Odium to the Core Game Cover

"Odium to the Core" is a fast-paced rhythm-based platformer game. Players control a dark sphere, Odium, as it navigates through intricate levels filled with obstacles and enemies, all while keeping the beat of the music. The game features a dark and ominous artstyle, and requires quick reflexes and precise timing to successfully reach the core.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Xbox One
  • Android
  • Linux
  • Mobile Platform
  • Tablet
  • Xbox

Reviews

61%
Audience ScoreBased on 24 reviews
music9 positive mentions
  • The game features superb music that enhances the gameplay experience and is well-synced with the action.
  • It has colorful visuals and a unique art style, making it visually appealing.
  • The gameplay is challenging and offers a sense of accomplishment when overcoming difficult sections.
  • The nightmare levels lack checkpoints, leading to repetitive gameplay and frustration.
  • Hitboxes can be inconsistent, resulting in unfair deaths and cheap kills.
  • The game can be overly difficult and exhausting, especially in later levels with excessive visual noise.
  • music16 mentions

    The music in the game is widely praised for its superb quality and effective synchronization with gameplay, enhancing the overall atmosphere and intensity of the experience. Players appreciate how the rhythmic elements guide their actions, creating an engaging and immersive audio-visual experience. However, some reviewers noted a desire for more musical variety, particularly in the early stages where the focus on drums can overshadow other elements of the score.

    • “Oh, and the music is fantastic.”
    • “Make sure you listen to the music; the beat helps you out and tells you what rhythm of clicking you should use.”
    • “I love what they do with the music; at times it feels like you are in an interactive audio visualizer.”
    • “The music needs a lot more variance; there's so much focus on the drums (especially in the first stages) that they cover the back layers of the score.”
    • “What you don't see from the videos is that the gameplay and the button presses you make are pretty much in complete sync with the music.”
    • “While the music and different breaks in speed work well in the game, it can become repetitive and lacks the depth needed to keep it engaging.”
  • gameplay8 mentions

    The gameplay is characterized by a fast-paced, rhythm-based mechanic that syncs button presses with the music, reminiscent of Flappy Bird but with unique challenges like navigating narrow corridors and avoiding obstacles. While the boss design is praised for its fluidity within the one-button gameplay, some players feel that certain checkpoints are too spaced out, potentially disrupting concentration. Overall, the game offers an interesting concept with engaging art and a standout soundtrack, though the camera mechanics may not appeal to everyone.

    • “What you don't see from the videos is that the gameplay and the button presses you make are pretty much in complete sync to the music.”
    • “Very well thought out boss design that fits perfectly in the one-button gameplay, which is already fluid enough.”
    • “I just bought it and have only 20 minutes in the game, but for now I think it is a really interesting concept - gameplay-wise, awesome soundtrack, great art, and animation.”
    • “In some ways, it's like a crow in hell on steroids. It's a flash game where you also have to navigate narrow corridors and avoid all kinds of contraptions, but the mechanics are a bit different.”
    • “I think some checkpoints could be reworked. In this kind of fast-retry gameplay, there are some stage checkpoints that are just too long in between and can put a strain on your concentration pretty fast.”
    • “The gameplay camera turn can turn off some people.”
  • graphics3 mentions

    The graphics of the game are praised for their nice visuals and atmospheric quality, complemented by fitting music and appealing cinematics, contributing to an enjoyable overall experience.

    • “It's a great little game, atmospheric, with nice visuals and music.”
    • “It's really fun; I like the graphics, and the music fits in nicely. Also, the cinematics are cool.”
  • atmosphere2 mentions

    The game's atmosphere is highly praised, featuring impressive visuals and music that enhance the overall experience. Additionally, the cut-scenes contribute significantly to the immersive ambiance.

    • “It's a great little game, atmospheric, with nice visuals and music.”
    • “The cut-scenes have an amazing atmosphere.”
  • replayability1 mentions

    The game offers solid replayability due to its challenging levels, providing a worthwhile experience for its price, though players may encounter some frustration along the way.

    • “For its price, it's a pretty great game with very challenging levels and a fair share of replay value, even if it gets frustrating at times.”
  • story1 mentions

    While the primary focus of the game may not be its narrative, players appreciate how the levels unfold in a compelling manner, creating an engaging story experience enhanced by excellent music that adds intensity and epicness to the progression.

    • “You don't play this kind of game for its argument, but the levels evolve in some great narrative ways, as if they were telling you a story. This, accompanied by the excellent music, makes the progression through them very intense and epic.”
    • “The story is beautifully woven into the gameplay, creating an immersive experience that keeps you engaged from start to finish.”
    • “Each character's backstory adds depth to the overall narrative, making you feel invested in their journeys and the world they inhabit.”
    • “The story feels disjointed and lacks coherence, making it hard to stay engaged.”
    • “Character development is shallow, leaving me feeling disconnected from their journeys.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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