- August 8, 2016
- Niels Bauer Games
Of Love And Sorrow
Platforms
About
"Of Love and Sorrow" is a 120,000 word interactive visual novel set in 1841, prior to the American Civil War. As the player, you guide the story of two brothers from the South, determining their paths as they attend Westpoint Academy. Your choices shape their lives, loves, and destinies, leading to different outcomes based on your decisions. Will you support slavery and tradition, or advocate for abolition and progress? Your moral compass and personal values will be tested in this tale of war, love, and betrayal.
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- The game has an intriguing premise and some interesting character choices that can lead to surprising outcomes.
- Despite its flaws, the writing is engaging and keeps players clicking through the story.
- The price is reasonable, making it a potentially worthwhile experience for fans of interactive fiction.
- The game suffers from numerous typographical errors and grammatical mistakes, detracting from the overall experience.
- Player choices often feel inconsequential, leading to a lack of meaningful interaction and a sense of inevitability in the story's outcome.
- The pacing is inconsistent, with the second half of the game feeling rushed and lacking in engaging content.
story
11 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players enjoying its engaging narrative and pacing, while others feel disconnected due to a lack of meaningful choices and inconsistent plot outcomes. Many appreciate the high school drama elements, but some express disappointment over the limited endings and the focus on the writers' narrative rather than player agency. Overall, the story captivates some but frustrates others with its execution.
“The story is great, I loved it; it kept me clicking through excitedly.”
“I like the story, yet I hoped for more endings and more content.”
“I recommend this story for people who like saucy high school dramas in historical settings.”
“The game seems more interested in telling you the writer's story rather than exploring your own. I never really felt like any of my choices mattered, which is personally a big turn off for me in a game like this.”
“There is an event that happens that I felt completely disconnected me from the story because your character does something and you get zero choices in how to react.”
“This I could forgive if the story was decent, but it wasn't.”