Petrichor 64 - Interpreted Game System

Why is pixel art so prominate in indie games? Because it's faster to get your idea out and prototyped into a proof of concept, or a beautiful fully fledged game ready to sell. But why do we  have to settle for 2D, clever 3D hacks from from a 2D engine, or a bloated  multi-gigabyte game engine  just to get our simple idea out with a little more flair then a single dimension can offer us?Is there an…

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