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About

Out of Action is a single player and multiplayer action game. It was developed by Doku Games LTD and was released on January 22, 2026. It received positive reviews from players.

Out of Action is a PVP FPS that blends fluid, skill-based movement with intense, cinematic combat, deep progression, a replayable offline mode and a strong focus on player mastery. The game takes place in a brutal cyberpunk setting inspired by dark, dystopian anime of the 90s. FEATURING

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84%
Audience ScoreBased on 527 reviews
gameplay57 positive mentions
grinding10 negative mentions

  • Incredibly fun and engaging gameplay with a high skill ceiling that rewards practice and mastery.
  • Unique movement mechanics and customization options allow for diverse playstyles and strategies.
  • Strong community support with helpful players and a dedicated developer who actively engages with feedback.
  • Steep learning curve with little to no onboarding or tutorial, making it difficult for new players to grasp the mechanics.
  • Current player base consists mostly of veterans, which can be intimidating for newcomers and lead to frustrating experiences.
  • Limited content in terms of maps and game modes, which may lead to repetitive gameplay in its current state.
  • gameplay
    170 mentions Positive Neutral Negative

    The gameplay of this title is characterized by its deep mechanics, rewarding player curiosity, and a high skill ceiling, making it both complex and engaging. Players appreciate the variety of movement options and loadout customization, although many express a need for better onboarding and tutorials to navigate the intricate systems. While the core mechanics are solid and enjoyable, some find the gameplay overwhelming due to the lack of explanations for various features, which can lead to a steep learning curve for new players.

    • “A fun, somewhat complex, action-packed team objective game which rewards curiosity and where the players are there for the gameplay - not to grind loot boxes.”
    • “The gameplay is extremely tight, with responsive movement and gunplay, and an almost absurd amount of room for skill expression through movement and loadouts.”
    • “The gameplay reminds me a lot of the dynamism of Team Fortress 2, with its many loadouts, movement options, and wide web of playstyle potential, mixed in with the ephemeral chaotic nature of an arena shooter.”
    • “The gameplay consists of you just dying at what feels like random to third party kills.”
    • “There's a ton of mechanics and HUD elements all over the place with zero description as to what any of it is or how any of it works.”
    • “The lack of any explanations is quite annoying; I get learning as you play, but for the people who don't want to overanalyze everything, they will just not learn certain mechanics.”
  • graphics
    65 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with many praising its unique art style and cyberpunk aesthetic, which is described as visually stunning and immersive. However, some users report performance issues, such as low frame rates and stuttering, which detract from the overall experience. While the visuals are generally well-received, there are concerns about optimization and map design that may need addressing as the game evolves.

    • “The sound design and graphics are satisfying and enjoyable.”
    • “Incredible art style, vibes, and overall atmosphere.”
    • “The graphics are nice, albeit dark.”
    • “It's pretty stuttery and low FPS given it's a shooter, especially for how little is going on graphically.”
    • “However, I can only get 40 frames per second using my Asus Zenbook with a unified graphics card, which makes the game unplayable for me if I want to compete with better players.”
    • “There is just an inherent contradiction in the whole design of the game, and I don't think there is an interest in fixing the fact that even with very low cartoonish graphics, a movement-based shooter with slow projectile mechanics will simply not be a good gaming experience.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the optimization of the game has received high praise from users, with many noting its smooth performance even on older hardware and at high settings. Players report minimal to no crashes, stuttering, or input delays, highlighting the developers' commitment to consistent updates and refinements. The game is described as both polished and finely tuned, making it a standout example of effective optimization in early access titles.

    • “I've played a great many FPS games, some for far longer than I'm willing to admit, but I have never in all my years of playing both big and small titles seen something so masterfully, passionately crafted and fully playable, receiving a consistent flow of updates and optimizations while still only being in its skeletal state.”
    • “Apart from this, the game runs smoothly even on older hardware at 60+ fps with almost no input or mouse delay.”
    • “In terms of performance, it’s clean and well optimized — I’m running the game on high settings without any issues.”
    • “I've played a great many FPS games, some for far longer than I'm willing to admit, but I have never in all my years of playing both big and small titles seen something so masterfully, passionately crafted and fully playable receiving a consistent flow of updates and optimizations while still only being in its skeletal state.”
    • “Doku has made a very optimized, very polished, well-thought-out game.”
    • “The movement in this game reminds me of Max Payne, except so much more finely tuned and optimized.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, with slow meta progression and a lack of shared rewards across challenges leading to frustration. While some enjoy the opportunity to experiment with builds, the need to grind for essential upgrades and cosmetics detracts from the overall experience, making it feel overly demanding and unbalanced. The game caters to those who enjoy grinding for challenges, but many feel that the effort required is disproportionate to the rewards received.

