One More Gate : A Wakfu Legend Game Cover
Starting at $7.99Buy now

"One More Gate: A Wakfu Legend" is a procedurally generated dungeon crawler set in the "World of Twelve" universe. Players must navigate through levels, battling creatures and completing quests to gain strength and learn the powers of Wakfu. The game offers unique characters, various card collections, and different rewards in every run, providing a fresh experience each time.

  • Mac OS
  • PC
  • Windows

Reviews

73%
Audience ScoreBased on 79 reviews
gameplay12 positive mentions
grinding10 negative mentions
  • The game features beautiful graphics and animations, creating an enjoyable visual experience.
  • It offers a unique blend of RPG elements and deck-building mechanics, providing a satisfying sense of progression.
  • The gameplay is accessible and beginner-friendly, making it easy to jump in and enjoy for fans of the genre.
  • The game suffers from a lack of content, with many players finishing the main story in a short amount of time.
  • Progression can feel grindy and repetitive, leading to a frustrating experience for some players.
  • There are balancing issues and limited variety in enemies and builds, which can detract from the overall enjoyment.
  • gameplay24 mentions

    The gameplay is generally well-received, featuring a polished deck-building mechanic that offers a unique identity and enjoyable combat, reminiscent of titles like "Slay the Spire." However, some players criticize the lack of enemy variety, grindy progression, and unskippable cutscenes, which can detract from the overall experience. Despite these issues, the art and sound design are praised, contributing to a satisfying gameplay loop for fans of turn-based strategy games.

    • “This is a very fun, polished, complete deck builder with a unique mechanic that gives the game its own identity and is central to play.”
    • “Solid gameplay, you will enjoy it if you like turn-based strategy games such as Slay the Spire or even Darkest Dungeon.”
    • “The gameplay loop is quite satisfying for what I've seen; there's a nice feeling of progression in each run since you get to add/improve cards in between runs.”
    • “Only 3 levels, too much grind, unskippable cutscenes, an atrocious last boss, and really weird mechanics (who's responsible for the 'purity' status?) all together make the whole experience way more painful than it needs to be.”
    • “The gameplay is frankly boring; there is no variety in enemies, and you will do the same thing over and over again.”
    • “The gameplay itself is okay, maybe a little lackluster. Even in the mode that is supposed to have high replayability, it just doesn't really work because of how it's tied to the progression system, and how grindy that becomes actively discourages trying new builds.”
  • story12 mentions

    The game's story is described as lacking depth, with a straightforward campaign that can feel tedious due to the reliance on card upgrades for progression. Players encounter five distinct worlds with unique NPCs and bosses, but the narrative itself is minimal and may not satisfy those seeking a rich storyline. While the art and music are praised, the overall story experience is considered weak, especially for players who prioritize narrative in their gaming.

    • “5 distinct worlds I have encountered, each with its own NPCs, side quests, and end bosses.”
    • “The game is also really pretty and I can't wait to know more about the characters and the story.”
    • “Edit: after playing the rift, the post-story content, it's clear that I reviewed this game too soon.”
    • “I finished the story in less than 10 hours.”
    • “There is no strong story development.”
    • “I skipped the story itself though.”
  • grinding10 mentions

    Reviews indicate that the grinding aspect of the game is a significant point of contention, with players noting a slow start and a reliance on repetitive tasks to progress, particularly in the early dungeons. While some acknowledge that grinding is a common feature in the genre, many feel it detracts from the overall enjoyment and replayability, as it can discourage experimentation with new builds and lead to a lackluster gameplay experience. Overall, the grinding is seen as a necessary but frustrating element that may hinder the game's appeal.

    • “Unfortunately, the game started much slower than I would have liked, with the opening runs feeling unnecessarily grindy.”
    • “However, this was short-lived, as once I arrived at the third dungeon, I was greeted with a brick wall that required more grinding to overcome.”
    • “The gameplay itself is okay, maybe a little lackluster; even in the mode that is supposed to have high replayability, it just doesn't really because of how it's tied to the progression system and how grindy that becomes, which sort of actively discourages trying new builds.”
  • graphics10 mentions

    The graphics of the game are widely praised for their gorgeous art style and beautiful visuals, contributing to an engaging gameplay experience. While some players appreciate the well-executed animations and overall aesthetic, a few express concerns about the game's flow, suggesting that the graphics alone may not be enough to maintain interest. Overall, the visuals are a standout feature, enhancing the game's appeal.

