- April 3, 2015
- House of Tales
- 10h median play time
Overclocked: A History of Violence
Platforms
About
In Overclocked: A History of Violence, players assume the role of a detective investigating a series of gruesome murders in a futuristic, rain-soaked metropolis. The game combines point-and-click mechanics with a psychological thriller narrative, delving into the minds of victims and perpetrators alike. Through interrogations, evidence collection, and puzzle-solving, uncover the truth behind the violence and confront the ultimate horror.
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- The game features a gripping narrative with strong character development and an inventive premise that keeps players engaged.
- The atmospheric graphics and sound design contribute to an immersive experience, enhancing the overall storytelling.
- Despite its flaws, the game offers a unique psychological thriller experience that appeals to fans of the genre.
- The gameplay is often tedious and repetitive, with many puzzles being either too easy or frustratingly unclear, leading to reliance on walkthroughs.
- Voice acting quality is inconsistent, with some performances feeling wooden and detracting from the immersion.
- The pacing is uneven, with a slow start that can make the overall experience feel drawn out and unsatisfying, especially towards the ending.
story
121 mentions Positive Neutral NegativeThe story of "Overclocked" is a central highlight, featuring an intriguing narrative that unfolds through the perspectives of mental patients and incorporates a unique non-linear storytelling approach. While the plot is engaging and filled with twists, some players find it slow-paced and ultimately anticlimactic, with gameplay mechanics that detract from the overall experience. Despite its flaws, many reviewers recommend the game for its compelling story and character development, especially for those who appreciate narrative-driven experiences.
“You basically play the story of the patients and see their past trauma and slowly collect the pieces.”
“Honestly, the story has a good buildup, the mystery is solvable and it just flows nicely into the gameplay.”
“The gimmick to the story is that it is told out of order through flashbacks by a group of mental patients, and from a storytelling perspective that is done well.”
“But the story is the worst part, even up to the sci-fi quality ending (you know, the endings that just end with little to no resolution).”
“Really the main problem and where most of the negative votes come in I think is the storyline.”
“No puzzles, poorly written story, bland uninterested voice actors, and your usual cast of Scooby-Doo/Scream characters.”