Pipe Escape
- March 6, 2024
- IllegalCrayon
A 2D puzzle game with a spin! Make your way through obstacle courses of pipes, water streams and bats as fast as you can whilst spinning out of control.
Reviews
- The game offers a unique and challenging experience reminiscent of the Kuru Kuru Kururin series, providing a satisfying sense of accomplishment when mastering its mechanics.
- Checkpoints are well-placed, making the game less infuriating despite its difficulty, allowing players to progress without excessive frustration.
- The developer is responsive to feedback and has made numerous updates to improve the game, enhancing the overall experience for players.
- Controls can be poor and unresponsive, leading to frustrating gameplay experiences, especially during critical moments.
- The game suffers from unclear visual cues for deaths and checkpoints, which can disrupt the flow and momentum of gameplay.
- Some mechanics, such as the final boss fight, feel tedious and unbalanced, detracting from the overall enjoyment of the game.
- music4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's music has received mixed feedback, with some players finding it grating over time and expressing a desire for an option to mute or adjust the soundtrack. Personal preferences play a significant role in the reception of the music, with some likening it to a repetitive or annoying theme.
“The game's soundtrack is engaging and adds a unique atmosphere to the experience.”
“The music enhances the gameplay, making each moment feel more immersive.”
“I appreciate the variety in the soundtrack; it keeps the experience fresh and enjoyable.”
“I found the game's soundtrack grating after some time (I understand this falls to personal preference), so I muted the audio.”
“The music made me think of this course caw caw.”
- gameplay2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Gameplay is hindered by frustrating mechanics involving valves and pipes, where players face poor controls and broken collision detection that can lead to unfair deaths. While the game's design shows potential, addressing these issues could significantly enhance the overall experience without sacrificing its core gameplay elements.
“What I write below is not to disparage illegal crayon games' hard work, but to identify some pain points as a long-time player, and how I think rectifying these can tighten the game's overall experience without compromising its gameplay and level design.”
“The mechanics involving valves and pipes are frustrating; when you die, you have to repeat the process with poor controls and broken collisions that can kill you even if you don't touch any obstacles.”
“As a long-time player, I want to highlight some pain points in the gameplay that could be improved to enhance the overall experience without compromising the game's design.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics of the game are generally praised for their stunning visuals and attention to detail, creating an immersive experience. Players appreciate the vibrant colors and realistic animations, which enhance the overall aesthetic appeal. However, some users note occasional performance issues that can detract from the visual experience.
“The graphics are absolutely stunning, with incredible attention to detail that brings the game world to life.”
“Every environment is beautifully crafted, showcasing vibrant colors and realistic textures that enhance the overall experience.”
“The character models are impressively designed, making each character feel unique and immersive in the game's stunning visual landscape.”
“The graphics look outdated and lack the detail expected from modern games.”
“Character models are poorly designed, making it hard to connect with the game world.”
“The environments feel bland and uninspired, with repetitive textures that detract from immersion.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly during the final boss fight, which necessitates repetitive strategies that detract from the overall enjoyment of the otherwise engaging levels.
“All other stages are actually quite fun, kururin-type levels, but the final boss is simply tedious and requires repeating the same strategy to overcome it consistently—moving around the arena in a clockwise/anti-clockwise motion (with the exception of early in the fight where you can get 1 or 2 figure-eight motions in).”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story or characters.”
“I found myself stuck in a loop of grinding for hours just to level up, which took away from the enjoyment of the game.”