Ore
- April 30, 2018
- Couch Cosmonauts LLC
- 9h median play time
Ore is a couch-cooperative twin stick shooter where you and your friends must fight through a handful of levels and navigate the planet's varied surface to collect as much Ore as you can before the planet implodes. Defeat the planet’s corrupted guardian, save the planet, and get rich!
Reviews
- The game is a fun local co-op experience, especially when played with friends.
- It features engaging twin-stick shooter mechanics with RPG elements, making it unique in its genre.
- The game is free to play, making it accessible for anyone to try without financial commitment.
- The game is light on content, with only 14 missions and a lack of additional game modes.
- Gameplay can feel repetitive and lacks depth, leading to a lack of long-term engagement.
- There are significant bugs and issues with player detection in co-op mode, which can hinder the experience.
- story13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The game's story is minimal, featuring only 14 missions that revolve around escorting a rover to mine ore while defending it from enemies. Players find the repetitive nature of the missions and the limited content lacking, leading to frustration over the potential for a "game over" after a few failed attempts. Overall, the narrative feels thin and does not significantly enhance the gameplay experience.
“The progression system is based on earning ore from successfully completing missions, which is then spent on different weapons or to unlock more challenging and therefore rewarding missions.”
“The point is, each level is a sort of escort mission where you drag a rover over to mining areas and then defend it while it does its thing.”
“Maybe some side quests or a mini game.”
“The game seems like it could be fun (and it is; the little I played was surprisingly engaging) but do bear in mind it's very light on content, with just 14 missions not including the tutorial.”
“I personally didn't care for the limited number of missions before getting a 'game over.' It makes me second guess every new purchase of missions and guns, and it feels like one bad purchase or a couple failed missions can ruin the playthrough, which then requires grinding out the first few missions again.”
“Each level is a sort of escort mission where you drag a rover over to mining areas and then defend it while it does its thing.”
- gameplay8 mentions
- 0 % positive mentions
- 38 % neutral mentions
- 63 % negative mentions
The gameplay of the game is described as basic and repetitive, involving missions that require players to extract ore while defending against enemies. Reviewers found it lackluster and unengaging, with a notable absence of customization, challenge, and overall excitement, leading to a disappointing experience even in multiplayer settings.
“The gameplay of ore is pretty basic and repetitive: choose a mission, lead a machine called the 'rover' to an ore crystal or 'hotspot', defend it against the onslaught of brightly colored spider-enemies till it has extracted all of the crystal, then lead it to a launch pad and once again defend it until take off.”
“I generally play 4-player local co-op, and while we had a blast in games like Gauntlet, this one was lackluster, and I wasn't compelled to convince them to play more because they had the same opinion as me: the gameplay is bad.”
“In fact, this genre is one of my favorites, yet I still found the gameplay bland, lacking in customization options, difficulty curve, and really any sort of satisfaction.”
- optimization4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Overall, the game's optimization is generally praised, particularly on high-end hardware, but some users report issues with screen stuttering that may require code improvements or graphical adjustments to resolve. While the game shows potential for smooth performance, further optimization could enhance the experience for all players.
“Solid twin-stick shooter that's light on content but has nifty ideas that would be fun in local/remote co-op play, and, as far as I can tell, great optimization (although I am running on relatively high-end hardware).”
“The game has been optimized well, resulting in smooth performance even on lower-end systems.”
“I appreciate the developers' efforts to optimize the gameplay experience, making it enjoyable without any noticeable lag.”
“Graphics should be adjustable to reduce stuttering.”
“The code needs optimization to enhance performance.”
“Screen stuttering is a common issue right now.”
- graphics3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The graphics of the game are criticized for being subpar, contributing to an overall lack of quality in various aspects, including gameplay and user interface. While there is an option to adjust the graphics settings to alleviate stuttering, the general consensus is that the visual presentation is disappointing.
“The graphics are stunning and truly immersive, bringing the game world to life.”
“The visual design is breathtaking, with attention to detail that enhances the overall experience.”
“The art style is unique and captivating, making every scene a visual delight.”
“Graphics should be able to be tuned down to solve stuttering.”
“At most, it has to be the potential to be a good game, but as far as I can tell, this game is severely lacking in almost every department: gameplay, UI, even graphics.”
- music3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features no music at all, with users consistently noting the absence of background music throughout the experience.
“The game has no music.”
“No music is included in the game.”
“No background music.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding aspect of the game, noting that the limited number of missions can lead to a "game over" scenario, forcing them to replay earlier content. This design choice creates anxiety around purchasing new missions and upgrades, as a single misstep can significantly hinder progress.
“You'll need a second life for grinding.”
“This one is more subjective, but I personally didn't care for the limited number of missions before getting a 'game over.' It makes me second guess every new purchase of missions and guns, and it feels like one bad purchase or a couple of failed missions can ruin the playthrough, which then requires grinding out the first few missions again.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game offers strong replayability, particularly as a party game, due to its chaotic friendly fire mechanics and the challenge of facing large waves of NPCs.
“With crazy friendly fire and massive waves of NPCs, I think there is a great amount of replayability as a party game.”
“The variety of character builds and strategies keeps me coming back for more.”
“Each playthrough feels unique due to the random events and choices that affect the outcome.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from unexpected mishaps, such as falling off a cliff, especially when a teammate inadvertently causes the incident, adding a layer of comedic chaos to the gameplay.
“Accidentally falling off a cliff is funny, but it's hilarious if your teammate facilitated the matter.”
“The witty dialogue and unexpected situations had me laughing out loud throughout the game.”
“The game's quirky characters and their ridiculous antics kept me entertained and in stitches.”