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About

Okay? is a single player casual puzzle game. It was developed by Philipp Stollenmayer and was released on February 24, 2015. It received overwhelmingly positive reviews from players.

Clear the board. Pay what you want. Okay?

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96%
Audience ScoreBased on 1,100 reviews
gameplay60 positive mentions
monetization293 negative mentions

  • Minimalistic and elegant design with relaxing sound effects enhancing the experience.
  • Pay-what-you-want model is innovative, courteous, and well-received by players.
  • No intrusive ads; ads only appear optionally when players want a hint, which is appreciated.
  • Challenging yet accessible puzzle gameplay with numerous levels and user-created content.
  • Intuitive, smooth controls with immediate level restarts to encourage retrying without frustration.
  • Presence of a level editor allowing creation and sharing of custom puzzles, adding replayability.
  • Some later levels require pixel-perfect precision on touchscreen, leading to frustrating trial-and-error.
  • Certain levels rely heavily on luck and repetitive attempts rather than logical solutions.
  • The pay-what-you-want model confuses some players, and paying does not remove ads for hints, causing dissatisfaction among some.
  • Lack of advanced tutorials or explanation of all mechanics leads to initial confusion for some players.
  • The menu can be difficult to access due to gesture conflicts on some devices.
  • Game length is limited to about 150 official levels; some players desire more content and difficulty curve smoothing.
  • monetization
    456 mentions Positive Neutral Negative

    The game's monetization is widely praised for its ethical, non-intrusive approach, featuring a pay-what-you-want model and no ads except optional ones shown only when players request hints. There are no forced advertisements or microtransactions, allowing uninterrupted gameplay and a respectful user experience. Some users note that paying does not remove hint ads, but overall, the minimal and optional advertising combined with voluntary payment is regarded as refreshing and fair.

    • “When I saw the page that told me to pay what I want, and there were no ads at all (only if you want a hint), I told myself: 'This is how a decent developer can make their game, profiting even when it's free, without shady business or frustrating customers.'”
    • “The fact that there are no ads unless we want a hint, and how you don't limit the number of hints, is genius.”
    • “This game is amazing as it requires no payment upfront, has no ads, and offers a good few hours of fun for the first playthrough.”
    • “I paid and still have to watch ads for hints.”
    • “Also, I feel like if I paid money, I should be able to get hints without watching ads.”
    • “I paid for this game. I watched ads several times for one level for hint, and yet still, no hint. I tried again and again and didn't get that hint. Please fix this in the game!”
  • gameplay
    116 mentions Positive Neutral Negative

    The gameplay is widely praised for its simple yet clever and challenging puzzle mechanics, smooth and intuitive controls, and gradual introduction of new elements that keep it engaging. Users appreciate the minimalistic design paired with satisfying sound integration, low or optional ads, and a balanced difficulty that rewards thoughtful play without causing frustration. Some critiques include occasional repetitiveness after many levels and minor control intuitiveness issues, but overall, the gameplay is considered polished, fun, and highly enjoyable for puzzle enthusiasts.

    • “It's an excellent game with unique and challenging gameplay that gives you a feeling of accomplishment when you beat a level you were stuck on.”
    • “The gameplay is also very fun and challenging, making sure that I keep playing for hours on end.”
    • “The puzzles build off one core concept by introducing new mechanics in a timely manner.”
    • “The gameplay is incredibly simple and gets old pretty easily.”
    • “The only complaint about gameplay I have is about the levels that require the player to bounce around in a cluster of balls to try to get to the other side.”
    • “Not a bad concept but it's rough; I would say maybe add some more mechanics besides the black tiles. The level design is hit and miss but I also understand how it can be very difficult to come up with layouts that work well with the game.”
  • music
    94 mentions Positive Neutral Negative

    The game's music is widely praised for its calming, creative integration with gameplay, featuring satisfying musical tones triggered by interactions rather than intrusive background tracks. Players appreciate the subtle, interactive sound effects that enhance puzzle-solving without becoming repetitive or annoying, making the overall experience relaxing and rewarding. The unique musical aspect sets it apart from typical puzzle games, though some suggest adding more varied musical moments or background music for even greater immersion.

    • “The game is aesthetically beautiful, and the sounds and music you can make solving the puzzles in your own way (and sometimes failing to solve them!) is incredible.”
    • “I really love the music integration without it being explicitly a music game and the level progression was so satisfying!”
    • “A very enjoyable (and quite relaxing) puzzle game with a small musical twist.”
    • “The music was repetitive although the puzzles were decent.”
    • “Im normally not a fan of games with no background music, it normally makes me feel uneasy.”
    • “Game is very nice i like the physics and the way you could make music using the blocks/tiles but once you explored pretty much everything, it's quite boring.”
  • graphics
    53 mentions Positive Neutral Negative

    The game features simple, minimalist graphics that are clean, crisp, and easy on the eyes, enhancing the overall aesthetic without overwhelming the small screen. Reviewers appreciate its elegant, uncluttered visual style paired with smooth animations, which complement the relaxing sound design and engaging gameplay. This tasteful, straightforward graphical approach contributes to a calming, enjoyable puzzle experience that many find highly appealing.

