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Outcast Tales: The First Journey

Outcast Tales: The First Journey Game Cover
85%Game Brain Score
gameplay, humor
monetization, replayability
85% User Score Based on 101 reviews

Platforms

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Outcast Tales: The First Journey Game Cover

About

Outcast Tales: The First Journey is a single player role playing game with a comedy theme. It was developed by hardlanestudio and was released on January 29, 2024. It received positive reviews from players.

Outcast Tales: The First Journey is just the beginning of a much grander experience (as the name sort of implies!). So, for now, familiarize yourself with the wasteland - you'll spend a lot more time in it when Outcast Tales is out! Be tactical (or mash buttons; might work just as well)! Robots, mutants, desert raiders: almost all enemies have something up their sleeve. So do your characters: so…

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85%
Audience ScoreBased on 101 reviews
gameplay7 positive mentions
monetization10 negative mentions

  • The game features a charming art style and engaging narrative, with witty dialogue and humorous elements that enhance the overall experience.
  • Gameplay combines strategic turn-based combat with character development and relationship dynamics, providing depth and replayability.
  • The demo showcases a fun and challenging experience, with a variety of skills and events that keep players engaged and eager for the full release.
  • The demo is quite short, leaving players wanting more and raising concerns about the game's overall length and content in the full version.
  • Some gameplay mechanics can be frustrating, such as the chance to miss attacks and the complexity of certain systems, which may deter new players.
  • There are technical issues reported, including UI problems and gameplay interruptions, which could affect the overall enjoyment of the game.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay has received mixed feedback, with some players appreciating the engaging turn-based mechanics and strategic elements, while others find the current design overly complicated and reliant on randomness. Many reviewers suggest that the game would benefit from more strategic depth and better balance in abilities and items, as well as improvements in user interface. Overall, the gameplay is described as captivating and fun, with potential for unique builds, but it requires refinement to enhance player experience.

    • “The mix of challenging gameplay and fun entertaining narrative totally hooked me.”
    • “The gameplay is captivating and motivates you to think and plan your steps.”
    • “Loved the gameplay loop and character interactions.”
    • “Make it a little bit more strategy game-like because pure randomized gameplay is not the best choice.”
    • “All mechanics are very complicated from the get-go; you are forced to read tons of text without prior easier runs.”
    • “Gameplay being interrupted by a popup begging me to wishlist the full game makes this a hard pass for me.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding it charming and funny, while others feel it falls flat, particularly due to cultural differences and age-related preferences. Many reviews highlight the clever writing and engaging dialogue, though some criticize it as low-brow or overly self-aware. Overall, the humor seems to resonate more with younger audiences, and while it has its moments of hilarity, it may not appeal universally.

    • “The writing is charming and funny.”
    • “Funny encounters and mechanics.”
    • “Clever, funny, challenging, with intriguing (if not exactly novel) worldbuilding and dry, satirical narration.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the vibrant art style and impressive visuals reminiscent of popular titles like SteamWorld, while others criticize the static 2D elements and lack of animation, likening character designs to those found in free-to-play mobile games. Overall, the visuals are noted for their character and production value, but opinions vary significantly based on personal preferences and target demographics.

    • “The whole aesthetics look quite like the SteamWorld games and I really like it.”
    • “I enjoyed the variety in character creation, the development of their abilities, and the overall combat system, not to mention the impressive visuals.”
    • “Amazing visuals, fun combat, and a well-thought-out UI are enough to make a good tactical game on their own.”
    • “It's basically what you expect from a mobile app... mostly static 2D stuff with cartoony graphics and some equally static JRPG style turn-based combat.”
    • “The combat is boring, the animation... well there are none, the art style is okay, and the sounds are trash.”
    • “Overall it's definitely a moderate recommendation from me, though it simply targets a younger demographic than myself.”
  • story
    15 mentions Positive Neutral Negative

    The game's story is praised for its humor, engaging narration, and charismatic characters, creating a whimsical and entertaining experience reminiscent of titles like SteamWorld Quest. Players appreciate the thoughtful design of story branching and procedural generation, although some feel the relationship system could offer more player agency. Overall, the storytelling is seen as a strong aspect, enhancing the game's charm and replayability.

