Petrichor 64 - Interpreted Game System
- January 27, 2023
- MakeAvoy
![](https://gamebrain.co/img/295/petrichor_64_interpreted_game_system_makeavoy_2023_7_xl.png)
![](https://gamebrain.co/img/296/petrichor_64_interpreted_game_system_makeavoy_2023_8_xl.png)
![](https://gamebrain.co/img/297/petrichor_64_interpreted_game_system_makeavoy_2023_9_xl.png)
Why is pixel art so prominate in indie games? Because it's faster to get your idea out and prototyped into a proof of concept, or a beautiful fully fledged game ready to sell. But why do we have to settle for 2D, clever 3D hacks from from a 2D engine, or a bloated multi-gigabyte game engine just to get our simple idea out with a little more flair then a single dimension can offer us?Is there an…