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About

Particul is a single player casual strategy game. It was developed by MILLION PIXELS and was released on February 10, 2026. It received mostly positive reviews from players.

Particul is a single-player strategy game where you mine particles by clicking and automate the process with extractors and traders. Upgrade your tools, trade resources on the marketplace, and unlock the full upgrade tree to optimize your mining operation. Your goal is to discover and mine the rarest particle to win in about 18 hours of gameplay.

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76%
Audience ScoreBased on 131 reviews
gameplay8 positive mentions
grinding6 negative mentions

  • The game offers a satisfying progression loop with engaging mechanics that appeal to fans of incremental and idle games.
  • Developers are responsive to player feedback, frequently releasing updates and bug fixes, which enhances the overall experience.
  • For its low price, the game provides a decent amount of content and can be enjoyable as a casual time-killer.
  • The game's progression can feel slow and tedious, especially in the late game where waiting for resources becomes a chore.
  • Some mechanics, like the negotiation and upgrade systems, are poorly balanced and can lead to frustrating experiences.
  • There are several bugs and quality of life issues that detract from the overall enjoyment, particularly on certain platforms.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay of "Particul" is praised for its seamless integration of mechanics, minigames, and upgrades, creating an engaging loop that evolves from simple extraction to complex management. Players appreciate the balance between idle and clicker elements, though some express a desire for deeper mechanics and a more traditional prestige system. While the game offers satisfying visuals and a variety of challenges, it can lead to periods of inactivity, particularly in the late game.

    • “All the mechanics and minigames and upgrades work perfectly and play off each other very well.”
    • “Beyond straightforward mining and upgrading, the game introduces economic layers such as trading and marketplace mechanics.”
    • “The balance between idle and clicker mechanics is genuinely impressive.”
    • “I wish that devs made a little more in-depth mechanics.”
    • “And the first time I saved up 2500 clicks to 'negotiate' purchase price downward resulted in an RNG mechanic I wasn't expecting, making purchase prices more expensive instead of less.”
    • “The last 2 hours were practically just waiting with little to no active gameplay anymore, just waiting for the game to end.”
  • grinding
    6 mentions Positive Neutral Negative

    Reviews on the grinding aspect of the game are mixed; while some players appreciate the achievement farming and find enjoyment in the clicker mechanics, others criticize the systems as clunky and tedious, particularly without the aid of an autoclicker. The game can feel overly grindy, especially towards the end, but some players still find it rewarding and worth the investment of time. Overall, it appeals to those who enjoy idlers, though it may not be for everyone.

    • “I wanted to like this game a lot, and I thought that I would, but the systems are ultimately clunky and tedious rather than fun and exciting.”
    • “All the research mostly just lets you add gambling to your process, but even that feels cumbersome and tedious, honestly.”
    • “I also feel like playing without an autoclicker would almost 100% be too long and tedious.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's pixel-inspired graphics and clean interface prioritize clarity and charm, enhancing the overall experience without unnecessary clutter. While there are minor graphical bugs, they do not significantly detract from the smooth and satisfying visuals. Overall, the aesthetics contribute positively to the game's identity and enjoyment.

    • “Its pixel-inspired aesthetic and uncluttered interface emphasize clarity over decoration.”
    • “The pixel/voxel aesthetic doesn’t hurt the experience at all – in fact, it adds charm and identity without unnecessary clutter.”
    • “The visuals are smooth and satisfying, and some of the mechanics you unlock genuinely surprise you and make you want to keep going.”
    • “At the time of writing, there are still a few minor bugs, but they're either just graphical or only cause minor inconveniences; I believe slot price rerolling still doesn't quite happen exactly as intended, but with all upgrades, it fully resets every January.”
    • “My only gripe is that in the end, the piles are not symmetrical; 11 extractors would be more aesthetic.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, players find the game's replayability to be somewhat limited, with suggestions for enhancements like prestige research and progressive difficulty modifiers to increase engagement. While some appreciate the potential for varied upgrade paths that encourage experimentation, others feel that repetitive gameplay can detract from the overall replay value.

