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My Butler

My Butler Game Cover
47%Game Brain Score
story, emotional
music, graphics
47% User Score Based on 62 reviews

Platforms

Nintendo SwitchPCWindows
My Butler Game Cover

About

My Butler is a single player simulation game. It was developed by Dogenzaka Lab and was released on August 14, 2016. It received neutral reviews from players.

In "My Butler," players hire and manage butlers with unique abilities, customize their mansion, and host various events to impress guests. Complete daily tasks and story quests to unlock new butlers, furniture, and outfits. Balance your time between managing your butlers and enjoying the luxurious lifestyle you've built.

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47%
Audience ScoreBased on 62 reviews
story11 positive mentions
optimization1 negative mentions

  • The game features polished character art and a soft, inviting aesthetic that enhances the romantic fantasy experience.
  • Each love interest has a distinct personality and emotional arc, encouraging multiple playthroughs to explore different routes.
  • The narrative, while straightforward, provides a cozy and escapist atmosphere that appeals to fans of light-hearted otome games.
  • The protagonist often feels passive and lacks agency, which may frustrate players who prefer more active character involvement in the story.
  • Character interactions rely heavily on familiar tropes and can come off as shallow or clichéd, lacking depth and nuance.
  • The overall length of the game is modest, with routes concluding quickly, which may leave players wanting more substantial content.
  • story
    46 mentions Positive Neutral Negative

    The story primarily revolves around romantic interactions and choices, unfolding through dialogue and character relationships, but is criticized for its shallow depth and reliance on familiar tropes. While some players find the character dynamics engaging and the atmosphere warm, many express disappointment in the pacing, plot coherence, and character development, suggesting that the narrative lacks substance and fails to fully utilize its intriguing premise. Overall, the game is seen as a light, slice-of-life experience with limited dramatic tension, appealing mainly to those seeking a casual romantic adventure rather than a compelling story.

    • “Most of the storytelling unfolds through dialogue-driven scenes, internal monologues, and relationship-defining choices that steadily funnel the player toward one of several romantic routes.”
    • “While the overarching story remains grounded in everyday domesticity, the romantic pacing, small dramatic twists, and moments of quiet connection provide the core momentum.”
    • “The atmosphere is warm and romantic, the pacing is relaxed, and the characters are presented with enough charm to keep their storylines engaging.”
    • “The story isn’t deep; one could even say it’s rather shallow and boring.”
    • “The plot is nonsensical, the writing is cringe-worthy, and the art and backgrounds feel like something from games I played in the mid-90s.”
    • “The story is boring, the characters are annoying, and the art style is a bit weird; the guys have huge hands that look like bird claws.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it gentle and fitting for the romantic or comedic moments, while others criticize it for being repetitive and lacking variety. Many users express frustration with the limited soundtrack, which leads to quick fatigue, and some even suggest that the music detracts from the overall experience. Overall, while there are moments of appreciation, the consensus leans towards disappointment due to the looping tracks and lack of engaging compositions.

    • “The soundtrack is gentle and unobtrusive, accenting romantic or comedic beats without overwhelming the text.”
    • “Visuals: pretty, music: relaxing.”
    • “- music that's not annoying.”
    • “The premise is dumb, graphics are mediocre, and the music is just so meh.”
    • “The music was okay, but it only had like two songs that you get sick of very fast.”
    • “The same annoying cons from other Dogenzaka Lab games are also present: looping music and garbage translations that need to be fixed.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some praising the polished character art and appealing aesthetic, while others find the visuals mediocre and the art style unappealing. Despite some criticisms regarding character design, many acknowledge that the artwork is better than average for visual novels. Overall, the presentation is noted to enhance the experience, though opinions on its effectiveness vary.