    • “The narration, art, story, and combat all work really well.”
    • “In summary: I think the dev did a fantastic job broadening their skillset and creating a whimsical procedurally generated storyline with charismatic characters to get to know.”
    • “Storytelling is funny and nice, the narrator's voice is awesome; I even didn't skip any line of dialog.”
    • “The relationships system is not straightforward enough and requires more player agency - maybe the first interaction leading to and up or down in relation is fine to be random, but it would be very nice to have options to somehow put conscious effort into improving (or damaging, at least for the lolz and story points) the standing between characters.”
    • “The humor seems to be the core here, and there is a voiced story.”
    • “You pick and semi-control the characters but they have their personality and interactions with the rest of the party, which is why I think of it as a story generator.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for being misleading, as it primarily serves as an advertisement for an unreleased product rather than a full game. Users express frustration over the practice of publishing demos and ads as separate titles, which detracts from genuine games and misleads consumers. Overall, this approach is seen as harmful to gamers, who deserve better than to have their time taken up by promotional content disguised as playable experiences.

    • “This is only free in the same way that adverts on YouTube and banner ads in your browser are.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers; you deserve better than adverts.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is consistently praised for its high production value and overall quality, complementing the art style effectively. Reviewers highlight the superb integration of music with the game's atmosphere, contributing to an engaging experience.

    • “The music is so good!”
    • “Music: awesome.”
    • “Dialogue, music, and overall art direction is superb.”
  • replayability
    4 mentions Positive Neutral Negative

    Players highlight the game's strong replayability due to its challenging difficulty progression, randomization, and class diversity, which encourage extensive playtime and strategic thinking. However, there are concerns about the long-term replay value, particularly regarding the depth of the main game once optimal strategies are discovered. Overall, while the current design offers engaging replayability, its future potential remains uncertain.

    • “I have probably easily spent over a hundred hours grinding high scores in wondrous lands, because of its tightly balanced challenging difficulty progression, replayability through randomization, class diversity, the simple skill system, and the absolute genius design system of making almost every tier of equipment you loot valuable for one of your characters for at least a while.”
    • “Biggest concern is whether the main game will offer enough depth and replayability - once you know the best class combinations and all event outcomes.”
    • “Not sure how this will move forward and how much replay value the whole thing will have (for now there is none), but it's made well and you really need to think about what skills you use to win, unlike in other games.”
    • “In demo, it's hard to judge the replayability potential of the full game.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the grinding aspect for its engaging difficulty progression, high replayability due to randomization, and valuable loot system that keeps equipment relevant. However, some find the mechanics a bit tedious, suggesting that improved menuing tools could enhance the experience.

    • “Yes, mechanically it was a little tedious, but that could have been fixed with better menuing UI tools.”
    • “Grinding for high scores can feel like a chore, especially when the rewards don't seem to justify the time spent.”
    • “The repetitive nature of grinding can detract from the overall enjoyment of the game, making it feel more like a job than a fun experience.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is intricately tied to gameplay mechanics, as resting not only restores health but also serves as a meaningful opportunity for progression. The integration of roguelike elements with RPG features enhances the depth of character growth throughout the experience.

    • “Similarly, the fact that 'rest' isn't a null choice to restore health, but provides opportunities for character development and progression.”
    • “It is roguelike with elements of RPG and character development.”
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Frequently Asked Questions

Outcast Tales: The First Journey is a role playing game with comedy theme.

Outcast Tales: The First Journey is available on PC, Mac OS, Windows and Linux.

On average players spend around 1 hours playing Outcast Tales: The First Journey.

Outcast Tales: The First Journey was released on January 29, 2024.

Outcast Tales: The First Journey was developed by hardlanestudio.

Outcast Tales: The First Journey has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Outcast Tales: The First Journey is a single player game.

Similar games include Curious Expedition 2, Druidstone: The Secret of the Menhir Forest, Star Renegades, Regalia: Of Men and Monarchs, Deep Sky Derelicts and others.