    • “Good game, needs a few changes. First of all, add a prestige research after you win for more replayability. Second, I think taking a page out of Balatros' book and adding modifiers that get progressively harder would be cool, as the downsides of the ascensions is a bad way to add difficulty. This way, difficulty is harder but for a better reward.”
    • “Decisions about which upgrades to pursue first can meaningfully alter pacing, encouraging experimentation and replayability.”
    • “Replayability / longevity: ⭐⭐⭐⭐☆”
    • “Good game, needs a few changes. First of all, add a prestige research after you win for more replayability. Second, I think taking a page out of Balatros' book and adding modifiers that get progressively harder, which give more prestige points when you beat them, would be cool. The downsides of the ascensions are a bad way to add difficulty; this way, difficulty is harder but for a better reward.”
    • “But if every run feels like a chore and not distinct enough to be worth the replay value...”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring enjoyable tracks that enhance the experience, particularly a fun drum and bass piece that plays when interacting with the slider. However, some players find that the music can become repetitive and annoying over time. Overall, the aesthetics and music contribute positively to the game's value, especially considering its price.

    • “The aesthetics and music are also really good.”
    • “This was fun especially for the price, good music.”
    • “Also for music, if you slide the slider up and down it starts playing a fun little DnB track in the background sometimes.”
    • “The music is repetitive and lacks variety, making it feel monotonous after a short while.”
    • “The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
    • “The audio quality of the music is subpar, with noticeable distortion that pulls you out of the game.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is praised for its clear design and structured progression, which shifts from active engagement to strategic decision-making. Players experience a measured pace, particularly in mid-game, where optimization choices take precedence over simple expansion, enhancing the overall gameplay experience. The transition from hands-on clicking to automated play is smooth, allowing for deeper layers of strategy.

    • “Instead of complicating the core loop, they enrich it by offering additional avenues for optimization.”
    • “Progress may feel measured rather than rapid, especially in mid-game phases where optimization decisions become more important than raw expansion.”
    • “Its strengths lie in its clarity of design, smooth transition from active to automated play, and layered optimization systems.”
    • “Yet beneath that stripped-down concept lies a carefully structured progression system that gradually shifts the experience from hands-on clicking to strategic optimization.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game fosters prolonged engagement, with a design that is inviting and non-intrusive, allowing players to immerse themselves without feeling pressured.

    • “The overall atmosphere encourages extended play sessions, as nothing in the design feels abrasive or overly demanding.”
    • “The immersive environment draws you in, making every moment feel significant and engaging.”
    • “The sound design and visuals work in harmony to create a captivating atmosphere that keeps you on the edge of your seat.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a self-aware, playful tone that often feels like it's poking fun at the player, adding a lighthearted touch to the idle gameplay experience. Players are encouraged to explore this aspect further through content creators like dangerouslyfunny for additional insights.

    • “Overall, if you like idle games, definitely give this one a look, and maybe even check out DangerouslyFunny's YouTube channel for insights on how this game plays.”
    • “The game feels like it's laughing at you.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences some stability issues, particularly with the ironman ascension feature, which has been reported as buggy and prevents players from completing runs. However, users note that the developers are responsive and provide quick fixes for these problems.

    • “The Ironman ascension is still buggy at the time of writing; I've completed two full Ironman runs, but couldn't get the game to actually finish.”
    • “Good game, a bit buggy but fast fixes.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express frustration and disappointment regarding the emotional impact of the game's mechanics, particularly in relation to the difficulty of achieving desired outcomes and the lack of meaningful rewards. This sentiment highlights a sense of hopelessness and dissatisfaction with the game's emotional engagement.

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16h Median play time
14h Average play time
9-18h Spent by most gamers
*Based on 2 analyzed playthroughs
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Particul is a casual strategy game.

Particul is available on PC, Mac OS, Windows and Linux.

On average players spend around 14 hours playing Particul.

Particul was released on February 10, 2026.

Particul was developed by MILLION PIXELS.

Particul has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Particul is a single player game.

Similar games include Keep on Mining!, Desktop Defender, Space Rock Breaker, Incredicer, Maktala: Slime Lootfest and others.