    • “Presentation plays a major role in the experience, and my butler relies on polished character art and a soft, inviting aesthetic to support its tone.”
    • “Visuals: pretty, music: relaxing.”
    • “Premise is dumb, graphics are mediocre, music is just so meh.”
    • “The story is boring, the characters are annoying, and the art style is a bit weird; the guys have huge hands that look like bird claws.”
    • “The art style wasn't my personal favorite, but it was better than a lot of visual novels and it wasn't badly drawn at all.”
  • emotional
    7 mentions Positive Neutral Negative

    The game effectively establishes a dreamy, escapist atmosphere, with each love interest offering unique emotional arcs that encourage multiple playthroughs. While the emotional tone shifts based on player choices, some may find the depth of emotional writing and protagonist agency lacking, leading to mixed feelings about the overall experience.

    • “The setup wastes no time establishing a dreamy, escapist tone, framing the mansion not just as a place of residence but as a stage for flirtation, emotional dilemmas, and evolving intimacy.”
    • “Each love interest has a distinct personality and emotional arc—whether playful, guarded, confident, or unexpectedly vulnerable—and the game encourages multiple playthroughs to fully experience each path.”
    • “The branching structure isn’t overly complex, but the emotional tone shifts depending on how assertive, accommodating, or curious the protagonist chooses to be.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is largely criticized, with reviewers noting a lack of growth or change in the characters, who remain static throughout the story. While the writing is decent and avoids being overly bland, the character designs are considered mediocre and often too similar, leading to confusion among players. Overall, the game may appeal to those not seeking a strong narrative or character evolution.

    • “I didn't really find any of the character designs particularly appealing, but the characters themselves were written fairly well and weren't overly bland or exaggerated.”
    • “Honestly, this game is great if you aren't in it for some form of plot or character development because while the boys supposedly fix themselves, they really don't and just keep their original personality.”
    • “There's no character development for any of the characters present.”
    • “Honestly, this game is great if you aren't in it for some form of plot or character development, because while the boys supposedly fix themselves, they really don't and just keep their original personality.”
    • “The character designs were mediocre, and sometimes I found myself mistaking one character for another because they looked very similar.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky elements, such as exaggerated hand sizes that evoke laughter, and a mix of amusing and frustrating character dynamics. Players find certain routes, particularly Kira's, more entertaining when not engaged romantically, highlighting the game's ability to be humorously absurd without crossing into frustration. Overall, the game is described as "hilariously creepy," adding to its comedic appeal.

    • “Kagurazaka and Kirishima also didn't have comically big hands compared to the three romanceable characters; I couldn't help but laugh—the hand sizes were too funny.”
    • “I did not get into Kira's route (quit after chapter two); his character is much more funny and interesting when you're not romancing him, and the main character during his route was annoying, even to me.”
    • “So I paid the right price for what is, after all, a game bad enough to be funny without being frustrating at all.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is characterized as warm and romantic, complemented by a relaxed pacing that enhances the charm of the characters and keeps their storylines engaging.

    • “The atmosphere is warm and romantic, the pacing is relaxed, and the characters are presented with enough charm to keep their storylines engaging.”
  • replayability
    1 mentions Positive Neutral Negative

    The game boasts strong replayability, particularly appealing to fans of cozy romance and celebrity fantasies, thanks to its engaging route-based narratives that encourage multiple playthroughs.

    • “For fans of cozy romance stories, celebrity fantasies, and replayable route-based narratives, it offers a pleasant and approachable experience.”
  • optimization
    1 mentions Positive Neutral Negative

    The reviews highlight a notable lack of representation for individuals with speech disorders, such as stuttering, in game optimization, suggesting that developers often overlook this aspect in their design and accessibility efforts.

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Frequently Asked Questions

My Butler is a simulation game.

My Butler is available on Nintendo Switch, PC and Windows.

My Butler was released on August 14, 2016.

My Butler was developed by Dogenzaka Lab.

My Butler has received neutral reviews from players. Most players liked this game for its story but disliked it for its music.

My Butler is a single player game.

Similar games include Office lovers, Fashioning Little Miss Lonesome, Pub Encounter, My Secret Pets!, Seduce Me the Otome and others.