- January 22, 2026
- Doku Games LTD
- 12h median play time
Out of Action
Platforms
About
Out of Action is a single player and multiplayer shooter game with anime, violence and science fiction themes. It was developed by Doku Games LTD and was released on January 22, 2026. It received mostly positive reviews from players.
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available. Designed…











- Extremely fluid and unique movement mechanics, reminiscent of Titanfall 2 and classic arena shooters.
- Deep and expansive build customization with a huge variety of viable playstyles and loadouts.
- Satisfying and well-designed gunplay and combat mechanics with engaging bullet time and melee systems.
- Continuous developer support with frequent updates and active community involvement.
- Great art style and cyberpunk aesthetic that enhances immersion and vibe.
- No pay-to-win elements, supporting a fair competitive environment.
- Multiple modes and maps, with plans for expansion and roguelike singleplayer content.
- Steep learning curve with minimal or no in-game tutorials or onboarding, leading to confusion for new players.
- Small and dwindling playerbase causing difficulty finding populated servers and fair matchmaking.
- Progression system can feel grindy and locked behind challenges, creating barriers for new players.
- UI and menus are cluttered, hard to read, and unintuitive, complicating build crafting and gameplay understanding.
- Movement controls can feel clunky or inconsistent, with no dedicated sprint button and some awkward animations.
- Community can be toxic or overly competitive, sometimes hostile to newcomers.
- Certain gameplay elements such as invisibility, wallhacks, and bleed mechanics can feel unbalanced or frustrating.
- Maps are sparse, dark, or feel too large/small for player counts, impacting gameplay flow.
gameplay
237 mentions Positive Neutral NegativeThe gameplay has a deep, complex mechanic system with fast, fluid movement and a high skill ceiling, offering extensive build customization and tactical variety. However, it suffers from a steep learning curve, lack of tutorials or onboarding, and an overwhelming number of intertwined systems that can feel confusing and inaccessible to new players. Despite these challenges, many find the core combat and movement mechanics polished, rewarding, and unique, especially for those willing to invest time to master them.
“The gameplay is extremely tight, with responsive movement and gunplay, and an almost absurd amount of room for skill expression through movement and loadouts.”
“The gameplay is fast, tight and highly modular, all the weapons have really clean animations and sound nice, the movement feels like it should be a game on its own, allowing for a lot of cool sequences feel really nice to pull off, and while in its current state there are some problems I have with the matrix, I think it's a really interesting take on customization and progression that was successfully executed.”
“The mechanics feel smooth and refined, the combat is addicting, and you really feel like you're a PMC set in a cyberpunk future.”
“On top of the gameplay just feeling offputting and a little weightless, the game is so incredibly overcomplicated and frustrating to try to get into, and the only thing currently that's supposed to "ease you into" all of these mechanics is forcing you to unlock all of the other ones, which gets rid of all the customization anyways!”
“The games movement feels awkward despite it being the selling point and can't shake the feel that most of the mechanics feel absolutely broken, I can't recommend this game.”
“This game presents new mechanics and combines a lot of other mechanics of an FPS into one, the jetpacks, running on walls, climbing walls infinitely, etc., are all cool things that it has to offer so if you enjoy movement shooters this really is for you, however I have one big complaint and that is that this game gives you zero direction in what you're supposed to be doing, and I don't mean just controls, I mean with every mechanic that it has is almost all discovered by the player and the menus are very confusing since they use redundant or even malapropistic words that just don't make sense off the bat.”
Games Like Out of Action
Frequently Asked Questions
Out of Action is a shooter game with anime, violence and science fiction themes.
Out of Action is available on PC and Windows.
On average players spend around 60 hours playing Out of Action.
Out of Action was released on January 22, 2026.
Out of Action was developed by Doku Games LTD.
Out of Action has received mostly positive reviews from players. Most players liked Out of Action for its gameplay but disliked it for its grinding.
Out of Action is a single player game with multiplayer support.
Similar games include Quantum League, IRON REBELLION, Boundary, Killsquad, Blade Symphony and others.












