- July 12, 2017
- Jonas Kyratzes
Omegaland
Platforms
About
"Omegaland" is a cute and simple platformer game, with 25+ levels spread across 3 regions, where players help Princess Omega retrieve her lost magical keys. Along the way, players can collect coins for upgrades, discover secrets, and face challenges like Tiny Hill. With achievements, treasure, and a crazy hermit's shopping mall, this game inspired by classics offers a fun and engaging experience.










- Omegaland starts as a charming and engaging platformer that pays homage to classic Mario games, with tight controls and a fun coin-collecting mechanic that allows for upgrades.
- The game features a significant twist in its narrative that transforms the gameplay experience, adding depth and unexpected challenges that keep players invested.
- Despite some difficulty spikes, the game offers a variety of levels and exploration opportunities, making it enjoyable for those who appreciate quirky and creative platformers.
- The game suffers from a steep difficulty curve after the first act, with many players finding the transition from easy to hard levels jarring and frustrating, especially with limited health resources.
- Some levels are poorly designed, leading to confusion about required upgrades and causing players to feel stuck or forced to grind for coins to progress.
- The lack of controller support and clunky keyboard controls can detract from the overall experience, making it less accessible for players who prefer gamepads.
story
18 mentions Positive Neutral NegativeThe game's story is described as having an original premise with a standard "save the princess" theme that features a well-executed twist midway through. However, it lacks a central narrative, relying instead on environmental storytelling and brief NPC dialogues, which can hinder plot expansion. While the clever level design complements the story, some gameplay elements may confuse players regarding necessary upgrades for progression.
“It's a couple of hours long, it costs like a quid, and it has genuinely clever level design coupled with story and themes that never got in the way but did a great job with minimal tools.”
“The story is pretty original and the gameplay is really good.”
“But then after you complete the first part of the story, the game literally and figuratively takes a dump on itself, and what became a fun platformer turns into a nightmare.”
“Part of it might be how NPCs only speak to you in quick snippets, preventing any sort of direct plot expansion from the dialogue.”
“There’s definitely a story here but one without a central narrative to follow, told more from the actual flow of the game and hints in the environments than plot lines.”