- September 5, 2024
- Gardenfiend Games
Perennial Order
Platforms
About
In "Perennial Order," a 2D plant horror boss rush game, explore a Dark Age world filled with nature-infested horrors, and engage in intense, one-hit-death combat with unique eldritch bosses. The painterly 2D style, inspired by Dark Souls and Princess Mononoke, promises a captivating visual experience, as you uncover the story and fight to survive.
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- Exceptional boss fights that are unique and creatively designed, providing a satisfying challenge.
- Stunning hand-painted art style and immersive soundtrack that enhance the overall atmosphere of the game.
- Well-implemented co-op mechanics that allow players to contribute even after dying, making for a fun multiplayer experience.
- Slightly clunky map navigation that can make exploration feel tedious at times.
- The one-hit death mechanic may frustrate some players, especially during challenging boss fights.
- Some bosses may feel unbalanced or overly reliant on RNG, leading to moments of frustration.
gameplay
92 mentions Positive Neutral NegativeThe gameplay is highly praised for its unique mechanics, particularly the one-hit death system that adds a layer of challenge and strategy, making victories feel rewarding. Players appreciate the diverse and imaginative boss designs, each offering distinct mechanics that keep encounters fresh and engaging. The fluid controls, cooperative elements, and beautiful art and music further enhance the overall experience, making it a standout title for fans of challenging action games.
“The gameplay is fun and engaging, with the one-shot mechanic never feeling frustrating.”
“The mechanics of the game, while very different from other games, are such a breath of fresh air.”
“The gameplay and combat are very tightly designed, and every encounter in the game stands on its own legs with unique mechanics and challenges.”
“The only critique I have of the boss design is that the seemingly random nature of how the bosses throw out patterns/mechanics can make it feel like a toss-up if you get a string of 'hard' or 'easy' patterns.”
“I'm also not a huge fan of instincts like sprint and nimble (animation canceling) being tied to instincts versus just regular mechanics that your character has from the beginning.”
“The one-hit death mechanic was something that actually concerned me, but it really just enforced the patience needed for some of the bosses and actual strategy.”