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About

Out of Action is a single player and multiplayer shooter game with anime, violence and science fiction themes. It was developed by Doku Games LTD and was released on January 22, 2026. It received mostly positive reviews from players.

Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available. Designed…

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80%Audience ScoreBased on 769 reviews
gameplay75 positive mentions
grinding14 negative mentions

  • Extremely fluid and unique movement mechanics, reminiscent of Titanfall 2 and classic arena shooters.
  • Deep and expansive build customization with a huge variety of viable playstyles and loadouts.
  • Satisfying and well-designed gunplay and combat mechanics with engaging bullet time and melee systems.
  • Continuous developer support with frequent updates and active community involvement.
  • Great art style and cyberpunk aesthetic that enhances immersion and vibe.
  • No pay-to-win elements, supporting a fair competitive environment.
  • Multiple modes and maps, with plans for expansion and roguelike singleplayer content.
  • Steep learning curve with minimal or no in-game tutorials or onboarding, leading to confusion for new players.
  • Small and dwindling playerbase causing difficulty finding populated servers and fair matchmaking.
  • Progression system can feel grindy and locked behind challenges, creating barriers for new players.
  • UI and menus are cluttered, hard to read, and unintuitive, complicating build crafting and gameplay understanding.
  • Movement controls can feel clunky or inconsistent, with no dedicated sprint button and some awkward animations.
  • Community can be toxic or overly competitive, sometimes hostile to newcomers.
  • Certain gameplay elements such as invisibility, wallhacks, and bleed mechanics can feel unbalanced or frustrating.
  • Maps are sparse, dark, or feel too large/small for player counts, impacting gameplay flow.
  • gameplay

    237 mentions Positive Neutral Negative

    The gameplay has a deep, complex mechanic system with fast, fluid movement and a high skill ceiling, offering extensive build customization and tactical variety. However, it suffers from a steep learning curve, lack of tutorials or onboarding, and an overwhelming number of intertwined systems that can feel confusing and inaccessible to new players. Despite these challenges, many find the core combat and movement mechanics polished, rewarding, and unique, especially for those willing to invest time to master them.

    • “The gameplay is extremely tight, with responsive movement and gunplay, and an almost absurd amount of room for skill expression through movement and loadouts.”
    • “The gameplay is fast, tight and highly modular, all the weapons have really clean animations and sound nice, the movement feels like it should be a game on its own, allowing for a lot of cool sequences feel really nice to pull off, and while in its current state there are some problems I have with the matrix, I think it's a really interesting take on customization and progression that was successfully executed.”
    • “The mechanics feel smooth and refined, the combat is addicting, and you really feel like you're a PMC set in a cyberpunk future.”
    • “On top of the gameplay just feeling offputting and a little weightless, the game is so incredibly overcomplicated and frustrating to try to get into, and the only thing currently that's supposed to "ease you into" all of these mechanics is forcing you to unlock all of the other ones, which gets rid of all the customization anyways!”
    • “The games movement feels awkward despite it being the selling point and can't shake the feel that most of the mechanics feel absolutely broken, I can't recommend this game.”
    • “This game presents new mechanics and combines a lot of other mechanics of an FPS into one, the jetpacks, running on walls, climbing walls infinitely, etc., are all cool things that it has to offer so if you enjoy movement shooters this really is for you, however I have one big complaint and that is that this game gives you zero direction in what you're supposed to be doing, and I don't mean just controls, I mean with every mechanic that it has is almost all discovered by the player and the menus are very confusing since they use redundant or even malapropistic words that just don't make sense off the bat.”
  • graphics

    83 mentions Positive Neutral Negative

    The game features a striking cyberpunk-inspired, cell-shaded art style that many find visually unique and immersive, with appealing aesthetics reminiscent of Ghost in the Shell. However, several users report issues with visual clarity, especially poor enemy contrast against environments, neon brightness imbalance, and map design that hinders gameplay experience. Despite some optimization and pleasing graphics even on low settings, the game's graphics sometimes suffer from performance hiccups and ghosting artifacts, but overall the artistic direction and atmosphere receive high praise.

