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Pieces of me is a single player simulation game with horror, drama and thriller themes. It was developed by EMIKA_GAMES and was released on May 21, 2025. It received positive reviews from players.

Pieces of me is a psychological thriller drama in the genre of "walking simulator", which is a spin-off to the game "September 7th"

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86%
Audience ScoreBased on 157 reviews
story46 positive mentions
stability1 negative mentions

  • Powerful and emotional story that addresses serious themes like bullying, guilt, and trauma with depth and sensitivity.
  • Immersive atmosphere enhanced by excellent sound design, haunting music, and well-executed jump scares that build tension effectively.
  • Creative narrative techniques including branching storylines, shifting perspectives, comic book segments, and live-action footage that enrich the storytelling experience.
  • Slow pacing and limited gameplay mechanics mostly involving walking and reading, which may cause some players to feel disengaged or bored.
  • Some plot elements and story execution felt confusing, disjointed, or lacking cohesion, with a few noticeable translation and writing issues.
  • Performance problems on high-end systems and lengthy unskippable video segments detract from the overall experience.
  • story
    117 mentions Positive Neutral Negative

    The story in this game is widely praised for its emotional depth, complex branching narratives, and meaningful themes such as bullying and psychological trauma, marking a notable evolution for the developer Emika. While many appreciate its atmospheric, slow-burning horror approach with a strong narrative focus and unique storytelling mechanics, some critics mention plot holes, pacing issues, and predictability in scares. Overall, the story is seen as a compelling and mature experience that elevates the game beyond typical indie horror titles.

    • “This really felt like a one of a kind game from emika, the storytelling alone is something I feel like we haven't seen from them before, in terms of the branching storylines and complexity.”
    • “While the developer’s past titles often leaned into atmospheric exploration and experimental storytelling, this one feels like a full-fledged narrative horror built with clear intent and emotional weight.”
    • “The game’s storytelling is non-linear and fragmented, encouraging players to actively engage and interpret the clues, which adds to the depth and emotional weight of the experience.”
    • “There are a lot of plot holes in the story, the jump scares were predictable and not creative, and some parts of the story felt very unnecessary.”
    • “The game had a very good atmosphere, yet the story execution was terrible.”
    • “Very disappointing game, ended up just rolling my eyes at the story instead of actually connecting with it because of how bad it was told.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive, chilling, and emotionally resonant qualities, enhanced by flawless sound design and subtle audio cues that build isolation and unease. While some note a reliance on jump scares, most agree the tension and mood are effectively maintained without overuse, creating a haunting and impactful psychological horror experience. A few reviews mention slower pacing or weaker story execution, but the atmosphere consistently stands out as the game's strongest and most compelling element.

    • “While the developer’s past titles often leaned into atmospheric exploration and experimental storytelling, this one feels like a full-fledged narrative horror built with clear intent and emotional weight.”
    • “Its atmospheric design, layered narrative, and emotional depth create a uniquely haunting experience that stays with players long after the game ends.”
    • “The sound design is equally impactful; subtle audio cues like creaking floors and distant whispers build an atmosphere of isolation and unease, enveloping the player in the game's world.”
    • “Honestly, I was somewhat let down with this one. The story wasn't bad but it felt pretty slow paced and lacked the unsettling atmosphere I'm used to in other Emika games, maybe it's just me.”
    • “It's not the atmosphere or story that shines in Pieces of Me.”
    • “I believe this project was an interesting take on certain things, yet I would only suggest it for the atmosphere—not the storyline it provided.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics are widely praised for their detailed, beautiful, and stylistically unique visuals that effectively create an unsettling, immersive atmosphere. Many highlight the blend of gritty realism and subtle surrealism, with some jump scares enhanced by the strong visual tension. While a few note occasional performance drops at high settings, overall the visuals are considered a major strength alongside exceptional art design and mood.

    • “I can't say anything you won't expect about the environments, as always they are beautiful, graphics are great and there are some truly terrifying settings and characters lurking about waiting to creep you out!”
    • “Pieces of me is probably my favorite game from emika so far, it surpasses all the previous titles in visuals, soundtrack, and storytelling.”
    • “The music, the atmosphere, the scares, the storyline, the graphics, everything is top tier, absolutely amazing.”
    • “At that setting with graphics options set to 'high', my fps tanked to under 30 once I reached the school.”
    • “The visuals and mood are solid, but Pieces of Me feels more like a demo than a full game.”
    • “Visually, Pieces of Me adopts a stylistic approach reminiscent of early 2000s indie games, combining pixelated aesthetics with modern touches.”
  • emotional
    21 mentions Positive Neutral Negative

    The game delivers a deeply emotional and haunting experience by thoughtfully addressing serious themes like bullying and emotional distress through a layered, non-linear narrative. Its atmospheric design, meaningful storytelling, and carefully balanced scares combine to create a resonant, introspective journey that stays with players long after completion. Overall, it marks a significant emotional evolution for the developer, offering both heartfelt moments and gripping psychological horror.

