- November 16, 2018
- LucasArts
- 5h median play time
Outlaws + A Handful of Missions
Platforms
About
Outlaws + A Handful of Missions is a first-person shooter game with western themes. It follows the story of retired U.S. Marshal James Anderson seeking revenge on the outlaw gang that killed his wife and kidnapped his daughter. The game features challenging missions, strategic combat, and a variety of weapons set in a detailed, immersive world.
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- Nostalgic experience with a great soundtrack that captures the essence of classic spaghetti westerns.
- Fun gameplay with satisfying gun mechanics and creative level design, offering a mix of shooting and puzzle-solving.
- Beautiful hand-drawn cutscenes and a compelling story that adds depth to the gameplay.
- Frequent crashes and technical issues, particularly with resolution settings and menu navigation.
- Confusing level design that can lead to frustration, with some puzzles being overly cryptic.
- Limited enemy variety and some gameplay mechanics feel outdated, making certain aspects repetitive.
story
110 mentions Positive Neutral NegativeThe game's story is a classic revenge tale set in a spaghetti western atmosphere, featuring a compelling plot about an ex-marshal on a quest to rescue his daughter. While the narrative is often described as simple and predictable, it is enhanced by beautifully animated cutscenes and a memorable soundtrack, making it engaging despite some gameplay shortcomings. Overall, players appreciate the nostalgic charm and thematic consistency, though some find the campaign's length and certain missions lacking in excitement.
“A great boomer shooter that captures the essence of classic old wild west cinema in both story and atmosphere.”
“The story is incredible and the music is unforgettable.”
“The fully-animated storyline and cutscenes are brilliant, and reminiscent of works such as 'The Dig'.”
“The story is simple, predictable, but still motivating enough to see to the end.”
“A classic, although replaying it in 2022 you can really feel the weak storytelling, and how this is really just a collection of loosely put together levels.”
“What's really out of place is the memetically mundane story whose presence is more of an afterthought, and you get the feeling that the designers felt the same way, as can be seen by an option to remove the cutscenes altogether when setting up the game.”