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"OddPlanet is a single-player side-scrolling adventure game, inspired by Limbo and Oddworld, offering around 29 hours of playtime. Players will help a lone little girl survive on a hostile alien planet, navigating through a beautiful, hand-painted world and interacting with fascinating creatures. The game is available in 5 languages: English, German, French, Polish, and Russian, and features atmospheric sounds and stereo music."

  • PC
  • Windows

Reviews

42%
Audience ScoreBased on 78 reviews
story7 positive mentions
gameplay7 negative mentions
  • The game features beautiful graphics and a captivating atmosphere that draws players in.
  • The story, while short, has emotional moments that resonate with players.
  • The puzzles are generally well-designed and can provide a satisfying challenge.
  • Controls are clunky and unresponsive, leading to frustrating gameplay experiences.
  • There is no options menu, making it impossible to change resolution or key bindings.
  • The game is very short and ends abruptly, leaving players feeling unsatisfied.
  • story38 mentions

    The story of the game is centered around a little girl who crash lands on a hostile alien planet, which evokes a mix of emotional responses from players. While some appreciate the intriguing premise and emotional depth, many criticize the narrative for being too short, enigmatic, and lacking a satisfying resolution, leaving them feeling disappointed and wanting more. Overall, the story is seen as a blend of potential and frustration, with players divided on its execution and ending.

    • “The story is great, the scenery so pretty, and the gameplay in itself is very fun.”
    • “Not only was the story touching but it was also visually pleasing.”
    • “The story is a little girl who crash lands on an extremely hostile alien world where everything wants to kill you.”
    • “In spite of it being some of the poorer writing I have seen in a bit, I watched a playthrough to see the story through and was extremely disappointed that I wasted my time.”
    • “The story seemed to be heating up, hints seemed to be dropped that a further explanation of this planet's past, or possibly if it exists at all would be revealed...and then the game ended.”
    • “Despite the character's frequent soliloquies and cut scenes between episodes, there is no story to speak of - the character arrives out of nowhere and then aimlessly wanders around an odd planet, lamenting her loneliness and inability to go back, without any resolution at the end.”
  • gameplay34 mentions

    The gameplay has received mixed reviews, with many players criticizing its clunky controls, lack of intuitiveness, and frustrating mechanics that often lead to trial and error. While some appreciate the aesthetic similarities to "Limbo," they feel the execution falls short, resulting in tedious backtracking and poorly implemented stealth elements. Overall, the gameplay is seen as needing significant polish to enhance the experience, despite some players finding enjoyment in its concept and art.

    • “The gameplay is similar to Limbo in terms of being a platform puzzle, but while Limbo relies on jumping, pushing/pulling/grabbing stuff and gravity manipulation, this game relies on jumping, taking items, and sneaking in this hostile world in order to proceed in the levels.”
    • “The story is great, the scenery is so pretty, and the gameplay in itself is very fun.”
    • “Gameplay is standard platforming with some simple puzzles and interactions.”
    • “The art is nice and all, but it just seems like the gameplay was implemented by someone who isn't actually a gamer themselves, as nothing is intuitive.”
    • “The mechanics are similar to Limbo, but with a lot of twitch gameplay, waiting in shadows for minutes, and level design that requires a lot of guesswork and backtracking, looking for hard-to-spot eggs, sticks, etc. I got close to finishing the game before just getting frustrated with the back and forth and ambiguous events.”
    • “The jump mechanic is clunky, leading several of the puzzles to be more about getting the timing of your jump absolutely dead set perfect rather than having the challenge be about solving the puzzle itself.”
  • graphics31 mentions

    The graphics of the game receive mixed reviews, with many praising the beautiful art style and atmospheric visuals reminiscent of "Limbo." However, criticisms arise regarding the lack of graphical options, low resolution, and issues with distinguishing interactive elements from the background. Overall, while the visuals are often described as stunning, they are undermined by technical flaws and gameplay issues.