    • “A unique first person shooter with great visuals similar to Intruder but different in complexity.”
    • “The cell shaded artstyle gives it a sense of uniqueness and makes it stand out from the rest of the FPS genre.”
    • “Even in its current state this is one of the most thrilling multiplayer FPS experiences out there with a unique movement system, weighty, satisfying gunplay and an awesome and cohesive cell-shaded cyberpunk aesthetic, it's also one of the most complex and difficult FPS I've ever played, the fact that this was made by one guy is actually insane.”
    • “Differentiating enemy and walls is mission impossible; the characters blend in way too much with 90% of the game, and when it's this fast, it's just unfun to play. The style itself is nice, but contrast is nowhere to be seen.”
    • “QA revealed that the neon art style was so bad for visual clarity and clashed with the actual gameplay so much that eventually, after a lot of deliberation, they just outright changed the whole visual style.”
    • “It's pretty stuttery and low fps given it's a shooter, especially for how little is going on graphically.”
  • optimization

    17 mentions Positive Neutral Negative

    Optimization in the game is generally praised for smooth performance and well-optimized gameplay on high settings, even during early access. However, some users report long loading times and occasional performance drops, especially when servers are full, which can hinder the experience. Overall, the game is recognized for its polished and stable optimization despite being in a skeletal state.

    • “Performance is great, doubly so for an early access game.”
    • “Everything runs smoothly on highest settings and I think most people will have zero performance issues.”
    • “This game, to me at least, seems very well optimized.”
    • “Right now, you pretty much have to gamble whether you'll be able to play or not because the game sometimes takes ages to load both the game and maps, making it unplayable. Combine that with the profile sync issue that asks you to restart the game, and it becomes very frustrating.”
    • “During the playtest, everything was very smooth with G-Sync, but since early access, I've lost performance, and the game isn't as smooth as it used to be, especially when the server is full.”
    • “I play the game on high graphics settings with a 5600x CPU, 3070ti GPU, and 16GB 3600MHz RAM on a 240Hz monitor, yet performance is lacking.”
  • grinding

    15 mentions Positive Neutral Negative

    Grinding in this game is extensive and often feels slow and necessary to become competitive, with progression heavily tied to farming challenges, weapon mastery, and credits. While build experimentation is a highlight, the grind for specific specs can limit flexibility and feel frustrating, especially given the steep learning curve and numerous mechanics. Many players find the overall progression overly grindy, particularly in systems like the matrix, making it difficult to enjoy or advance without significant time investment.

    • “There is a massive skill tree with a lot of text to read through, making me wonder how much grinding is expected in this PvP arena shooter before you can stand a chance against real players.”
    • “Meta progression is notably slow and grindy.”
    • “The base loadouts are beyond abysmal, and because progression through the numerous challenges isn't shared, each game spent grinding points in intel was ultimately fruitless for now, only potentially rewarding far later down the line, which was unpleasant.”
  • story

    7 mentions Positive Neutral Negative

    The story aspect is currently underdeveloped, with players hoping for a more fleshed-out story mode or mission structure to better appreciate the game’s setting and themes. While the game’s fast-paced action is engaging, narrative elements and slower, story-driven content are lacking in the current state.

    • “Or even missions (I'm thinking Perfect Dark N64/Modern Warfare 2's special ops mode) where you can appreciate the setting and theme of the game world at a digestible pace.”
    • “Everything in this game tells the story of the passion the solo developer, Doku, has put into it.”
    • “I will not be refunding it because I am interested to see where the development goes in hopes of an actual story mode or fleshed out PvE mechanics, though I do not recommend it in its current state.”
    • “Everything in this game tells the story of the passion the solo developer, doku, has put into it.”
    • “I will not be refunding it because I am interested to see where the development goes in hopes of an actual story mode or fleshed out PvE mechanics, though I do not recommend it in its current state.”
  • music

    6 mentions Positive Neutral Negative

    Users appreciate the quality of the music but suggest adding more variety, such as "banger" or cozy background tracks, to enhance gameplay without being too intense. The current music is noted as high-energy and enjoyable when it plays.

