-based strategy experience. However, players find the narrative underdeveloped and overshadowed by gameplay issues, such as frustrating mechanics and lack of clear quest guidance, which detracts from the overall engagement with the story. While there are promising tidbits of narrative, the execution leaves much to be desired, making it difficult for players to fully immerse themselves in the plot.

    • “The concept behind the story of this game is quite good.”
    • “The game attempts to merge several aspects from different genres to a turn-based 'tabletop' strategy game with a grim story in the background, and I'm all in for it.”
    • “I'm giving a bad review because of where the game is and how it plays. I love the idea and the tidbits of story that are there, but it's kind of bland with no real strategy.”
    • “Right now I see zero rewards and no way to just relax from the constant unprompted zombie attacks that aren't worrisome or really that impactful. They are just annoying and stop me from moving on with the main story, what little there is. On top of that, the move orders are really buggy; I click for them to move a tile over but they don't do anything. I have to constantly re-click the party for a turn to end, and when I did split the party, it became more annoying as now I had two to three groups with the same frustrating issue.”
    • “This game is a tutorial that doesn't start you off with everything; you have to progress into the story to unlock in-game mechanics.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics feature a unique blend of semi hand-drawn and pixel shader art, reminiscent of titles like Thronebreaker: The Witcher Tales. While many players appreciate the visuals and thematic fit, some express that the current gameplay experience can detract from fully enjoying the art style. Overall, the graphics are well-received, with potential for further enhancement.

    • “The game features a semi hand-drawn, semi pixel shader art style that is visually appealing.”
    • “The graphics remind me of 'Thronebreaker: The Witcher Tales' and fit the game's theme well, showcasing a preference for hand-drawn art over 3D textures.”
    • “I really like the art style and the visuals; they have great potential.”
    • “As mentioned before, the game has this semi hand-drawn, semi-pixel shader art style.”
    • “It kind of reminds one of Thronebreaker: The Witcher Tales game and it does look good and fits the theme of the game in a way, but I may be biased here as I prefer hand-drawn art style over 3D textures.”
    • “I really like the art style and gameplay ideas, but right now it is a bit hard to play and have fun.”
  • replayability
    3 mentions Positive Neutral Negative

    Users express disappointment in the game's approach to enhancing replayability, suggesting that the developers' methods are ineffective and fail to encourage players to return.

    • “If the devs thought this is the right way to increase replayability, they are so wrong.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is heavily reliant on precise resource management and gear degradation, which can be challenging without a comprehensive tutorial. Reviewers feel that the current tutorial falls short, hindering the immersive experience that the game aims to provide.

    • “Unfortunately, this kind of game requires an extensive tutorial to function properly, and balancing resource consumption and gear degradation must be handled with precision if the developers want to maintain the hardcore atmosphere. Currently, the tutorial is insufficient.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion that I expected from a game of this genre.”
    • “Despite the potential for a rich environment, the overall atmosphere is hindered by repetitive sound design and a lack of engaging visual elements.”
  • stability
    1 mentions Positive Neutral Negative

    Users report significant stability issues, including unprompted zombie attacks that disrupt gameplay and a buggy movement system that requires repeated clicks to function properly. These problems hinder progress in the main story and contribute to a frustrating gaming experience.

    • “Right now, I see zero rewards and no way to just relax from the constant unprompted zombie attacks that aren't worrying or really that impactful; they are just annoying and stop me from moving on with the main story, what little there is. On top of that, the move orders are really buggy. I click for them to move a tile over, but they don't do anything. I have to constantly re-click the party for a turn to end, and when I did split the party, it became more annoying as now I had two to three groups with the same frustrating issue.”
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Frequently Asked Questions

Plague Lords: Witch Hunt is a role playing game.

Plague Lords: Witch Hunt is available on PC and Windows.

Plague Lords: Witch Hunt was released on October 30, 2025.

Plague Lords: Witch Hunt was developed by Red Unit Studios.

Plague Lords: Witch Hunt has received neutral reviews from players. Most players disliked this game for its gameplay.

Plague Lords: Witch Hunt is a single player game.

Similar games include Wartales, Zoria: Prologue (2020), The Withering, Dead State: Reanimated, Stoneshard: Prologue and others.