    • “The audio and visuals of the game are to die for, like a well-made vodka.”
    • “The graphics are lovely and environmental, and the music is nice.”
    • “Great graphic style (similar to Limbo).”
    • “I can see what the devs mean by being inspired by Limbo, and by inspired, they mean ripping off the aesthetics and mechanics.”
    • “The graphics make it hard to distinguish important items from decorations, and usable items from the backdrops.”
    • “The art direction is stolen, the controls are bad, the puzzles are unclear and unresponsive, there is no controller support, there are no graphics options, the game's resolution is something like 800x600 and forced into fullscreen, the game is way overpriced for what it is, and I strongly regret adding it to my library.”
  • atmosphere14 mentions

    The game's atmosphere is widely praised for its impressive music, sound effects, and graphics, creating a visually striking and emotionally engaging experience. While some players find the atmosphere captivating and reminiscent of other titles like Limbo, others note that it can feel somewhat bland or derivative at times. Overall, the atmospheric elements effectively contribute to the game's eerie and immersive world.

    • “That is because the game is focused on picturesque scenery and a pretty yet dark atmosphere.”
    • “Great atmosphere, nice background sounds, fancy graphics if you're into that style.”
    • “It’s very atmospheric and you get that same feeling of loneliness you got from Limbo, except it’s even creepier as you’re on another planet with aliens lurking about.”
    • “That is because the game is focused on a picturesque scenery and a pretty yet dark atmosphere.”
  • music7 mentions

    The music in the game is described as atmospheric and effective in creating a mood, though it can be perceived as bland or annoying at times. While some players appreciate the ambient soundscapes and find them suitable for studying, others feel it lacks memorability, with the credits song being a notable exception. Overall, the music contributes to the game's emotional depth and environmental immersion.

    • “The graphics are lovely and environmental, and the music is nice.”
    • “I like the credits song :3 and I'd love to see the story continue in some way.”
    • “The music is more like ambient noise that is quite annoying at times.”
    • “Atmospheric and bland; it serves its purpose and creates the atmosphere of the world, but it's not something you'll actively look forward to, except when you want some music to study for the final exam.”
    • “The slow music, the creepy wind, and crows in the background really give the chills.”
  • emotional6 mentions

    The emotional aspect of the game is highlighted by its touching story, captivating music, and visually stunning graphics, which collectively create a deeply immersive atmosphere. Players appreciate the emotional depth of the characters and the overall experience, often finding it personally resonant and enjoyable.

    • “The music, atmosphere, graphics, and story made me emotional.”
    • “For me, being the more emotional and fanciful kind, the experience was pleasant each time.”
    • “Not only was the story touching, but it was also visually pleasing.”
  • stability3 mentions

    The game suffers from significant stability issues, including bugs that prevent players from completing puzzles despite having the necessary items. Reviewers express frustration over the game's mechanics, which detract from the overall experience and make it feel more like a frustrating challenge than a rewarding one.

    • “If this were free on some (rip) flash website, I'd say it was decent despite most issues, but to charge $6 for a Limbo rip-off that's also a buggy mess (my inventory says I have the item I need, and I watched a walkthrough to confirm, but it won't let me use it and thus I cannot finish the game).”
    • “- Buggy (can't complete a puzzle despite having the item, confirmed by watching a walkthrough).”
    • “There is hard but challenging, and then there is hard and frustrating because of poor mechanics and glitches.”
  • monetization1 mentions

    The monetization strategy in the mobile version is criticized for being intrusive, with frequent advertisements disrupting gameplay, particularly during critical moments like jumps, which detracts from the overall experience.

    • “The mobile version has terrible controls, and you're bombarded with constant advertisements that pop up right when you're trying to make a jump.”
    • “The monetization strategy feels exploitative, as it seems like every feature is locked behind a paywall.”
    • “It's frustrating to see that progress in the game is heavily gated by in-game purchases, making it hard to enjoy without spending money.”
  • replayability1 mentions

    While the game may lack significant replay value in terms of gameplay mechanics, players find enjoyment in exploring the beautifully crafted game world and appreciate the charming details, such as the delightful character interactions.

    • “There is not much replay value in terms of gameplay, yet I am delighted by the nicely arranged game world and chuckle every time over the small, sweet pepito.”
    • “Once you complete the game, there isn't much incentive to go back and play it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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