- May 11, 2018
- Dark-1
Odium to the Core
Platforms
About
"Odium to the Core" is a fast-paced rhythm-based platformer game. Players control a dark sphere, Odium, as it navigates through intricate levels filled with obstacles and enemies, all while keeping the beat of the music. The game features a dark and ominous artstyle, and requires quick reflexes and precise timing to successfully reach the core.











- The game features superb music that is well-synced with the gameplay, creating an engaging audio-visual experience.
- It offers challenging levels with a fair amount of replay value, making it rewarding for players who enjoy mastering difficult sections.
- The visuals and art design are colorful and well-crafted, contributing to an immersive atmosphere.
- The nightmare levels lack checkpoints and can be frustratingly long, leading to repetitive gameplay.
- Hitboxes can be inconsistent, resulting in unfair deaths that detract from the overall experience.
- The game can be visually overwhelming at times, making it difficult to navigate through later levels.
music
32 mentions Positive Neutral NegativeThe music in the game is widely praised for its superb quality and effective synchronization with gameplay, enhancing the overall experience and atmosphere. Players appreciate how the rhythm of the music guides their actions, creating an engaging and immersive environment that feels like an interactive audio-visual experience. However, some reviewers noted a desire for more musical variety, particularly in the early stages where the focus on drums can overshadow other elements of the score.
“The music and different breaks in speed work really well in the game, and it's fun to see when your little eye moves very slowly to slow parts and quickly accelerates when the music gets going.”
“I love what they do with the music; at times it feels like you are in an interactive audio visualizer.”
“What you don't see from the videos is that the gameplay and the button presses you make are pretty much in complete sync to the music.”
“The music needs a lot more variance; there's so much focus on the drums (especially in the first stages) that they cover the back layers of the score.”
“Make sure you listen to the music; the beat helps you out and tells you what rhythm of clicking you should use.”
“What you don't see from the videos is that the gameplay and the button presses you make are pretty much in complete sync with the music.”