    • “The art style is gorgeous and it plays perfectly on Steam Deck!”
    • “Graphically glorious, very good gameplay, and honestly, the game lives up to its title.”
    • “Initially, I was very excited by the aesthetics.”
    • “The art and animation are pretty well done (though I'm not a fan of the art style myself), but I sure hope there's a lot more work to be done on the flow of this one, because I haven't been as bored by a card game in ages.”
  • music6 mentions

    The music in the game is generally praised for being enjoyable and well-composed, enhancing the overall experience, especially during initial playthroughs. However, some players noted that it may become repetitive over time, leading them to consider muting it in later sessions. Overall, the music contributes positively to the game's atmosphere and complements its impressive art and mechanics.

    • “Overall, I loved the art, music, and mechanics offered, and I do recommend it – and thankfully, there’s a demo available – so give it a try, and see if it’s a game for you!”
    • “That being said, the game has great music, amazing art, and top-notch animations.”
    • “The art design is A+, and the music is quite nice to listen to on the first couple of playthroughs.”
  • replayability2 mentions

    The game's replayability is hindered by a grindy progression system that discourages experimentation with new builds, leading to a somewhat lackluster experience. While it may offer casual enjoyment, it lacks the depth and replay value found in more robust titles like "Slay the Spire."

    • “Don't go in expecting anything as in-depth or replayable as 'Slay the Spire,' and you'll probably casually enjoy it as a fun little experience here and there.”
    • “Once you've completed the game, there's little incentive to return, as the lack of meaningful choices makes replaying feel redundant.”
    • “The game offers a one-time experience; after finishing it, I found no reason to go back and play again.”
  • atmosphere1 mentions

    The atmosphere is characterized by animated backdrops and harmonious color palettes, which together create a visually pleasing and immersive experience for players.

    • “The animated backdrops and harmonious color palettes create a pleasant atmosphere.”
    • “The immersive sound design and ambient music truly enhance the game's atmosphere.”
    • “The detailed environments and dynamic lighting contribute to a captivating and engaging atmosphere.”
  • optimization1 mentions

    Players express frustration with the game's optimization, citing high costs for permanent enhancements and minimal in-game boosts. Additionally, the rapid growth of monsters compared to player progression detracts from the overall experience, leading some to reconsider their continued engagement with the game until improvements are made.

    • “The game experience needs optimization; the cost of gold for permanent enhancements is too high, and the in-game boosts are almost negligible. Monsters level up faster than players, which makes the gameplay frustrating.”
    • “I hope the developers focus on optimization soon, as the current balance between player progression and monster difficulty feels off.”
    • “Optimization is crucial for enjoyment; the current mechanics make it hard to keep up with the game's pace.”
    • “Gold is expensive to die for permanent enhancement, and the in-game boost is almost non-existent. Monsters grow faster than the player, which is annoying to play. I won't play again until the game experience is optimized.”
    • “The optimization in this game is severely lacking. It feels like the developers prioritized monetization over gameplay balance, making it frustrating to progress.”
    • “Performance issues and poor optimization make the game unplayable at times. I often experience lag and crashes, which ruin the overall experience.”
  • humor1 mentions

    Players appreciate the humor in the game, particularly highlighting the amusing design and behavior of the enemies, which adds a lighthearted and entertaining element to the gameplay experience.

    • “The enemies are hilarious and always manage to catch me off guard with their silly antics.”
    • “I love how the game incorporates funny enemies that make every encounter a joy.”
    • “The humor in the enemy designs adds a unique charm to the gameplay experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy One More Gate : A Wakfu Legend

Play time

6hMedian play time
6hAverage play time
4-7hSpent by most gamers
*Based on 2 analyzed playthroughs

Videos

Similar Games

Game News