Oniria Crimes
- December 3, 2020
- cKolmos narrative.
Jacob has disappeared. Explore his cute voxel room to find out what happened. Each of its objects has a story to tell.
Reviews
- The game features a unique and engaging investigation style where players interrogate objects for clues, supported by solid writing and a rich lore.
- The voxel art style is visually appealing and complements the dreamlike setting of the game, enhancing the overall experience.
- The puzzles, while challenging, are inventive and varied, providing a fun and intriguing gameplay experience.
- The game suffers from information overload, with lengthy exposition dumps that can be difficult to keep track of, making it hard to follow the narrative.
- Puzzles can be needlessly obtuse and frustrating, with some requiring guesswork and lacking clear instructions, leading to poor game design.
- The game lacks a proper index or reference for the numerous names and locations introduced, making it challenging for players to navigate the lore.
- story5 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game's story is entertaining, featuring engaging dialogue and a rich backstory that hints at potential future expansions. While the six cases are largely unrelated, they culminate in a loose overarching narrative involving a villain stealing artifacts for a nefarious ritual. Overall, the main story may not be substantial, but the vibrant voxel art and deep lore enhance the experience.
“The dialogue and story are entertaining.”
“Leave Wakeland behind and dream yourself into a world that leaves so much room (and backstory) for more to hopefully come one day.”
“If you aren't too fussed about expecting a meaty main story, there is plenty of vibrant voxel art and deep lore to make this game worth playing.”
“Leave Wakeland behind and dream yourself into a world that leaves so much room (and backstory) for more to hopefully come one day.”
“Each of the six cases is completely unrelated to each other, though towards the end, there is a bit of an overarching story that loosely ties them together.”
“The overarching story is fine, but not great, and involves one villain who is stealing valuable artifacts to perform some type of evil ritual.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their beautiful voxel art style, which enhances the overall aesthetic of the game and complements its design. Users appreciate the visual appeal, noting that it stands out even amidst the gameplay elements.
“The art style is beautiful and captivating.”
“There are small puzzles here and there to spice things up, but I'd highlight the voxel graphics over that, as they look gorgeous and fit perfectly with the overall concept.”
- gameplay2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Gameplay in Oniria Crimes consists of six short cases, offering a smooth and engaging experience for players.
“Gameplay in Oniria Crimes unfolds over six short cases.”
“The gameplay is really smooth.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with many users noting that the soundtrack perfectly complements the gameplay, to the extent that it feels as if the game was designed around the music itself. Overall, the soundtrack is considered a standout feature that enhances the overall experience.
“I want to shout out the soundtrack, which is a 100% perfect fit for the game in my opinion - it fits so well that I would believe it if you said the soundtrack came first and the game was built around it.”
“I will conclude by praising the soundtrack.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is a standout feature, blending deep and intelligent dialogue with genuinely funny moments. Players appreciate the whimsical nature of the dream world, where sentient objects deliver humorous lines that enhance the overall experience.
“This isn't a serious game; on the contrary, the text ranges from deep and intelligent to genuinely funny.”
“In this dream world, every object is a sentient being, and most of their lines are on the funny side.”