Of Love And Sorrow
- August 8, 2016
- Niels Bauer Games
"Of Love and Sorrow" is a 120,000 word interactive visual novel set in 1841, prior to the American Civil War. As the player, you guide the story of two brothers from the South, determining their paths as they attend Westpoint Academy. Your choices shape their lives, loves, and destinies, leading to different outcomes based on your decisions. Will you support slavery and tradition, or advocate for abolition and progress? Your moral compass and personal values will be tested in this tale of war, love, and betrayal.
Reviews
- The game has an intriguing premise and some interesting character choices that can lead to surprising outcomes.
- Despite its flaws, the writing is engaging and keeps players clicking through the story.
- The price is reasonable, making it a potentially worthwhile experience for fans of interactive fiction.
- The game suffers from numerous typographical errors and grammatical mistakes, detracting from the overall experience.
- Player choices often feel inconsequential, leading to a lack of meaningful interaction and a sense of inevitability in the story's outcome.
- The pacing is inconsistent, with the second half of the game feeling rushed and lacking in engaging content.
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The story has received mixed reviews, with some players enjoying its engaging narrative and pacing, while others feel disconnected due to a lack of meaningful choices and inconsistent plot outcomes. Many appreciate the high school drama elements, but some express disappointment over the limited endings and the focus on the writers' narrative rather than player agency. Overall, the story captivates some but frustrates others with its execution.
“The story is great, I loved it; it kept me clicking through excitedly.”
“I like the story, yet I hoped for more endings and more content.”
“I recommend this story for people who like saucy high school dramas in historical settings.”
“The game seems more interested in telling you the writer's story rather than exploring your own. I never really felt like any of my choices mattered, which is personally a big turn off for me in a game like this.”
“There is an event that happens that I felt completely disconnected me from the story because your character does something and you get zero choices in how to react.”
“This I could forgive if the story was decent, but it wasn't.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers suggest that the music experience could be enhanced by adding more variety in choices, incorporating sound effects, using non-robotic narration, and extending the soundtrack length.
“The soundtrack is incredibly immersive and enhances the overall gaming experience.”
“I love the variety of music tracks; they really set the mood for each level.”
“The music perfectly complements the gameplay, making every moment feel epic.”
“The soundtrack is too short and repetitive, making it hard to stay engaged during gameplay.”
“The music feels robotic and lacks the emotional depth that would enhance the overall experience.”
“There are not enough choices in the music options, which limits the personalization of the game.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics received criticism for containing numerous typographical errors, which detracted from the overall visual presentation of the game.