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Peregrin Game Cover

About

Peregrin is a single player casual puzzle game. It was developed by Peregrin Developers and was released on August 8, 2017. It received mostly positive reviews from both critics and players.

Peregrin is a story puzzle game. A solitary traveller undertakes a perilous voyage through the haunted ruins of a lost civilisation. Seeking to fulfil an ancient prophecy, she will have to use her arcane powers to solve puzzles and survive battles - if she is to find a way to restore the fallen world of Peregrin.

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78%
Audience ScoreBased on 156 reviews
story73 positive mentions
grinding6 negative mentions

  • Beautiful and unique art style with well-crafted visuals and atmospheric design.
  • Engaging, thought-provoking story and rich world-building enhanced by good voice acting and soundtrack.
  • Simple yet intuitive and relaxing puzzle mechanics including unique possession-based gameplay and puzzle combat.
  • Gameplay can be slow, repetitive, and sometimes tedious due to slow character movement and backtracking.
  • Several bugs and technical issues, including progression-blocking bugs and crashes, impacting the play experience.
  • Puzzles lack difficulty and variety, often feeling too easy or hand-holding, with some players finding the narration and story delivery intrusive and overly long.
  • story
    163 mentions Positive Neutral Negative

    The story in Peregrin is generally praised for its atmospheric, mythological, and post-apocalyptic themes, blending sci-fi and fantasy elements into a succinct, emotionally engaging narrative. While some find it compelling and thoughtfully written with strong voice acting, others feel it is vague, predictable, or overly simplistic, with pacing issues and occasional lack of emotional depth. Overall, the story is a key strength that drives the game, providing motivation to progress despite some gameplay and pacing flaws.

    • “The story is simple yet impactful, blending mythological themes of salvation with a sci-fi twist.”
    • “More and more of the story will be revealed as you travel through the five chapters of the game until you are treated to the two conclusions of the story (sad and hopeful all at once).”
    • “The story alone is captivating enough to carry the game alone, but you've also got great gameplay, fun puzzles, awesome voice acting, and a pleasing soundtrack.”
    • “Unfortunately, the story is far too vague and cold for me to really care about; it ran out of energy around the same time the puzzles began to feel repetitive.”
    • “The game looked very interesting and had potential at the beginning, but over time it became predictable and the storytelling was very annoying to read, and there was no way to skip it.”
    • “The story felt unconvincing as it's almost entirely done through dialogue and a few scenery pieces but didn't come across in any way mechanically.”
  • gameplay
    88 mentions Positive Neutral Negative

    The gameplay features a unique, creature-possession mechanic combined with puzzle-solving and light combat, offering a relaxed and atmospheric experience. However, many find the puzzles straightforward and repetitive, lacking challenge and variety, with occasional frustrating design and pacing issues that can disrupt immersion. While well-implemented, the gameplay often serves more as a narrative vehicle than a deeply engaging or complex system.

    • “Even though I'm just a little ways in, I already adore the mechanics of this game; they feel quite unique.”
    • “The puzzles, which are the core of the game, are fun to complete; despite being easy to solve they remain enjoyable to the end because the mechanics are implemented well and the game is pretty short.”
    • “Gameplay is approximately 5 hours, and I recommend Peregrin wholeheartedly if you enjoy moderately challenging puzzles coupled with a unique gameplay experience all of its own.”
    • “A small atmospheric game that does a good job creating said atmosphere with visuals and music, but other than that it has mediocre gameplay and puzzles, and I think in the end it is a thumbs down.”
    • “I possessed a troll and moved it to another screen just to see if it could be done (it was early on and I was still getting a feel for the mechanics.) When I released the troll, it returned to the nearest green crystal - which was now out of range, leaving me unable to move a large canister and progress the puzzle and the game.”
    • “The gameplay, while charming, lacks excitement or creativity and is unnecessarily slow-paced, making it feel like a chore that you need to perform in order to progress.”
  • graphics
    81 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique, hand-drawn art style, atmospheric visuals, and beautiful, painterly aesthetics that enhance the melancholic and post-apocalyptic mood. While some note issues with visibility, graininess, and optimization on lower-end machines, the overall presentation is immersive and compelling, making the visuals a major highlight despite the gameplay's simplicity and repetitiveness.

    • “The visuals, especially what the dev calls "vistas", are absolutely gorgeous, using high contrast and sharp edges to bring out the wasted atmosphere.”
    • “From the game's opening screen, I was mesmerized by the sombre cell-and-ambient soundtrack and captivated by the beautiful hand-drawn graphics.”
    • “The graphics are distinctly crafted, and together with the ambient music, solemn voice acting, and the slow pace of the game create an atmosphere that matches the story quite well.”
    • “Controls are either unresponsive or unintuitive and the graphics don't give enough depth so most times you go by trial and error.”
    • “Also the graphical fidelity is terrible.”
    • “The graphics are simple and the menu aesthetics scream mobile port.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game is widely praised for its rich, somber, and immersive atmosphere, characterized by delicate, soft colors, unique art style, evocative music, and compelling voice acting. This atmospheric design creates a lasting emotional impact and a broody, mysterious world that deeply engages players, often compensating for its simpler gameplay and puzzles. Overall, the atmosphere stands out as the game's strongest and most memorable feature.