    • “Can you add "banger music or cozy music" (background music) so we can play while listening.”
    • “The music is very good (when it decides to play).”
    • “The music is high key hype.”
    • “Can you add 'banger music or cozy music' (music background) so we can play while listening.”
    • “The music is not intense enough.”
    • “The music is very high key hype, which may not suit all moods.”
  • atmosphere

    4 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its intense and rewarding feel, enhanced by a striking cyberpunk aesthetic and immersive sound design. Players appreciate the combination of amazing movement and gunplay, alongside a welcoming community that helps ease the initial difficulty. Overall, the art style and vibes create a compelling and engaging environment.

    • “The movement, atmosphere and gunplay feel amazing, and every match feels intense and rewarding.”
    • “The game has a dope atmosphere, great gameplay, it seems super hard at the beginning but with a few tutorials or questions in the game chat or Discord it gets clearer. I've found the community super welcoming and helpful!”
    • “The cyberpunk aesthetic combined with the sound design create a great atmosphere!”
  • monetization

    4 mentions Positive Neutral Negative

    Monetization is primarily through ads that offer significant gameplay advantages, such as greatly reduced recoil, though with drawbacks like slower movement. There are no microtransactions currently or planned, but some players feel the ad-based benefits can feel like a cash grab. Overall, the ad mechanics impact gameplay pace noticeably.

    • “Zero microtransactions with (as far as I'm aware) no plans for any to be added in the future.”
    • “It's like a cash grab from the finals as far as feel goes.”
    • “Or an augment that reduces your recoil by 75% in ads (effectively making your ads a complete laser beam), but slows your movement by 25% while aiming?”
    • “Ads (aim down sights) feels very slow.”
  • replayability

    3 mentions Positive Neutral Negative

    The game offers high replayability with an engaging offline mode, fast-paced gameplay, and a substantial skill gap that provides depth and ongoing challenge.

    • “It's got high replay value even as-is.”
    • “Fun, fast paced, re-playable with a lot to learn and a solid skill gap.”
    • “The game features a replayable offline mode as stated in its description.”
  • emotional

    3 mentions Positive Neutral Negative

    Users express frustration that certain mechanics, like priming nodes or weapon range, limit fluidity and impact, which detracts from the emotional satisfaction and engagement during gameplay.

  • stability

    2 mentions Positive Neutral Negative

    The game is generally stable with very few bugs, and the developer is actively supporting it. However, some users experience minor visual glitches and unexplained sound effects that can be confusing. Overall, the stability is solid and contributes to an enjoyable experience.

    • “There is always a lobby with more than enough people to have fun. This game is worth the $20 price tag, especially since it is so well made and not very buggy. I've encountered maybe one or two bugs, and I don't even remember them. The developer is also very active, so the future is bright.”
  • character development

    1 mentions Positive Neutral Negative

    Users appreciated the aesthetic and visual design of the characters, highlighting a strong and appealing character presentation. However, there is no mention of depth or progression in character development.

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12h Median play time
60h Average play time
6-23h Spent by most gamers
*Based on 10 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Out of Action is a shooter game with anime, violence and science fiction themes.

Out of Action is available on PC and Windows.

On average players spend around 60 hours playing Out of Action.

Out of Action was released on January 22, 2026.

Out of Action was developed by Doku Games LTD.

Out of Action has received mostly positive reviews from players. Most players liked Out of Action for its gameplay but disliked it for its grinding.

Out of Action is a single player game with multiplayer support.

Similar games include Quantum League, IRON REBELLION, Boundary, Killsquad, Blade Symphony and others.