Oniria Crimes
- December 3, 2020
- cKolmos narrative.
Jacob has disappeared. Explore his cute voxel room to find out what happened. Each of its objects has a story to tell.
Reviews
- The game features a unique and engaging world with rich lore and interesting storytelling.
- The voxel art style is visually appealing and complements the dreamlike setting of the game.
- Puzzles are inventive and varied, providing a fun challenge for players who enjoy detective work.
- The game suffers from information overload, making it difficult to keep track of names, locations, and lore without a reference guide.
- Some puzzles are poorly designed, relying on guesswork rather than logical deduction, which can lead to frustration.
- The dialogue can be lengthy and filled with exposition, slowing down the gameplay and detracting from the overall experience.
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The story of "Oniria Crimes" is characterized by entertaining dialogue and a unique narrative set in a vibrant world filled with deep lore, though it features six unrelated cases that culminate in a loosely connected overarching plot involving a villain and stolen artifacts. While the main story is well-crafted with surprising twists and a complex conspiracy, some players may find it lacking in depth compared to the rich visual and atmospheric elements of the game. Overall, it offers a cinematic experience with layers of intrigue, making it a worthwhile journey for those who appreciate storytelling in games.
“It's definitely a very unique and special game, with great storytelling and very original visuals.”
“Oniria Crimes offers you a cinematic, staged story with many twists that are surprising, but at the same time reveals a conspiracy.”
“A deep and complex story told with skill.”
“Each of the six cases are completely unrelated to each other, though towards the end, there is a bit of an overarching story which loosely ties them together.”
“The overarching story is fine, but not great, and involves one villain who is stealing valuable artifacts to do some type of evil ritual.”
“As for the story itself: a city without any special incidents over the years, or rather the capital of Oniria.”
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics of the game are characterized by a unique voxel art style that is reminiscent of titles like Trove and Minecraft, offering a polished and visually appealing experience. While some players may not prefer the blocky aesthetic, many appreciate how it complements the game's storytelling and quirky atmosphere. Overall, the visuals are praised for their originality and integration into the gameplay, particularly in the context of crime scene investigations.
“It's definitely a very unique and special game, with great storytelling and very original visuals.”
“I'd highlight the voxel graphics over that, as they look gorgeous and fit perfectly with the whole idea.”
“The graphics overall are well polished, but some might not like the square-blocky art style.”
“The graphics overall are well polished, but some might not like the square-blocky art style.”
“Point & click visual novel puzzle + beats + voxel graphics = help solve the crime mysteries with 2 quirky detectives.”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay in Oniria Crimes features six distinct cases set in various locations, each incorporating unique mechanics that contribute to an overarching narrative. Players can expect smooth and straightforward gameplay, complemented by interesting challenges and key moments throughout the experience. Overall, it has received positive feedback, with a rating of 9/10 for its engaging mechanics and fluidity.
“Gameplay is smooth and straightforward with interesting challenges along the way.”
“Gameplay in Oniria Crimes unfolds over six short cases.”
“There are 6 cases in different locations with different mechanics, and of course the overarching narrative gluing things together.”
“Play with several mechanics and key moments.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game balances serious themes like serial killers and politics with a lighthearted and humorous tone, featuring witty dialogues and comedic interactions with sentient objects. Reviewers appreciate the blend of deep, intelligent writing with genuinely funny moments, making for an entertaining adventure.
“Despite all the seriousness on the surface, serial killer, politics, all that, it's a lighthearted and funny adventure, not something gritty.”
“That doesn't mean that this is a serious game: on the contrary, the text travels from deep and intelligent to really funny.”
“Because, you know, in this dream world, every object is a sentient being, and most of their lines fall on the funny side.”
- music4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The music in the game is highly praised for its perfect fit and ability to enhance the overall experience, with many reviewers noting that the progressive and dark tones create a unique atmosphere that feels integral to the gameplay. The soundtrack is described as appealing and well-composed, contributing significantly to the game's identity.
“I also want to shout out the soundtrack, which is a 100% perfect fit for the game in my opinion - it fits so well I would believe it if you said that the soundtrack came first and the game was built around it.”
“The whole game is accompanied by appealing progressive music, which rounds off the whole thing and gives it its own touch.”
“Fitting and dark music at the same time.”
“The music feels repetitive and lacks variety.”
“The soundtrack doesn't match the game's atmosphere.”
“The audio quality of the music is subpar and distracting.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users find the game's stability to be decent but plagued by bugs, particularly with the volume sliders that fail to function properly and do not save settings. The text speed setting is appreciated, though some wish for more instant options.
“There's a text speed setting (wouldn't mind the fastest being instant and silent), separate but buggy volume sliders (they ignore cutscenes and don't even get saved between levels, let alone when you quit) and language options, also while playing.”
“All in all, it's pretty good but really buggy.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Replayability is rated 6/10, primarily due to the game's reliance on a single solution for its puzzles, which diminishes the incentive to replay once completed.
“Replayability is solid, with multiple paths and choices that can lead to different outcomes, making each playthrough feel unique.”
“The game offers various character builds and strategies, encouraging players to experiment and try new approaches on subsequent runs.”
“With its dynamic events and random elements, every playthrough feels fresh and engaging, keeping players coming back for more.”
“Replayability - (6/10) - The only reason this doesn't have a higher score is because, like most puzzle adventures, there is a single solution to the puzzle, and once you've beaten the game, you've beaten it completely.”
“Replayability is quite low since the game offers no alternative endings or different paths to explore after the first playthrough.”
“After finishing the game, I found little incentive to replay it, as the experience felt entirely linear with no new content to discover.”