- May 23, 2016
- Josh
Paradox Paradigm
Platforms
About
"Paradox Paradigm" is a challenging puzzle-platformer game that features time travel as its unique mechanic. Players warp space and time, existing in two places simultaneously to solve intricate puzzles. The game is developed by solo-indie developer GamingVNetwork and runs at 45 FPS on their PC. Note that the game may trigger your PC's alarm due to its lack of a digital public signature, but there's no need to worry since it is still new and not yet recognized by major companies.
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- The game features shiny graphics and a clean sci-fi aesthetic that many players find appealing.
- The concept of time manipulation and the puzzles are considered clever and rewarding to solve.
- Some players appreciate the challenge and strategic elements of the gameplay, comparing it favorably to other puzzle games like Portal.
- The game suffers from significant lag and control issues, making it difficult to execute jumps and other actions.
- There is a lack of proper instructions or tutorials, leading to confusion about gameplay mechanics.
- Many players noted the absence of options menus and save systems, which detracts from the overall experience.
graphics
12 mentions Positive Neutral NegativeThe graphics are praised for their shiny, clean sci-fi aesthetic, featuring impressive reflections and vibrant fluorescent lighting that enhance the overall visual experience. However, some users expressed frustration over the lack of customizable graphic settings, particularly motion blur, which can lead to motion sickness and gameplay confusion. Overall, while the visuals are appealing, technical issues detract from the experience.
“The graphics are really nice and the gameplay is fun.”
“The visuals: lots of reflections and a clean sci-fi look in combination with fluorescent lights and an upbeat track playing when time-travelling make up for ... a, uhhh ... well, good looking game.”
“Shiny graphics.”
“No way to change graphic settings (motion blur = motion sickness).”
“The platform I was on then switched to its 'off' graphic despite it being on, making me jump too early.”
“It also did the opposite where the other platform was on, yet didn't give me the graphic so I didn't know to jump.”