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Pet Lands Game Cover

About

Pet Lands is a single player casual simulation game. It was developed by Tbjbu2, Adria Martinez Exposito and was released on November 25, 2024. It received negative reviews from players.

Collect quadrillion of coins, hatch pets to mine for you, and unlock 100 unique hand-crafted areas! An incremental clicker/idle creatures-collection adventure. Dopamine heaven has arrived!

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30%Audience ScoreBased on 248 reviews
music3 positive mentions
gameplay10 negative mentions

  • Wide variety of pets to collect with different rarities and visual variations including Gold, Rainbow, Mega, and Omega forms.
  • Engaging progression system through unlocking numerous hand-crafted areas and ascending to enhance strength and progress faster.
  • Relaxing and visually appealing art style with pleasant sound effects and enjoyable music, suitable for casual, chill gameplay.
  • Poor optimization causing significant performance issues and lag even on mid to high-end PCs, especially when many coins or effects are on screen.
  • Repetitive and shallow gameplay relying heavily on repetitive clicking and manual input, with limited strategic depth or engaging content.
  • Gameplay bugs and design flaws such as pets stopping without clicking, confusing mechanics, limited teleport options, and progression blockers including negative currency requirements.
  • gameplay

    41 mentions Positive Neutral Negative

    The gameplay is widely criticized for being repetitive, simplistic, and lacking originality or meaningful progression, with clunky controls and poor user interface contributing to frustration. While some find the casual mining and pet-collection mechanics initially engaging, the experience quickly becomes monotonous and slow, offering little strategic depth or evolving challenges. Overall, the gameplay tends to feel empty and uninspired, appealing mainly to a niche audience that enjoys laid-back, idle-style mechanics.

    • “From the moment you start, the game encourages a relaxed yet engaging approach to gameplay, combining manual coin mining with automation mechanics that unfold as you hatch and upgrade a wide variety of pets.”
    • “Initially, players must manually mine coins, but as more pets hatch and join the mining effort, the gameplay shifts toward an idle experience where resources accumulate passively.”
    • “The gameplay loop, though initially engaging, can start to feel repetitive as it relies heavily on similar actions repeated over time.”
    • “The core gameplay loop—if it can even be described as a loop—is reduced to watching numbers go up at a pace so slow it feels like the game is actively wasting your time on purpose.”
    • “Pet lands is not just a bad idle game—it is the absolute bottom of the genre, a black hole of engagement where even the concept of gameplay is stripped away and replaced with nothingness.”
    • “There is a big delay between mouse and cursor movement, the game mechanics are very basic (it's just like any of the hundreds of number-increasing Roblox games), cursor is inverted on the x-axis (horizontal) without a way to change it.”
  • optimization

    28 mentions Positive Neutral Negative

    The game suffers from severe optimization issues, with frequent lag, stuttering, and poor performance scaling as gameplay progresses, even on capable hardware. Many users report it runs inefficiently compared to simpler games, causing frustration and occasional crashes. While some note it runs acceptably on mid-range systems, overall the optimization is widely regarded as inadequate.

    • “On the technical side, Pet Lands is accessible and well-optimized for mid-range systems, with reasonable minimum requirements ensuring a smooth experience for a wide player base.”
    • “There are many other reviews that also state the same about the game's performance, and I have to agree.”
    • “Desktop performance, though about what I expected, somehow does not even reach 120fps on Epic settings, let alone 144fps, on a game this small and simple.”
    • “Performance scales badly: while performance was mostly fine at first, after ascending, I had scenes with 4 FPS until I picked stuff up and/or didn't do too much to reduce load; I didn't reduce graphics from high yet, my PC is not bad, seems like it wasn't optimized for mass or mass scaling, which is a central part of the game.”
    • “The impressive part is the lack of optimization, I've seen full VRChat lobbies run smoother than this.”
    • “Game is so poorly optimized, it starts lagging anytime you don't collect all the coins for like half a minute or so.”
  • graphics

    23 mentions Positive Neutral Negative

    The graphics receive mixed reviews, with some praising their unique, vibrant, and whimsical style, while others criticize them as poor, unoptimized, and causing performance issues especially at higher settings. Many note that the visuals resemble a polished version of a Roblox game but can be frustrating on larger displays or with heavy in-game loads. Overall, the graphics suit casual, aesthetic-focused gameplay but may detract from performance and player experience on less powerful systems.

