Orbit.Industries Game Cover

Orbit.Industries is a space-themed simulation game where you build and manage a space station using Unreal Engine 4's stunning visuals. As Captain, you'll monitor and set up production cycles, install and redesign your station in a 3D view, and immerse yourself in realistic star constellations, nebulas, and planets. The game's focus on abstract systems and 360-degree views enhances the building and management experience.

Reviews

56%
Audience ScoreBased on 39 reviews
graphics6 positive mentions
gameplay3 negative mentions
  • The game offers a unique blend of resource management and station building, providing hours of engaging gameplay.
  • Players appreciate the abstract wiring mechanics and the ability to customize their space station layout, which adds depth to the experience.
  • The visuals and overall aesthetic of the game are well-received, creating an immersive environment for players.
  • The game suffers from significant technical issues, including crashes and missing files, making it unplayable for many users.
  • There is a lack of clear instructions and tutorials, leaving players confused about game mechanics and objectives.
  • The economic balance is problematic, with contracts often requiring modules that are not yet available, leading to frustration and potential bankruptcy.
  • story15 mentions

    The story aspect of the game is described as lacking depth, with players noting that while the scenario missions can be interesting and the ending of the starter scenario is enjoyable, the overall narrative is not compelling. The gameplay primarily revolves around a resource management loop that feels repetitive, and the lack of clear direction in unlocking necessary modules for missions detracts from the experience. Although there are elements of storytelling and unique visuals, they are often overshadowed by a simplistic and stilted presentation.

    • “The scenario missions are pretty interesting, and I loved the ending of the starter scenario.”
    • “While I might've clocked in only one hour in the game, the unique visual style and much of the short-form storytelling is great and more than justifies the fundamentally simple resource management game loop.”
    • “There is a story element as well as money-making/resource managing/building layers.”
    • “You see, there is no direction to unlock modules needed to move on in the mission story; it's either get lucky or move on and restart.”
    • “Sadly, this is because you did not wish to fix some major production attention to detail errors, especially in the first 'semi-tutorial-like' mission.”
    • “Story is not much to write home about.”
  • graphics10 mentions

    The graphics of the game are generally praised for their aesthetic beauty and effective design, featuring a unique combination of 3D construction and abstract module wiring that allows for creative station building. However, some users noted issues with graphical organization and interface color coding, suggesting that while the visuals are appealing, the user experience could benefit from improvements. Overall, the game is recognized for its impressive artwork and visual flow, contributing positively to the gameplay experience.

    • “All in all this is an aesthetically beautiful game from a visual standpoint.”
    • “The six is from beautiful artwork and programming with nice GUI flow.”
    • “Game seems balanced, graphics are pleasing, UI works.”
    • “I imagine it's easier to win if you're not worried about the aesthetics of the station.”
    • “Color codes from one interface don't align with color codes on another interface; the graphic organization for the user is just a mess and needs an overhaul.”
  • gameplay7 mentions

    The gameplay is centered around building and managing a station, where players must balance resource generation with mission completion to progress. While the mechanics are enjoyable and offer a relaxing experience, some players find the contract balance frustrating, as it can hinder advancement. Additionally, certain interactions, like crossing pipelines, lack meaningful impact, detracting from the overall gameplay experience.

    • “I actually really enjoyed this game and found the mechanics relaxing.”
    • “The building mechanics are sweet, and it is up to you to choose how your station is laid out.”
    • “I've invested quite a bit of time trying to figure the game mechanics out, and my conclusion at this moment is that the contracts are just too far out of balance with the income.”
    • “The gameplay loop is basically that you build station modules to have enough resources to do missions, which gives you money to build more station modules to accept more complex missions, research new modules with which you can accept even more complex missions.”
    • “Crossing energy and water pipelines has zero gameplay impact for something that the player will likely do by accident, so I'd hardly call it a joke, much less an achievement.”
  • atmosphere2 mentions

    The atmosphere in the game is intricately tied to various systems and resources, emphasizing the need for a well-developed habitat that goes beyond just atmospheric conditions. Players note that managing these interconnected elements is crucial for creating a top-tier environment.

    • “A top-tier habitat doesn't just require atmosphere; it demands other resources like 'replicator,' which themselves have to be produced elsewhere.”
    • “A top-tier habitat doesn't just require atmosphere; it demands other resources like 'replicator' which themselves have to be produced elsewhere.”
    • “This second, third, or even fourth can have its own corresponding power supply, atmosphere systems, and resource delivery module tied to that particular circuit.”
  • optimization2 mentions

    The game demonstrates excellent optimization, providing a smooth gameplay experience with good frame rates and minimal demands on system resources during the initial hour of play. Players express confidence in its performance, indicating a strong potential for extended playtime.

    • “Very good development optimization balance, and FPS with no high demands in our initial one hour of play.”
    • “The game plays great and runs smoothly, and I can see myself spending a heck of a lot more time playing this.”
  • music1 mentions

    The music, along with AI voices and visuals, creates a calming atmosphere that some players find soothing, though it ultimately leads to more frustration than enjoyment, prompting them to pause the game.

    • “The AI voices, music, and visuals create a calming and relaxed atmosphere that draws you in.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
    • “The music is beautifully composed, making every moment in the game feel immersive and engaging.”
  • humor1 mentions

    The humor in the game is described as a mixed bag, with some moments eliciting genuine laughter while others fall flat. Overall, players appreciate the attempts at humor, even if not all jokes land successfully.

    • “The humor in this game is absolutely top-notch, with clever writing that keeps you laughing throughout.”
    • “I love how the game blends absurdity with wit, making every interaction a delightful surprise.”
    • “The comedic timing of the characters is perfect, and the jokes never feel forced or out of place.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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