Office lovers Game Cover
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"Office Lovers" is a maturity-rated romance game where you have an office romance with a coworker, keeping the relationship secret. You're an employee at a cosmetics company, working on a new product with your colleagues, each with their own distinct personalities. Mahiro is a friendly designer, Ryo is a serious PR representative with a sadistic side, and Sadayoshi is a former boss who becomes jealous and possessive. Will you successfully balance work and love?

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

47%
Audience ScoreBased on 123 reviews
story16 positive mentions
music10 negative mentions
  • The main character (MC) is more assertive and has a defined personality compared to typical otome protagonists.
  • The art style is generally well-received, with some characters and CGs being particularly appealing.
  • The game offers a variety of routes and endings, allowing for some enjoyable moments and character interactions.
  • The game is heavily criticized for its portrayal of sexual harassment and toxic relationships, with many characters displaying abusive behavior.
  • The story is considered shallow and poorly written, lacking depth and meaningful character development.
  • There are numerous technical issues, including typos, repetitive music, and a lack of voice acting, which detract from the overall experience.
  • story108 mentions

    The story of the game is generally perceived as shallow and rushed, lacking depth and meaningful character development, which detracts from player engagement. While some users appreciate the lighthearted and fluffy endings, many criticize the problematic romantic situations and forced chemistry between characters. Overall, the narrative is seen as mediocre, with a focus on superficial interactions rather than a compelling storyline.

    • “The characters, despite being the incarnation of an unending HR nightmare, did have a number of good moments in each story, and the endings were sweet and had continuity in general.”
    • “I personally find all characters cute in different ways, but still very charming and all storylines were interesting.”
    • “Besides that, I thought the stories varied enough so it wasn't the same plot and words every route, and each man had their own personality. Though they had the same stereotypes as most otome games, the humor kept it fresh.”
    • “The story is rushed (unless you consider an 'I love you' on the 2nd chapter perfectly fine), not really interactive and the chemistry between the individuals feels very forced.”
    • “All of the characters were obviously problematic, the story itself was based on a problematic romance situation and the narrator was really bad and hard to relate to.”
    • “The story is mediocre at best, which is to be expected; like with porn, it seems writing is hard once you involve anything remotely sexual.”
  • music28 mentions

    The music in the game has received largely negative feedback, with many players finding it repetitive, annoying, and reminiscent of elevator music. Several reviews noted the lack of variety in the soundtrack, which can become tiresome over extended gameplay sessions, and the absence of character voices further detracted from the overall experience. While a few players appreciated the music, the consensus leans towards it being a significant drawback of the game.

    • “Love the music here, and--what?”
    • “Music is fine, as well.”
    • “Music is pretty nice, I love the story and character design.”
    • “The game also lacked voices; I understand that it is a non-voiced game, but there was only 1 or 2 soundtracks which played on repeat within the game.”
    • “This game has at least 5-6 hours of gameplay to complete it, even longer if the player is a slow reader, and listening to the same song for hours is not really amusing.”
    • “The soundtrack is on the same level as boring elevator music, and it randomly has moments where it just abruptly stops and goes dead silent for a while or switches to some completely different tune.”
  • emotional12 mentions

    The emotional aspect of the game is marked by a sense of discomfort and manipulation, with characters exhibiting emotionally abusive behaviors that leave players feeling uneasy. While some elements of the narrative are believable and contribute to a more immersive setting, the lack of variety in character expressions and backgrounds detracts from the overall emotional depth, making the experience feel repetitive and cheap. Players often find themselves conflicted, as the rapid progression of relationships can evoke sympathy for the main character while simultaneously creating a sense of awkwardness.

    • “I have no idea if any of this is accurate, but it was believable and made me feel like the setting wasn't just a throwaway.”
    • “The things he did to the main character in his route made me feel bad for them.”
    • “I gotta be honest though, it still made me feel kind of weird sometimes because of how quickly everything happened.”
  • graphics10 mentions

    The graphics of the game feature a visually appealing art style, particularly noted in Kaido's character designs, which look impressive on mobile devices. However, many users feel that the overall visual and auditory elements are lacking, suggesting that while the art is attractive, it does not fully engage or enhance the gaming experience.

    • “I kinda liked the art style actually, and I'll give the artist that, especially Kaido's CGs look really nice on the mobile versions of them.”
    • “I have to be attracted to the art style to even play the game.”
    • “Yes, the art style is pretty, but that’s it!”
    • “I kinda liked the art style actually and I'll give the artist that, especially Kaido's CGs look really nice on the mobile versions of them, but still it lacked way too many elements both visually and audibly.”
  • gameplay10 mentions

    The gameplay is generally well-received, with players noting it offers around 5-8 hours of content, depending on reading speed. While some may find the repetitive elements, such as music, less enjoyable, the mechanics and overall experience are appreciated, particularly by those familiar with similar titles from Dogenzaka Labs.

    • “I actually loved the art and the gameplay itself.”
    • “This game has at least 5-6 hours of gameplay to complete it, even longer if the player is a slow reader.”
    • “This game has at least 5-6 hours of gameplay to complete it, even longer if the player is a slow reader, and listening to the same song for hours is not really amusing.”
    • “As much content as a usual Dogenzaka Labs game has, so a hypothetical 8ish hours of gameplay if you can somehow stomach through all of it.”
  • humor8 mentions

    The humor in the game is described as both intentional and unintentional, with players finding it amusing due to its quirky storytelling and poor translation quality. While some characters exhibit inappropriate humor that may raise eyebrows, the varied narratives and distinct personalities of the characters help maintain a fresh comedic experience throughout the different routes. Overall, the humor is a mix of well-crafted and hilariously flawed elements that contribute to the game's charm.

    • “One of the routes can be a bit eyebrow-raising, as that character has a penchant for inappropriate humor, but once you get used to the character's personality and see the interactions between him and the main character, it's not so bad.”
    • “Besides that, I thought the stories varied enough so it wasn't the same plot and words every route, and each man had their own personality. Though they had the same stereotypes as most otome games, the humor kept it fresh.”
    • “This game is hilarious for all the wrong reasons.”
  • character development8 mentions

    Character development in the game is largely criticized, with reviewers noting a lack of depth and meaningful progression for the characters. While some character designs are appreciated, the overall effort in character development is deemed insufficient, leaving players without a compelling reason to engage with the story.

    • “Music is pretty nice, I love the story and character design.”
    • “There isn't any real character development or reason for playing.”
  • stability2 mentions

    The game is praised for its solid construction and high-quality translations, with minimal glitches or errors reported. Additionally, it offers a Japanese language option, catering to players interested in language learning.

  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly when it involves waiting for the main character to process their feelings, which can feel drawn out and frustrating compared to the more immediate emotional responses expected in gaming.

  • optimization2 mentions

    The optimization aspect of the game has received criticism for its poor character development and questionable motivations, particularly in one route where the main character's personality diminishes, making her less relatable and likable. Players find the rationale behind certain behaviors unconvincing, detracting from the overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
4hAverage play time
2-6hSpent by most gamers
*Based on 4 analyzed playthroughs

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