    • “Meta progression is notably slow and grindy.”
    • “The base loadouts are beyond abysmal, and because progression through these incredibly numerous challenges isn't shared, each game I spent grinding points in intel was ultimately fruitless for the time being, only potentially rewarding far later down the line which was already kind of unpleasant to get to.”
    • “The progression just seems way too grindy.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its engaging cyberpunk aesthetic, impressive art style, and immersive sound design, creating a captivating experience. While some players find the gameplay challenging initially, the supportive community enhances the overall vibe. However, there are concerns about the game's rough edges, leading some to view it as an underdeveloped tech demo rather than a fully realized product.

    • “The game has a dope atmosphere, great gameplay. It seems super hard at the beginning, but with a few tutorials or questions in the game chat or Discord, it gets clearer. I've found the community super welcoming and helpful!”
    • “The cyberpunk aesthetic combined with the sound design create a great atmosphere!”
    • “Incredible art style, vibes, and overall atmosphere.”
    • “Despite my negativity, I like the idea of this game, from the implied atmosphere to what gunplay and even combat could one day feel like. However, this is far too rough around the edges to recommend to anyone who's not willing to pay $25 for what is essentially an underdeveloped tech demo.”
    • “Because of the game’s physics-visuals combination—including some unbelievably cinematic moments accessed by, for example, activating one’s core—the atmosphere can take precedence over everything else.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is intricately woven into its missions, allowing players to appreciate the setting and themes at a manageable pace. The depth of gear and augment options enhances the narrative experience, while the developer's passion is evident throughout, creating an engaging and immersive world. Overall, the combination of gameplay and storytelling fosters a strong community among players.

    • “Everything in this game tells the story of the passion the solo developer, Doku, has put into it.”
    • “Or even missions (I'm thinking Perfect Dark N64/Modern Warfare 2's special ops mode) where you can appreciate the setting and theme of the game world at a digestible pace.”
    • “As well, the gear and augments you can bring into missions are dizzyingly nuanced, and thus build crafting is incredibly vast.”
    • “The story is disjointed and lacks coherence, making it hard to stay engaged.”
    • “Character development is shallow, leaving me feeling disconnected from their journeys.”
    • “The plot twists feel forced and predictable, diminishing the overall impact of the narrative.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is perceived as lacking depth, with players expressing frustration over gameplay mechanics that hinder engagement, such as limited weapon range and ineffective damage output. This dissatisfaction contributes to a diminished overall experience, as players feel disconnected from the game's core abilities and emotional impact.

  • monetization
    3 mentions Positive Neutral Negative

    The game features no microtransactions and has no plans to introduce them in the future, which is positively received by users. However, some players feel that the aiming mechanics, particularly when using ads, could be improved as they find it slow.

    • “There are zero microtransactions, and as far as I'm aware, there are no plans for any to be added in the future.”
    • “The monetization model is frustrating, as it feels like the game is designed to push players towards spending money to remain competitive.”
    • “There are zero microtransactions, which is refreshing, but it also raises concerns about the game's long-term sustainability.”
    • “The ads (aim down sights) feel very slow, making it difficult to enjoy the gameplay experience.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally praised for its high-energy and engaging quality, though some users note that it can be inconsistent, with moments where it fails to play.

    • “The music is high key hype.”
    • “The music is very good (when it decides to play).”
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15h Median play time
109h Average play time
5-263h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Out of Action is a action game.

Out of Action is available on PC and Windows.

On average players spend around 109 hours playing Out of Action.

Out of Action was released on January 22, 2026.

Out of Action was developed by Doku Games LTD.

Out of Action has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Out of Action is a single player game with multiplayer support.

Similar games include GTTOD: Get To The Orange Door, Quantum League, Friends vs Friends, IRON REBELLION, Killsquad and others.