Pixel Town: Akanemachi Mystery
- February 24, 2023
- Sprite Hills
In "Pixel Town: Akanemachi Mystery," players step into the shoes of Aya, a resident of the once-peaceful Akanemachi town now plagued by strange occurrences after an earthquake. As people start disappearing and crime skyrockets, Aya takes it upon herself to investigate, uncover clues, and restore tranquility. Explore the town, interact with townsfolk, and gather essential items to solve the mystery in this pixelated adventure.
Reviews
- The game has a good story and some enjoyable moments.
- The H-scenes are fairly good and cover a variety of genres.
- The game is reminiscent of classic adventure games like Monkey Island and Leisure Suit Larry.
- The gameplay loop is tedious and can become repetitive, requiring specific actions to progress.
- There is a lack of in-game features such as a menu, missions, and an exit option, making it feel half-developed.
- Many H-scenes are tied to game over scenarios, which detracts from their integration into the story.
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is described as linear and lacking depth, with gameplay primarily consisting of repetitive tasks like talking to NPCs and collecting items. While some users found the story to be decent, the integration of adult scenes felt disconnected from the narrative, leading to a less immersive experience. In comparison, another title from the same developer offered a more engaging plot and gameplay elements.
“Good story”
“At least Sprite Hall's other game, Alternate Dimansion Diary, had a plot worth seeing to the end, semi-decent puzzles, and an epilogue.”
“The game's story was linear and the gameplay was literally non-existent, just go there and there talk to NPCs, grab an item, go to sleep to get the next scene.”
“The game's story was linear and the gameplay was literally non-existent; just go here, talk to NPCs, grab items, and go to sleep to get the next scene.”
“What was really annoying was that most of the h-scenes were from game over scenes, which made it feel like those h-scenes were not part of the story.”
“At least Sprite Hall's other game, Alternate Dimension Diary, had a plot worth seeing to the end, semi-decent puzzles, and an epilogue.”
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay is criticized for being tedious and overly linear, requiring players to follow a specific order of actions to progress. Players primarily engage in a repetitive loop of solving problems and interacting with NPCs, with minimal actual gameplay mechanics beyond clicking on hints. Overall, the lack of depth and variety in gameplay has led to significant dissatisfaction among users.
“The gameplay involves discovering different problems to solve and talking to various characters to see what you can do.”
“The gameplay consists of finding hints and clicking on things that were hinted at.”
“The gameplay loop encourages exploration and interaction with characters, making it engaging.”
“The gameplay loop is tedious and you have to do things in the right order or it doesn't work.”
“The game's story was linear and the gameplay was literally non-existent, just go there and there talk to NPCs, grab an item, go to sleep to get the next scene.”
“The gameplay is finding hints and clicking on things that were hinted.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, emphasizing that success relies heavily on performing tasks in a specific order, which can lead to frustration.
“The gameplay loop is tedious, and you have to do things in the right order or it doesn't work.”