    • “Great gameplay and the graphics are crisp, there are no slowdowns and it's very engaging.”
    • “The graphics are simple yet amazing!”
    • “The graphics are smooth and calming, and have clear effects.”
    • “The graphics and gameplay wouldn't warrant a high cost, but I would happily pay £1.50 for the game, or at least watch ads between levels at the higher levels when it takes more time to complete levels.”
    • “The game itself has innovative content and even though the graphics are basic, the design is very comfortable for the eyes.”
    • “It's simple in its mechanics, graphics, and interface though still gives you a nice challenge.”
  • emotional
    9 mentions Positive Neutral Negative

    Users find the game's "pay what you want" model emotionally impactful and wholesome, evoking feelings of guilt or gratitude depending on their ability to pay. The thoughtful approach, combined with challenging yet enjoyable puzzles, creates a touching and memorable experience that resonates deeply with players.

    • “I just wanna say this game made me feel so guilty for not paying I uninstalled it. I'm poor so I can't pay. Yes, you can say that I have a decent phone and an internet connection, but we're barely holding up. Please, if you can, buy this game and give it as high a rating as you can. It's worth every penny. The gameplay is simple, yet the puzzles are complex enough to be enjoyable. The interface is clean, there are no ads, and you can sink hours into it. Buy it, thanks.”
    • “I like the fact that the developer says you pay what you think the game is worth, but that made me feel bad because I don't have any money or any way of paying. But if I did, I would readily donate some.”
    • “Also, the option for the user to pay according to his opinion of the game is very unique, and in its own way quite touching.”
  • humor
    7 mentions Positive Neutral Negative

    The game's humor is highlighted through its clever title, playful musical puzzles, and amusing level designs like level 30’s "shave and a haircut" tune, which often elicit genuine laughter. Players appreciate the lighthearted, intellectual charm woven into the gameplay and find the pay-what-you-want system amusing as well. Overall, the humor adds an engaging and enjoyable layer to the experience.

    • “This game mixes melody and trajectory physics, which makes for a funny and engaging experience as you play puzzling out what the tune is.”
    • “First of all, the title is so funny it made me want to try the game by itself, but the puzzle is actually good.”
    • “I love level 30, because it is to the tune of 'shave and a hair cut, two bits!' It made me laugh loudly.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game features a calm and minimalistic atmosphere enhanced by exceptional sound design, creating a relaxing and immersive experience for players.

    • “The game has a calm and minimalistic atmosphere, which is complemented by the sound effects.”
    • “The puzzles are fun and can be a little challenging, and the game atmosphere is really nice and relaxing.”
    • “The game has phenomenal sound design that complements the tranquil atmosphere.”
  • stability
    3 mentions Positive Neutral Negative

    The game is generally enjoyable and thought-provoking, but users have noted occasional glitches, such as the ball disappearing, which slightly impact the overall stability. Despite these issues, the absence of ads and optional payments make it a positive experience.

    • “I love this game a lot, but there are some glitches.”
    • “I really like this game; I do expect glitches like the ball disappearing sometimes, but the no ads (excluding the hint) and if you want to pay you can. I'd honestly would if I were allowed, ngl the game is fun and gets me thinking a lot!”
    • “Would be 5 stars without these glitches.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and time-consuming, with small mistakes leading to repeated attempts and waiting periods. While some puzzles are enjoyable, the overall experience of repetitive trial and error can feel draining and reminiscent of early mobile games.

    • “Some of the puzzles are really good, but the more you play, the more tedious they become.”
    • “This is because even when you know exactly how to solve it, a small error in the angle you fire the ball at can make it fail, at which point you just have to wait for the blocks to align again which can be really tedious and unnecessarily time consuming.”
    • “Brings me back to the early days of mobile games, when they weren't just soul-draining grinding.”
  • story
    3 mentions Positive Neutral Negative

    The game has no significant story, fitting its simple ball puzzle design and keeping the focus on gameplay. Some users prefer it remain straightforward and thought-provoking, while others suggest adding a unique story or elements for more variety. Overall, the story aspect is minimal and not central to the experience.

    • “Obviously there isn't any story (it's a ball puzzle game, come on), but that keeps the world small and simple, like the title.”
    • “I have a suggestion: either keep the game basic yet focused on critical thinking (which I would prefer) or add a story or different and unique balls to the table.”
    • “I didn't understand the plot, but I'm sure it will win the Academy Award for first place.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability, highlighted by the engaging daily level feature that keeps the experience fresh and fun.

    • “The daily level is a great feature, adding tremendous replayability.”
    • “Pretty fun with replay value.”
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Frequently Asked Questions

Okay? is a casual puzzle game.

Okay? is available on Phone, iPad, iPhone, Tablet and others.

Okay? was released on February 24, 2015.

Okay? was developed by Philipp Stollenmayer.

Okay? has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Okay? is a single player game.

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