    • “The graphics are cool and unique, and I've played plenty of idle games before that don't interest me anywhere near as much as this one!”
    • “Visually, Pet Lands stands out with a vibrant, whimsical art style that complements its casual gameplay perfectly.”
    • “The only two good upsides that I saw while playing are better graphics and a free hoverboard that you don't have to pay 200-1000 Robux to get.”
    • “Aside from being bigger than most games I come across with similar premise, you basically have to run with lowest graphics/particles for the game to even run, let alone perform.”
    • “Medium and higher graphic settings look the same but higher settings give me like 3 fps.”
    • “Just a small parody of Petsim from Roblox, but here the average is not just bad, but also not gorgeous; at maximum graphics it hurts the eyes.”
  • grinding

    10 mentions Positive Neutral Negative

    Grinding in this game is often described as tedious and repetitive, becoming uninteresting after a few hours due to poor controls, excessive micromanagement, and slow progression. While automated farming through pets alleviates some effort, bugs and clunky mechanics hinder effective AFK grinding, making the experience frustrating for many. It may appeal only to those who enjoy relaxed, grind-heavy gameplay despite its mind-numbing nature.

    • “Subjectively, it became uninteresting and grindy after two ascensions and around area 60.”
    • “In a few minutes you will collect a dozen chests easily that all take a couple of seconds and a bunch of active clicking to open, which gets tedious super quickly.”
    • “It's fun for maybe 2-3 hours, but after that it becomes too grindy and needs too much micro-management to actually enjoy.”
  • music

    6 mentions Positive Neutral Negative

    The music in the game is widely praised for being chill and relaxing, with many players enjoying the playlist and recommending turning up the music for a better experience. However, some find the soundtrack and overall ambiance a bit boring despite appreciating the quality. Overall, the music contributes positively to the game's atmosphere and player enjoyment.

    • “To make it less chaotic, turn off confetti and the coin shine, turn down the sound effects, and turn up the music because the playlist is fantastic!”
    • “The music is very relaxing, the pets are cute, and the world is beautiful.”
    • “It’s a 10/10 game, and the music is very chill.”
    • “The music and graphics are fine, it's just ... boring, mindlessly boring even for an idle game.”
  • monetization

    2 mentions Positive Neutral Negative

    Users criticize the game's monetization for relying on scummy microtransactions and question its $15 price, especially since it closely resembles the original pet simulator without such transactions.

    • “It's exactly like the other, except for the scummy microtransactions and the fact that now it costs 15 bucks.”
    • “Pet simulator without the microtransactions, what else is there to say?”
  • story

    2 mentions Positive Neutral Negative

    The story is widely criticized for lacking progression, character development, and engaging elements, resulting in no compelling narrative or memorable personality to maintain player interest.

    • “There is no progression, no story, no character development, no interesting mechanics, no challenges, nothing at all that could keep a person interested for more than 5 minutes.”
    • “There is no story, no charm, no personality.”
  • humor

    2 mentions Positive Neutral Negative

    Users find the humor in the game to be quirky and unintentional, with mismatched assets and absurd moments that provoke genuine laughter. Achievements tied to humorous failures add memorable and entertaining gameplay value.

    • “The premise is as cookiecutter as Roblox is old, the assets used are the most unusual hodgepodge of storeboughts I've seen in a long time (I died laughing when I saw the grenade on the crates), and the egg models are about the same degree of out of place.”
    • “Even if it's simply laughing your ass off because you got the "F" achievement in Call of Duty: Vanguard after blowing yourself up, achievements make for memorable experiences and add gameplay value.”
  • emotional

    1 mentions Positive Neutral Negative

    Users feel that the game lacks sufficient emotional attachment to the creatures, especially given its $15 price, suggesting a desire for a deeper emotional connection.

  • character development

    1 mentions Positive Neutral Negative

    The game lacks any character development, progression, or story, resulting in an unengaging experience with no compelling mechanics or challenges to maintain player interest.

    • “There is no progression, no story, no character development, no interesting mechanics, no challenges, nothing at all that could keep a person interested for more than 5 minutes.”
  • stability

    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, frequently experiencing bugs and crashes that result in a frustrating and unpolished experience.

    • “Buggy, broken, boring mess.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Pet Lands is a casual simulation game.

Pet Lands is available on PC and Windows.

On average players spend around 2 hours playing Pet Lands.

Pet Lands was released on November 25, 2024.

Pet Lands was developed by Tbjbu2, Adria Martinez Exposito.

Pet Lands has received negative reviews from players. Most players liked Pet Lands for its music but disliked it for its gameplay.

Pet Lands is a single player game.

Similar games include Keep Digging, Pet Lands: First Steps, Swag & Sorcery, Outpath: First Journey, Tap Heroes and others.