- April 21, 2022
- LAB132
Orbit.Industries
Platforms
About
Orbit.Industries is a space-themed simulation game where you build and manage a space station using Unreal Engine 4's stunning visuals. As Captain, you'll monitor and set up production cycles, install and redesign your station in a 3D view, and immerse yourself in realistic star constellations, nebulas, and planets. The game's focus on abstract systems and 360-degree views enhances the building and management experience.











- The game offers a unique blend of resource management and station building, providing hours of engaging gameplay.
- Players appreciate the abstract wiring mechanics and the ability to customize their space station layout, which adds depth to the experience.
- Despite some issues, many find the game relaxing and enjoyable, with potential for improvement through updates.
- The game suffers from significant technical issues, including crashes and missing files, rendering it unplayable for many users.
- There is a lack of clear instructions and tutorials, leading to confusion and frustration for new players trying to understand the mechanics.
- The economic balance is criticized, with contracts often being unmanageable and leading to financial failure, which detracts from the overall enjoyment.
story
30 mentions Positive Neutral NegativeThe story aspect of the game is generally considered underwhelming, with players noting a lack of direction in mission progression and a simplistic narrative that doesn't significantly enhance the gameplay experience. While the scenario missions are interesting and the unique visual style adds some charm, the storytelling is often conveyed through stilted text, making it feel less engaging. Overall, the game focuses more on resource management and building mechanics than on delivering a compelling story.
“The scenario missions are pretty interesting, and I loved the ending of the starter scenario.”
“At one point, you need other modules to do the research for the storyline, and you have to dig through the research to find them and their support research too.”
“While I might've clocked in only one hour in the game, the unique visual style and much of the short-form storytelling is great and more than justifies the fundamentally simple resource management game loop.”
“You see, there is no direction to unlock modules needed to move on in the mission story; it's get lucky or move on and restart.”
“Sadly, this is because you did not wish to fix some major production attention to detail errors, especially in the first 'semi-tutorial-like' mission.”
“Story is not much to write home about.”