- September 5, 2024
- Gardenfiend Games
Perennial Order
Platforms
About
In "Perennial Order," a 2D plant horror boss rush game, explore a Dark Age world filled with nature-infested horrors, and engage in intense, one-hit-death combat with unique eldritch bosses. The painterly 2D style, inspired by Dark Souls and Princess Mononoke, promises a captivating visual experience, as you uncover the story and fight to survive.











- Incredible art style and atmosphere that creates a hauntingly beautiful world.
- Unique and challenging boss fights that require skill and strategy, making victories feel rewarding.
- Smooth co-op gameplay that enhances the experience, allowing players to support each other even after dying.
- The one-hit death mechanic can be frustrating for some players, potentially leading to repeated attempts on bosses.
- Lack of a fast travel system or shortcuts can make navigation tedious between boss fights.
- Some bosses may feel unbalanced or overly reliant on RNG, leading to moments of frustration.
- gameplay177 mentions Positive Neutral Negative
The gameplay is highly praised for its unique mechanics, particularly the one-hit death system that adds a layer of challenge and strategy, making victories feel earned. Players appreciate the engaging combat, diverse and imaginative boss designs, and the fluid controls that enhance the overall experience. The cooperative elements and the depth provided by various abilities and mechanics contribute to a fun and rewarding gameplay loop, despite some minor critiques regarding the variety of skills and boss patterns.
“The central mechanics on their own are super unique (attacking with the joystick to choose direction and power of an attack, multiplayer vestiges, and a well-designed ability system akin to Hollow Knight that's just as well done).”
“The gameplay is fun and engaging, with the one-shot mechanic never feeling frustrating.”
“The gameplay and combat are very tightly designed, and every encounter in the game stands on its own legs with unique mechanics and challenges.”
“The only critique I have of the boss design is that the (seemingly) random nature of how the bosses throw out patterns/mechanics can make it feel like a toss-up if you get a string of 'hard' or 'easy' patterns.”
“I'd rather have a shorter, focused game than one with too many waste of time mechanics like farming, grinding, and crafting.”
“The one-hit death mechanic is unforgiving, but reasonable.”