- June 19, 2017
- RoboDev
Obscure - Challenge Your Mind
29%Game Brain Score
music, graphics
story, optimization
38% User Score 26 reviews
Platforms
PCWindows
About
A first-person puzzle-platformer adventure that will take you into the depths of a little boy's imagination and his inner conflicts.










Audience ScoreBased on 26 reviews
music2 positive mentions
story3 negative mentions
- The game offers easy 100% Steam Achievements, making it appealing for achievement hunters.
- The music is relaxing and the graphics are visually appealing, contributing to a nice and relaxing experience.
- The developer is responsive to player feedback, showing potential for improvement and future updates.
- The game is plagued by numerous bugs, unoptimized performance, and floaty controls, making it frustrating to play.
- Quests are often unclear or broken, leading to confusion and a lack of direction for players.
- The game feels incomplete and lacks content, with many elements appearing as placeholders after years in Early Access.
- story18 mentions Positive Neutral Negative
The story in the game is criticized for being poorly presented and lacking depth, with many plot elements described as placeholders. Quests are often nonsensical or broken, leading to frustrating gameplay experiences where players may inadvertently complete objectives without understanding how. Overall, the main storyline is brief, lasting only about an hour, with much of the gameplay spent on aimless exploration rather than meaningful narrative progression.
“Took me a while to figure out there weren't invisible quest objects littered around the backyard, and I was just opening/closing cupboards from 300m away.”
“Apparently I just beat the game by finding a random object in a corner of the backyard while running around aimlessly because my quest was bugged.”
“The presentation of the story, plot objects, etc. are all obvious placeholders and utterly barebone.”
“Some quests are straight up broken, and it's not apparent until you reload the save and they magically work.”
“Main story line is only about an hour; the rest of my time was spent screwing around trying to go out of bounds or figuring out achievements.”