Particles using dos-like

Particles using dos-like Game Cover

Mattias Gustavsson's dos-like framework is really neat to mess around with. It lets you live out your Jonathan Blow drawline() fantasies by letting you draw pixels directly to a buffer and then showing it on screen, or providing you with a framebuffer for you to do whatever you want with. It also has very basic input handling built in, along with (mostly) its own update loop, and some basic drawin…

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