    • “What truly stands out is the atmospheric design, with its delicate, soft colors and subtle artistic style, leaving a lasting impression long after finishing the game.”
    • “The graphics are distinctly crafted, and together with the ambient music, solemn voice acting, and the slow pace of the game create an atmosphere that matches the story quite well.”
    • “All of the eerie atmosphere is accomplished using Peregrin’s fantastic art and the camera placement being far away.”
    • “The visuals, especially what the dev calls 'vistas', are absolutely gorgeous, using high contrast and sharp edges to bring out the wasted atmosphere.”
    • “I wish I could give this game a middle grade: it's definitely not a 'thumbs up,' but its atmosphere is effective.”
    • “Linear puzzle game with a somber atmosphere along the lines of 'Minute of Islands' or 'She Remembered Caterpillars'.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is widely praised for its gorgeous, atmospheric, and melancholic qualities that perfectly complement the visuals and story, enhancing the overall mood and immersion. While some note slight repetitiveness, the soundtrack and voice acting are consistently highlighted as standout elements that elevate the game's emotional impact. Many reviewers express a desire for the soundtrack to be available outside the game due to its evocative and moving nature.

    • “The music is just gorgeous and sets up the sad loneliness of the world you find yourself in.”
    • “From the game's opening screen, I was mesmerized by the sombre cell-and-ambient soundtrack and captivated by the beautiful hand-drawn graphics.”
    • “A wonderful soundtrack that really captures the feel of the world.”
    • “Music can get a little repetitive, but that's a fairly easy fix.”
    • “Would be nice if the soundtrack (background music) of the game was available for us to play outside the game.”
    • “Now can we have the OST released separately already?”
  • grinding
    6 mentions Positive Neutral Negative

    The game’s grinding aspect is often criticized for becoming tedious due to slow movement speeds and frequent backtracking to earlier areas, which makes progression feel repetitive and chore-like. While some achievements require significant grinding, the lack of efficient loading times exacerbates the experience, leading to frustration despite the game's appealing graphics.

    • “Sadly, later levels force the player to utilize items from past puzzles, meaning you have to constantly backtrack, which would have been alright, but unfortunately, the movement speed makes every action incredibly tedious and repetitive.”
    • “Appreciated the graphics, but by the end I was grinding to finish the game, and it felt more like a chore.”
    • “Sometimes going back to an older area to possess a creature can be tedious, as it requires a lot of slow walking back and forth.”
  • stability
    5 mentions Positive Neutral Negative

    The game’s stability is mixed, with frequent bugs such as terrain collision issues and control glitches causing frustrating deaths and interruptions. However, despite these technical problems, some players still find it enjoyable, noting occasional helpful pauses during combat. Overall, the buggy state detracts from the experience and suggests it was released prematurely.

    • “I had thought the puzzles were decent and the game actually had a good storyline/voice acting up to that point, but this game is just too buggy to have been released in its current state.”
    • “The occasional buggy terrain collision doesn't help that impression.”
    • “The controls are a bit buggy here and there, leading to unnecessary deaths requiring further repetitions of the boring puzzles.”
  • optimization
    5 mentions Positive Neutral Negative

    The game features impressive graphics but suffers from poor optimization, especially on less powerful machines, leading to long initial load times as large areas load simultaneously. This impacts the overall experience, making the game feel sluggish despite its visual appeal.

    • “Gorgeous graphics, though optimization can be poor for less capable machines.”
    • “The game offers intriguing premises but suffers from performance issues on low-end hardware.”
    • “While graphics are impressive, some users experience poor optimization on less capable machines.”
    • “I would've preferred having 2-3 second long load screens between every segment, but it almost appears as though the game loads entire areas simultaneously at the start, causing optimization issues and resulting in a tedious load screen at the beginning.”
    • “Gorgeous graphics, but poor optimization for less capable machines.”
    • “Gorgeous graphics (with poor optimization for less capable machines) and an intriguing premise, but the story drags on and mechanics become a bore rather quickly.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is visually appealing with well-designed characters and creatures that fit the theme, but it lacks depth and progression, leading to a somewhat repetitive and unengaging experience over time.

    • “The character designs and creature designs are excellent and fit well with the theme and story.”
    • “The game's presentation is isometric, and the chapter gameplay frames, character design, and overall design are flawless.”
    • “The game design is simple, the character design is good, and it will entertain you for a couple of hours.”
  • emotional
    3 mentions Positive Neutral Negative

    Emotional responses to the game are mixed, with some finding the story and voice acting unengaging and failing to evoke feelings, while others appreciate the heartfelt themes and beautiful aesthetics that create a touching, immersive experience.

    • “A magical tale of human flaws and sacrifice, the wonderful aesthetics and heartfelt care that has been invested in this game make it a pure delight to play.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers minimal replayability, with a short 3-4 hour playtime and a linear story that discourages multiple playthroughs, though some may revisit it for achievements.

    • “At $15 for 3 hours playtime, following a somewhat pretentious nonsensical story, sluggish wait times for actions to complete, no replay value, and game-breaking bugs requiring chapter restarts, I can't recommend this game.”
    • “It's interesting, but there is a correct way of doing everything, so you shouldn't expect a lot of replayability (unless you're in it for the achievements).”
    • “Extremely short and zero replayability: takes about 3-4 hours to complete and story is too shallow.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is derived from its quirky concept of controlling other creatures and overcoming obstacles, which players find amusing and entertaining.

  • monetization
    1 mentions Positive Neutral Negative

    The game features minimal to no advertising, making its monetization subtle and easily overlooked by casual players.

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64%Critics’ scoreBased on 1 critic reviews
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4h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Peregrin is a casual puzzle game.

Peregrin is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 4 hours playing Peregrin.

Peregrin was released on August 8, 2017.

Peregrin was developed by Peregrin Developers.

Peregrin has received mostly positive reviews from both players and critics. Most players liked Peregrin for its story but disliked it for its grinding.

Peregrin is a single player game.

Similar games include Toren, Hob, Minute of Islands, Omensight, The Descendant and others.