Omegaland
- July 12, 2017
- Jonas Kyratzes
"Omegaland" is a cute and simple platformer game, with 25+ levels spread across 3 regions, where players help Princess Omega retrieve her lost magical keys. Along the way, players can collect coins for upgrades, discover secrets, and face challenges like Tiny Hill. With achievements, treasure, and a crazy hermit's shopping mall, this game inspired by classics offers a fun and engaging experience.
Reviews
- Omegaland starts as a charming and engaging platformer that pays homage to classic Mario games, featuring tight controls and enjoyable gameplay.
- The game features a clever twist that significantly changes the gameplay dynamics, introducing new mechanics and challenges that keep players invested.
- With a variety of levels to explore and a meaningful upgrade system, players can enjoy a sense of progression and discovery throughout their playtime.
- The game suffers from a steep difficulty spike after the first act, which can be frustrating for players who are not prepared for the sudden increase in challenge.
- Lack of health replenishment and occasional visibility issues with enemies can lead to cheap hits and a frustrating experience during gameplay.
- The absence of controller support and clunky keyboard controls can detract from the overall enjoyment, especially for players accustomed to using gamepads.
- story9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The game's story is described as having an original twist on the standard "save the princess" trope, with a narrative that unfolds through gameplay and environmental hints rather than traditional dialogue. While the initial part of the story is engaging, it reportedly declines in quality, leading to a disjointed experience. Overall, the clever level design complements the story, but the lack of a central narrative and reliance on NPC snippets may leave players wanting more depth.
“It's a couple of hours long, it costs like a quid, and it has genuinely clever level design coupled with story and themes that never got in the way but did a great job with minimal tools.”
“The story is pretty original and the gameplay is really good.”
“But then after you complete the first part of the story, the game literally and figuratively takes a dump on itself, and what became a fun platformer turns into a nightmare.”
“Part of it might be how NPCs only speak to you in quick snippets, preventing any sort of direct plot expansion from the dialogue.”
“There’s definitely a story here but one without a central narrative to follow, told more from the actual flow of the game and hints in the environments than plot lines.”
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by a charming and colorful 2D world that offers straightforward mechanics and a fun exploration experience, though it may lack depth compared to other titles. Players appreciate the engaging music, sprawling levels, and the clever omegaflow mechanic, which enhances the sense of immersion. While the narrative is original, the gameplay is highlighted as the stronger aspect, providing ample content for its low price, despite occasional issues with the introduction of new mechanics.
“Starts off very cute and simple, colorful 2D as you explore the world. Everything is pretty straightforward with some basic mechanics.”
“While the gameplay itself doesn’t fundamentally change, it does offer more to accomplish while you’re out and about and more to do with your hard-earned coins.”
“It's a nice touch, plus it makes the map feel more like a world you're exploring rather than a series of gameplay objectives.”
“If you're a fan of Jonas Kyratzes, you might enjoy the narrative, but there are better options out there for gameplay, even at this price.”
“Sometimes new game mechanics show up without any introduction.”
“It’s just that the quality is more in the gameplay than the narrative, and the world can always use more good platformers.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is widely praised for its charm and quality, enhancing the overall experience with a crisp design that evokes a sense of swagger and coolness. Reviewers highlight the impressive sound design and how the music complements the expansive levels, creating an immersive atmosphere that deepens the player's connection to the characters and their journey.
“Charming, cool concept, crisp design, and amazing music!”
“The music and sprawling levels create a real sense of awe, the sparse dialogue gives me just enough to care about the characters, and the omegaflow mechanic is a brilliant metaphor for the capricious world Jonas experiences (e.g. cat emergencies).”
“Music and sound design are great.”
“The music feels out of place and doesn't match the game's tone, making it hard to immerse myself in the experience.”
“The soundtrack is repetitive and lacks variety, which makes long play sessions feel tedious.”
“The music is forgettable and doesn't leave a lasting impression, failing to enhance the overall atmosphere of the game.”
- graphics3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics have received mixed reviews, with some users noting visibility issues that make it difficult to see enemies and determine interactions, while others appreciate the game's simple style despite its low cost. Overall, the graphics are seen as a potential hindrance to gameplay.
“Don't let the cheap price or simple style graphics put you off.”
“The graphics are stunning and really bring the game world to life.”
“The vibrant colors and detailed environments make every scene a visual treat.”
“This wouldn't even be too bad if it weren't for the fact that you can barely see enemies sometimes due to the graphics, and one can never be too sure if you can stomp on them or not.”
“The graphics get all wanky, and the turds come crashing down.”
“Don't let the cheap price nor simple style graphics put you off.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is characterized by frequent glitches that players must navigate to progress, particularly in the final world. While these glitches can create challenging obstacles, they also enhance the game's implicit horror elements, contributing to an engaging experience without relying on traditional jump scares.
“You need the full amount of charges to run through all the glitches to get into the final world.”
“The shield doesn't use up a charge when you actually make contact with spikes, turds, or glitches.”
“This game has implicit horror elements, where the world glitches up and there are new obstacles and new goals as resources are much tighter.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find that while grinding is not a central feature of the game, some repetition of stages may be necessary to achieve desired upgrades. The game strikes a good balance by making grinding optional, yet still requiring some engagement with levels to fully upgrade.
“It's not a grindy game by any means, I just played the same lucrative stage a couple of times until I had what I wanted - ideally, that would not have happened even once.”
“Grinding is optional, but you'll need to do at least a bit of it if you want all those upgrades.”
“The bonuses are calculated well enough that you should purchase all the upgrades by going through every level once - good balance between avoiding grinding, but giving a purpose to optional levels.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its playful style and clever jokes, particularly in the art and collectibles. Players appreciate the game's willingness to let them make mistakes, creating a lighthearted atmosphere where failure is met with laughter rather than frustration. Overall, the humor enhances the challenge and enjoyment of navigating the game's whimsical environments.
“Lots of great style and humor.”
“It took a while to get used to the physics, but the art was cute, the collectibles and other jokes were funny, and figuring out the layouts of the castles was a fun challenge.”
“Omegaland will not hold your hand, will not guide you to the 'correct' path, will let you make mistakes and then laugh at you... but you have plenty of hit points and dying only sets you back two minutes, so you're laughing along with it.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users express that the emotional impact of the game's music evokes a sense of confidence and swagger, likening it to a cinematic persona rather than the intended gameplay experience of defeating enemies.
“The game's emotional depth made me feel a profound connection to the characters, as if their struggles were my own.”
“Every choice I made had weight, and the consequences left me reflecting on my decisions long after I finished playing.”
“The story's poignant moments brought me to tears, showcasing the power of love and loss in a way that resonated deeply with me.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization system allows players to collect coins to unlock optional in-game purchases that enhance health points, providing a way to improve gameplay without mandatory spending.
“Collecting enough coins to unlock optional in-game purchases that enhance or aid health points.”
“The monetization system is fair, allowing players to earn currency through gameplay without feeling pressured to spend real money.”
“I appreciate that the game offers cosmetic items for purchase, which don't affect gameplay balance.”
“Collecting enough coins to unlock optional in-game purchases that increase or aid health points feels like a grind.”
“The monetization strategy is frustrating, as it forces players to spend real money to enjoy the game fully.”
“It seems like the game is designed to push players towards microtransactions rather than rewarding them for their time.”