One More Gate : A Wakfu Legend Game Cover
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"One More Gate: A Wakfu Legend" is a procedurally generated dungeon crawler set in the "World of Twelve" universe. Players must navigate through levels, battling creatures and completing quests to gain strength and learn the powers of Wakfu. The game offers unique characters, various card collections, and different rewards in every run, providing a fresh experience each time.

  • Mac OS
  • PC

Reviews

71%
Audience ScoreBased on 72 reviews
gameplay11 positive mentions
grinding5 negative mentions
  • The game features a unique mechanic that gives it its own identity within the deckbuilding genre.
  • It has beautiful graphics, great animations, and a solid soundtrack that enhance the overall experience.
  • There is a good amount of content, including multiple worlds, side quests, and a progression system that allows for deck customization.
  • The game suffers from a lack of content and can feel repetitive, with limited enemy variety and grind-heavy gameplay.
  • Many players find the progression system unbalanced, leading to frustrating experiences where skill is overshadowed by stat blocks.
  • The game has issues with pacing, including long animations and unskippable cutscenes that can detract from the overall enjoyment.
  • gameplay19 mentions

    The gameplay is generally praised for its polished mechanics and unique identity, drawing comparisons to popular deck builders like "Slay the Spire." However, some players criticize the lack of enemy variety, excessive grinding, and frustrating elements such as unskippable cutscenes and a poorly designed final boss. Overall, while the game offers satisfying progression and enjoyable mechanics, it also has notable flaws that detract from the experience.

    • “This is a very fun, polished, complete deck builder with a unique mechanic that gives the game its own identity and is central to play.”
    • “Solid gameplay, you will enjoy it if you like turn-based strategy games such as Slay the Spire or even Darkest Dungeon.”
    • “The gameplay loop is quite satisfying for what I've seen, there's a nice feeling of progression in each run since you get to add/improve cards in between runs.”
    • “Only 3 'levels', too much grind, unskippable cutscenes, atrocious last boss, and really weird mechanics (who's responsible for the 'purity' status?) all together make the whole experience way more painful than it needs to be.”
    • “The gameplay is frankly boring; there is no variety in enemies, and you will do the same thing over and over again.”
    • “Not to mention it doesn't use the Wakfu IP very well; you do get references to other characters from time to time, but it could honestly be something outside of the namesake considering the gameplay.”
  • graphics10 mentions

    The graphics of the game are widely praised for their gorgeous art style and beautiful visuals, contributing to an engaging gameplay experience. While some players appreciate the well-executed animations and overall aesthetic, a few express concerns about the game's flow and pacing. Overall, the graphics are considered a strong point, enhancing the game's appeal.

    • “The art style is gorgeous and it plays perfectly on Steam Deck!”
    • “Graphically glorious, very good gameplay, and honestly, the game lives up to its title.”
    • “Initially, I was very excited by the aesthetics.”
    • “Initially I was very excited by the aesthetics.”
    • “The art and animation is pretty well done (though not a fan of the art style myself), but I sure hope there's a lot more work to be done on the flow of this one, because I haven't been as bored by a card game in ages.”
  • story7 mentions

    The game's story features five distinct worlds, each populated with unique NPCs, side quests, and bosses, but the campaign is criticized for its lack of strong narrative development and difficulty due to unupgraded cards. Players can complete the story in under 10 hours, and while the art and music are praised, the overall storytelling leaves much to be desired, with a desire for deeper character exploration. After finishing the campaign, players transition to a roguelike mode that alters their card deck, which some found frustrating.

    • “5 distinct worlds I have encountered, each with its own NPCs, side quests, and end bosses.”
    • “The game is also really pretty and I can't wait to know more about the characters and the story.”
    • “In general, I enjoyed my time with this game but the story campaign was kind of painful with just the base non-upgraded cards because they made the campaign pretty much unwinnable until you upgrade your cards a few times.”
    • “I finished the story in less than 10 hours.”
    • “No strong story development.”
    • “You do not start with the deck you spent the story improving but rather select from random cards.”
  • music5 mentions

    The music in the game is generally praised for being enjoyable and well-composed, enhancing the overall experience, especially during initial playthroughs. However, some players anticipate that they may eventually mute it after repeated sessions. Overall, the music is considered a strong aspect of the game, complementing its impressive art and animations.

    • “The game has great music, amazing art, and top-notch animations.”
    • “The art design is A+, and the music is quite nice to listen to on the first couple of playthroughs.”
    • “The music is really good, and the fundamentals of the game are really nice.”
  • grinding5 mentions

    Reviews indicate that grinding is a significant aspect of the game, with some players feeling it may lead to easier gameplay as they level up. However, there is a divide in opinion, as experienced players of similar genres may find the grinding less rewarding and more tedious, suggesting it doesn't align with the "get good" dynamic typical of deckbuilders. Overall, while grinding is acknowledged as a common feature in the genre, it can be a point of frustration for some players.

    • “This is not a resource management game, it's a grinding game.”
    • “Some people complain about the grinding required to get to the next level; all true but - as far as I know - it comes with the genre.”
    • “With deck builders, there isn't the same 'get good' dynamic because those experienced at the genre can get through the 'balanced' games immediately. Grinding through 'make me weaker to give me a challenge' doesn't push the right psychological buttons for me.”
  • optimization1 mentions

    Players express frustration with the game's optimization, citing high costs for permanent enhancements and minimal in-game boosts. Additionally, the rapid growth of monsters compared to player progression detracts from the overall experience, leading some to reconsider their continued engagement with the game until improvements are made.

    • “The game experience needs significant optimization; the cost of gold for permanent enhancements is too high, and the in-game boosts are nearly non-existent. Monsters level up faster than players, which makes the gameplay frustrating.”
    • “I hope the developers focus on optimization soon, as the current balance between player progression and monster difficulty feels off.”
    • “Optimization is crucial for enjoyment; the current mechanics make it hard to keep up with the game, leading to a less satisfying experience.”
    • “Gold is expensive to die for permanent enhancement, and the in-game boost is almost non-existent. Monsters grow faster than the player, which is annoying to deal with. I won't play again until the game experience is optimized.”
    • “The optimization in this game is severely lacking. It feels like the developers didn't consider balance at all, making progression frustrating.”
    • “I find the optimization to be a major issue. The game runs poorly, and the mechanics feel unrefined, which detracts from the overall experience.”
  • humor1 mentions

    Players appreciate the humor in the game, particularly highlighting the amusing design and behavior of the enemies, which adds a lighthearted and entertaining element to the gameplay experience.

    • “The enemies are hilarious and always manage to make me laugh during battles!”
    • “I love how the game incorporates funny enemies that keep the gameplay light-hearted.”
    • “The humor in the enemy designs adds a unique charm to the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
7-7hSpent by most gamers
*Based on 1 analyzed playthroughs

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