    • “This game explores the issues with bullying and how that can impact people, and does it in a tasteful, emotional way!”
    • “Pieces of me, developed and published by emika_games, is a haunting psychological thriller that immerses players in a deeply emotional and atmospheric experience.”
    • “The game delves into serious, heavy themes and its story and meaning are deeply touching and heart-warming.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is generally described as simple and story-driven, focusing on exploration and item collection with some innovative narrative mechanics and a fun camera feature. While some find it engaging and enjoy the improved audiovisual elements, others criticize it for being slow and lacking substantial gameplay, with heavy emphasis on reading and occasional jumpscares. Overall, it offers a mixed experience depending on player expectations.

    • “The camera mechanic is super fun and adds a nice touch to the gameplay.”
    • “A solid horror game where Emika innovates in storytelling, introducing fresh and original narrative mechanics.”
    • “'Pieces of Me' introduces their most fleshed out story yet with some surprising moments, a bump in graphical fidelity and audio design, and a fun gameplay experience.”
    • “As always, the mechanics are simple walking sim, wander about, find items and unlock things whilst the story unfolds.”
    • “As always, the mechanics are simple walking sim: wander about, find items, and unlock things whilst the story unfolds.”
    • “Do not play this eastern piece of "modern art" if you want a game with at least some gameplay.”
    • “Terrible, was 90% reading, 10% gameplay, and mid jumpscares coming from Emika games and their previous titles.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is widely praised for its haunting, well-scored soundtrack that effectively enhances the atmosphere and jump scares. It complements the game's gritty yet surreal visuals, contributing to a highly engaging and immersive experience. Fans also appreciate the unique musical elements and look forward to more in future titles from the developers.

    • “Music is haunting and well-scored, visuals carry that signature blend of gritty realism and subtle surrealism, and the jump scares — classic Emika staples — land hard because the game spends so much time building tension first.”
    • “The music, the atmosphere, the scares, the storyline, the graphics, everything is top tier, absolutely amazing.”
    • “It had everything - walking sim, spectacular music, amazing jump scares, and a really really good story.”
    • “Needs more Russian music like in the credits.”
    • “This game has absolutely nothing to do with the 2004 seminal classic hit pop song 'Pieces of Me' by Ashlee Simpson.”
    • “Music and new features really enhanced the game, but I can't wait to see what's coming next for Emika games.”
  • optimization
    5 mentions Positive Neutral Negative

    User feedback on optimization is mixed but generally positive, with some noting stunning visuals and excellent performance throughout the game. However, a few pinpoint issues with unoptimized shadows affecting performance. Overall, the game is praised for being well-optimized and running smoothly.

    • “The visuals are stunning, player movement controls are perfect, performance is excellent.”
    • “From start to finish the game is extremely well made and optimized.”
    • “Oh, and it looked fantastic and was very well optimized.”
    • “My biggest complaint about this game was the performance.”
    • “I think it was the 'shadows' that were unoptimized, or just too many were used in the overall game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is appreciated for its entertaining live-action segments that add a fun contrast to the tragic narrative. Players enjoyed the comedic timing, including amusing jump scares that provided lighthearted moments and rewatchable laughs.

    • “Thank you dear developer for the time travel I went through while playing this tragic narrative. The live action parts were funny and a nice addition to the main story.”
    • “I had so much fun and got a few really good jumpscares that were so funny to rewatch in clips.”
  • stability
    2 mentions Positive Neutral Negative

    The game shows some stability issues with occasional bugs, such as a camera glitch that prevented progression. However, apart from these isolated problems, it runs smoothly without crashes, even on modest hardware like a basic RTX 4060 and 1080p setup.

    • “Because it still had glitches, such as the bugged box when entering the school in the beta, and I ran into a bug in the camera section where I couldn't advance and could only take pictures.”
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Frequently Asked Questions

Pieces of me is a simulation game with horror, drama and thriller themes.

Pieces of me is available on PC and Windows.

Pieces of me was released on May 21, 2025.

Pieces of me was developed by EMIKA_GAMES.

Pieces of me has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Pieces of me is a single player game.

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